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Returning 35 results for 'contact resolve gift to her realm'.
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contacts resolve gift to her realm
Classes
Player’s Handbook
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
+3
Ability Score Improvement
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Contact Patron
7
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5
10
+4
Subclass feature
7
4
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5
11
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Mystic Arcanum (level 6 spell)
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Magic Items
Storm King's Thunder
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
, you can’t use it again until you finish a long rest.
Gift of Truth. You can transfer the gavel’s magic to a place by tracing the venn rune on the ground with your finger. The point where
Monsters
Phandelver and Below: The Shattered Obelisk
;surprised.Multiattack. The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Dreadful Contact. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
":"Dreadful Contact"} to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Dreadful Contact", "rollDamageType":"psychic"} psychic damage, or 25 (6d6
Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Magic Items
Acquisitions Incorporated
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
installed, the artifact has 7 charges. While touching the orrery, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 17): contact other plane (3 charges
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cultist’s forehead. In time, a devoted cultist might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts.
Baphomet appears as a fearsome, 20-foot-tall
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
Monsters
Icewind Dale: Rime of the Frostmaiden
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
spells
You contact a deity of the Cthulhu Mythos. You can ask the entity 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":""} questions that can be answered with yes or no. You must ask your
an answer instead.
When you cast this spell, roll a d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":""}. If you roll a 1, the deity appears in the nearest unoccupied space and attacks creatures (including you) in the area for the spell’s duration before returning to its realm.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Bargains Characters who don’t have a Dark Gift might gain one in the course of their adventures. At the DM’s discretion, sinister forces might contact a character and offer them a Dark Gift in
return for some service or future favor. If a character already has a Dark Gift, accepting such a bargain causes them to lose their current Dark Gift and gain a new one. A Dark Gift gained as a result
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Practice Time Once the characters resolve the altercation with the amalgamated mascots, the party on the Rose Stage resumes. Before the characters leave the area, Rosie Wuzfeddlims (chaotic good
made a Rival of Rosie, she promises to gift their team a stone of good luck after they practice that can be used at the game later in the year.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, unaware of the danger, Zorhanna donned the shard solitaire necklace to see how it looked with a new gown she planned to wear at the gala. Zorhanna’s close contact with the necklace allowed the Far Realm
Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Magic The Far Realm intrusion flowing from the well in Karontor’s Hold twists space and time in and around the keep to a range of 6 miles. The enclave has the following properties
: Dilated Time. The Far Realm distortion in Karontor’s Hold warps creatures’ perception of time in stressful situations. At the start of each creature’s turn in combat, roll a d4. On an even number, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ignoble Bonds Between adventures, a noble contact might share their problems with a character or seek favors from a character. Roll or choose an option from the Ignoble Request table to determine
what the contact wishes. These requests target a specific rival or member of another family, and lead to increasingly dramatic treacheries. Ignoble Request d6 Request
1 Manufacture a business
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an aberrant dragonmark. Thus, every Tarkanan has an unpredictable magical gift—and all of them are united by the fear and prejudice that most aberrant heirs elicit from other people. If you have a
contact in House Tarkanan, you might know someone on the Tarkanan Contacts table. Tarkanan Contacts d6 Contact 1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves “Gold is the gift of the mountains, but iron comes from blood and bone.”
—Mror Proverb
The origin of the dwarves is shrouded in mystery. Their legends say that they came to Khorvaire from
where the line lies between truth and story. The ancestors of the modern dwarves were exiles from this ancient kingdom, and the realm below was destroyed by the daelkyr. Bold adventurers can delve
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
Kobold
Legacy
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Species
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
creature that comes into contact with the back wall must succeed on a DC 20 Wisdom saving throw or become charmed by the wall for 1 minute. While charmed in this way, the creature is stunned and stares at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest of her family, but she can sense that her mind is slowly being eroded by contact with the Far Realm. Fearing that her descent into madness is inevitable, she lives in a state of self-imposed
death knights that dwell on the lower tiers of Shadowdusk Hold. Contact with the Far Realm has given Dezmyr the ability to warp reality to a limited extent. Zalthar has no such ability but wields a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
communities are at least partially subterranean, extending down into the mountains. The Realm Below is deep beneath the surface, and not every town has a passage to it. Krona Peak Located in the dwarven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
damage it dealt to the target. Once you use this property, you can’t use it again until you finish a long rest. Gift of Truth. You can transfer the gavel’s magic to a place by tracing the venn rune on the