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                        Returning 35 results for 'contact warren rules'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
                                                
                                            
                                                
                                                     serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
                                                
                                            
                                                
                                                     CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
                                                
                                            
                                                
                                                     arrested or killed with their idiocy.
FEATURE: CRIMINAL CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . 2 Treats a dance like a competitive, full-contact sport. 3 Is shy or embarrassed, giggling uncontrollably and never making eye contact. 4 Is fantastically clumsy or gets dizzy easily. 5 Tries to mask
                                                
                                            
                                                
                                                     characters wish to earn Relationship Points, treat the dance lesson as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of the webs in this area alerts the giant spiders in area 19d, which creep down the hallway to investigate. 19d. Spider Warren Five giant spiders lair here and attack all intruders. 19e. Spider Larder
                                                
                                            
                                                
                                                     Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , they might build a warren and make a permanent home there, while continuing to expand the townâs sewers as the community grows. These so-called âcity koboldsâ live underground but
                                                
                                            
                                                
                                                     resources or territory. Such conflicts arenât common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Rules of Engagement Ideally, when the characters learn the truth about the lizardfolk and the sahuagin, they have done so before causing irreparable harm to the occupants of the lair and the
                                                
                                            
                                                
                                                     Saltmarsh into the alliance. Handling the interaction between the two sides against the backdrop of the first contact between the lizardfolk and potentially friendly humans can be difficult. Though itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     prosperous and increasingly crowded, so buildings have been torn down and taller ones built â four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
                                                
                                            
                                                
                                                    ). Reason to Visit. The âDark Dealings in Yartarâ side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lordsâ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if theyâre discreet and know how to contact an agent in town.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     associate of the clan, youâll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
                                                
                                            
                                                
                                                    , you might know someone on the Boromar Contacts table.  Boromar Contacts   d6 Contact   1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
                                                
                                            
                                        
                                                     compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
                                                    
                                                
                                            
                                                    . Sims, David Somerville
 Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
 Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, Pam
                                                
                                            
                                                
                                                     Leskinen, Linda Lithen, Titus Lunter, Erel Maatita, Warren Mahy, Maihope, Andrew Mar, Raluca Marinescu, Dominik Mayer, Julia Metzger, Alexander Mokhov, Alex V. Ngo, Irina Nordsol, Gavin OâDonnell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 â 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 â 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
                                                
                                            
                                                
                                                     a voice in the shadowsâits identity unclearâbut its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 â 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 â 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
                                                
                                            
                                                
                                                     a voice in the shadowsâits identity unclearâbut its boon to you is concrete: the ability to cast spells. See âSpellsâ for the rules on spellcasting. The information below details how you use those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
                                                
                                            
                                                
                                                     Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicateâs cut of your swag, or seeing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
 When it comes to the souls of mortals, the Nine Hells is always open for
                                                
                                            
                                                
                                                     contact that character telepathically and offer its assistance. The character must agree to perform a task for the archdevil afterward. The nature of the task is not revealed until the character agrees to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
                                                
                                            
                                                
                                                     3 Enforcer 4 Fence 5 Highway robber 6 Hired killer 7 Pickpocket 8 Smuggler  Feature: Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
                                                
                                            
                                                
                                                     3 Enforcer 4 Fence 5 Highway robber 6 Hired killer 7 Pickpocket 8 Smuggler  Feature: Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     suspended in the air.
 In the west side of the room is a black gate, and on the wall near it is a contact stone.
 Creatures. One reduced-threat aboleth (see âReduced-Threat Monstersâ above) dwells
                                                
                                            
                                                
                                                     across. White Gate. A white gate lies in the eastâwest corridor between this area and the Warren of Eyes. 37. Compelling Light Light. The dim light that fills the chamber can be seen before the room can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protect the wyrmling. 
   3  A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to surviveâand to gather offerings to propitiate âthe winged god.â 
   4  A tiefling
                                                
                                            
                                                
                                                     artisans are bound in service to an adult red dragon, for whom they make sculptures and art objects from precious metals and gems. 
   3  An adult red dragon rules over a hidden valley filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, âRunning the Game,â in the Dungeon Masterâs
                                                
                                            
                                                
                                                     magic, the party must dispose of 3d6 days of rations. Vanishing NPCs One or more NPC party members go missing and are never seen again. Roll a d4 to determine how many NPCs vanish in this way. Efforts to find them or magically contact them turn up no trace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbiddenâthough over the years weâve certainly seen imaginative attempts to stretch the rules!
 Dura
                                                
                                            
                                                
                                                     thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if neededâbut any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Knights of the Black Sword The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of
                                                
                                            
                                                
                                                    , who speaks to them telepathically. The contact is one-way only, although a vainglorious tiefling cult fanatic named Kadroth falsely claims to have the archdevilâs ear. The cultists shun contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insane by contact with demons in the Underdark. A greater restoration spell or similar magic is needed to restore her sanity, without which Darribeth suffers from hallucinations and paranoia. If the
                                                
                                            
                                                
                                                     inn.) If her sanity is restored, Darribeth becomes her normal self â a curious and kind woman with a flair for magic who doesnât mind bending rules for the greater good. She speaks Common, Dwarvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     rules and Urban Chase Complications table in chapter 8 of the Dungeon Masterâs Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
                                                
                                            
                                                
                                                     named Garra. The letter has since been destroyed. The criminals have no other useful information to share with the characters. They donât know Garra is a half-ogre, and they donât know how to contact her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Godefroyâs Powers and Dominion Lord Wilfred Godefroy rules his own personal afterlife. His statistics are similar to those of a ghost, and he is one of the most powerful spectral Undead in the domain
                                                
                                            
                                                
                                                     Godefroy eagerly seeks news of anyone with the ability to exorcise spirits, learn secrets from those long dead, or slip beyond the boundaries of the Mists. His most useful contact in learning news and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand canât breathe (see the suffocation rules in the Playerâs Handbook
                                                
                                            
                                                
                                                    -thick wall or hedge of razorvine has AC 11, 25 hit points, and immunity to bludgeoning, piercing, and psychic damage. When a creature comes into direct contact with razorvine for the first time on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     nearest knight investigates, but every knight has the magical means to contact the Solar Bastionâs headquarters and request help. Even so, itâs rare for knights to work together outside their
                                                
                                            
                                                
                                                     rules. That said, the knights of the Solar Bastion recognize the value of wisdom and experience. They respect the oldest knightsâ authority, whether those knights are active or retirees who serve as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , and deal with the consequences.
 A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
                                                
                                            
                                                
                                                     the specifics of how a disease works arenât bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one
                                                
                                            
                                                
                                                    , slavery, violence toward children and animals, gratuitous swearing, and intra-party romance. Common out-of-game limits include unwanted physical contact, dice-sharing, dice-throwing, shouting, vulgarity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags donât like each
                                                
                                            
                                                
                                                     given to other hags â as long as the oath isnât given with the fingers crossed. Some humanoids make the mistake of thinking that the hagsâ rules of conduct apply to all creatures. When confronted by such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salidaâs Treachery. One of the guides presented in
                                                
                                            
                                                
                                                     chapter 1 is Salida, a pureblood yuan-ti loyal to Ras Nsi. If Salida escorts the characters into the city, sheâll surreptitiously use her sending stone to contact Ras Nsi so that he can prepare an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     only once per turn. Black Gate. The space beyond the western false door contains a black gate. Contact Stone. A contact stone is on the wall near the black gate. 28. Temple of Blood The coppery scent of
                                                
                                            
                                                
                                                     walls in this broad chamber, the floor of which is stained with blood and black ichor. On the wall between two weapon racks to the east is a contact stone.
  Lahnis, Red Wizard Creatures. Lahnis, a Red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     opportunity to elevate herself in the eyes of Melithâs mother, Vlonwelv. After Melith concludes her business with the characters, Thirza prepares and casts a sending spell to contact Vlonwelv. She warns
                                                
                                            
                                                
                                                     the archâs keystone.
 Pallets. Six pallets lie spread out in the room.
 The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: Feeding a gold coin into the keystoneâs slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with skeletons that awaken and attack when anything treads on the sand above them.  Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
                                                
                                            
                                                
                                                     wade around the shore in the area of the dunes might be able to avoid the skeletons, or at least minimize their contact with them. Climbing the Cliffs. If the characters try to circumvent the Skull
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for âFear and Stressâ from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
                                                
                                            
                                                
                                                     addition, spells that allow contact with beings from other planes function normally, with one proviso: the domainâs Darklord senses when someone in their domain casts such a spell and can choose to make themself the spellâs target, so that they become the one who is contacted.
                                                
                                            
                                        





