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Returning 18 results for 'contact wilds revelations'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
Warlock
Legacy
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Classes
Basic Rules (2014)
that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creeps through the jungles of Chult. Contact with this thin, blue, odorless mist can infect giants and humanoids with blue mist fever. A dispel magic spell destroys the mist in a 20-foot square
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
webs. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Sylvan Despoilers. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature
ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
Web Walker. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creeps through the jungles of Chult. Contact with this thin, blue, odorless mist can infect giants and humanoids with blue mist fever. A dispel magic spell destroys the mist in a 20-foot square
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
webs. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Sylvan Despoilers. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature
ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
Web Walker. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
the wilds of Limbo. The mental energy of the collective that keeps the plane’s forces of chaos at bay is funneled through the exceptional githzerai known as anarchs. One or more anarchs maintain each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
the wilds of Limbo. The mental energy of the collective that keeps the plane’s forces of chaos at bay is funneled through the exceptional githzerai known as anarchs. One or more anarchs maintain each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for grim revelations, not existential bookkeeping. Planar Connections Each domain is its own demiplane, isolated from all other planes including the Material Plane. No spell—not even wish—allows escape
addition, spells that allow contact with beings from other planes function normally, with one proviso: the domain’s Darklord senses when someone in their domain casts such a spell and can choose to make themself the spell’s target, so that they become the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for grim revelations, not existential bookkeeping. Planar Connections Each domain is its own demiplane, isolated from all other planes including the Material Plane. No spell—not even wish—allows escape
addition, spells that allow contact with beings from other planes function normally, with one proviso: the domain’s Darklord senses when someone in their domain casts such a spell and can choose to make themself the spell’s target, so that they become the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
trap, which sprays anyone who tries to pick the lock with a potent contact poison. The trap can be detected with a successful DC 16 Intelligence (Arcana or Investigation) check and disarmed with a DC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
trap, which sprays anyone who tries to pick the lock with a potent contact poison. The trap can be detected with a successful DC 16 Intelligence (Arcana or Investigation) check and disarmed with a DC
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
that hurts the eyes, lap against shores of chitin. Some can look upon Xoriat and see it as a place of revelations, but most mortals who come too close to Xoriat fall prey to madness. Xoriat is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
that hurts the eyes, lap against shores of chitin. Some can look upon Xoriat and see it as a place of revelations, but most mortals who come too close to Xoriat fall prey to madness. Xoriat is the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.
TODD LOCKWOOD
Borborygmos’s Traits Ideal: “We fight!”
Bond: “I will bring the wilds back.”
Flaw: “I don’t have to listen to anybody.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.
TODD LOCKWOOD
Borborygmos’s Traits Ideal: “We fight!”
Bond: “I will bring the wilds back.”
Flaw: “I don’t have to listen to anybody.”