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Returning 35 results for 'contact wings renown'.
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Monsters
Spelljammer: Adventures in Space
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Monsters
Storm King's Thunder
(Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity
wall, it must spend 4 feet of movement. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
Monsters
Divine Contention
(Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity
contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage
Monsters
Storm King's Thunder
dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType":"damage","rollAction":"Wing Attack
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6);{"diceNotation":"2d6+6
, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8);{"diceNotation
. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage","rollAction":"Wing Attack
’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Banks of
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage","rollAction":"Wing Attack
the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Banks of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
your innocence or the crime was justifiable. Renown 5 or Higher. When your renown score with any guild reaches 5, you gain an additional contact within the guild. This contact might be a character you
once on the table of contacts from other guilds. That contact could be either an ally or a rival, or you might instead gain a third contact from your own guild. THE GUILDLESS
The guilds might be
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
your innocence or the crime was justifiable. Renown 5 or Higher. When your renown score with any guild reaches 5, you gain an additional contact within the guild. This contact might be a character you
once on the table of contacts from other guilds. That contact could be either an ally or a rival, or you might instead gain a third contact from your own guild. THE GUILDLESS
The guilds might be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
not want to join a faction at all. A character who belongs to a faction is given a mission upon gaining a level, from 2nd through 5th level. Completing the mission increases that member’s renown in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
character earns favor and reputation within a particular organization. You can tie benefits to a character’s renown, including ranks and titles within the organization and access to resources. A player tracks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
character earns favor and reputation within a particular organization. You can tie benefits to a character’s renown, including ranks and titles within the organization and access to resources. A player tracks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
not want to join a faction at all. A character who belongs to a faction is given a mission upon gaining a level, from 2nd through 5th level. Completing the mission increases that member’s renown in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
characters for the hanky. Reward: Each Bregan D’aerthe character gains 1 renown. 3rd “This mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposé to Gaxly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
characters for the hanky. Reward: Each Bregan D’aerthe character gains 1 renown. 3rd “This mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposé to Gaxly
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
rainbow spectrum. This color can change at unpredictable times in the dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands
.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silvermane The characters’ primary contact is Jalester Silvermane (see appendix B), a field agent who reports to Open Lord Laeral Silverhand. Jalester spends much of his time in the Yawning Portal and
ends, while dismissal from the alliance means a loss of membership and the loss of all renown in the faction. Lords’ Alliance Missions Party Level Mission Brief Mission Requirements and Reward 2nd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
animal upon which an animal messenger spell was cast. It dashes away after delivering its invitation. Melannor Fellbranch The characters’ main contact in the Emerald Enclave is Melannor Fellbranch, the
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
rainbow spectrum. This color can change at unpredictable times in the dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands
.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
animal upon which an animal messenger spell was cast. It dashes away after delivering its invitation. Melannor Fellbranch The characters’ main contact in the Emerald Enclave is Melannor Fellbranch, the
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silvermane The characters’ primary contact is Jalester Silvermane (see appendix B), a field agent who reports to Open Lord Laeral Silverhand. Jalester spends much of his time in the Yawning Portal and
ends, while dismissal from the alliance means a loss of membership and the loss of all renown in the faction. Lords’ Alliance Missions Party Level Mission Brief Mission Requirements and Reward 2nd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers, Mirt (see appendix B) becomes their main Harper contact throughout the adventure. Lightsinger Theater is a high-end establishment located in the Castle Ward. If the characters meet Mirt in his
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers, Mirt (see appendix B) becomes their main Harper contact throughout the adventure. Lightsinger Theater is a high-end establishment located in the Castle Ward. If the characters meet Mirt in his
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft