Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 32 results for 'contacts far'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        contains far
                                    
                                
                                    
                                        contests far
                                    
                                
                                    
                                        contact far
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     or Kezefâusually a warlock or other spellcasterâcontacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
                                                
                                            
                                                
                                                     realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creaturesâ minds
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     convinced that everyone I know is plotting against me.
3
Iâll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
                                                
                                            
                                                
                                                    .
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your familyâs
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Characters from Atagua If players want to create characters from Atagua, ask them the following questions: Have you traveled far in Atagua? Are you familiar with the Grassroads? Do you have contacts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     some land far away, or an as-yet-unknown location rumored to hide a fabulous treasure. Track the Broken Blade If the characters were sent to retrieve weapons for Baron Althon, they can bring him the +1
                                                
                                            
                                                
                                                     to collect the bounty for orcs they kill or capture. If the characters eliminate all the orcs in the stronghold, the mayor honors them with a celebration attended by the eminent citizens of the town. The characters have established valuable contacts who can aid them in their later endeavors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     example, a player who has avoided spellcasting so far might want to give a cleric or wizard a try. The player should determine who their character is and why the character suddenly appears when the
                                                
                                            
                                                
                                                     character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     who succeeds on DC 16 Charisma (Persuasion) check can get Emad to reveal his illegal dealings. Characters dressed in a way that marks them as being from lands far from Akharin Sangar have advantage on
                                                
                                            
                                                
                                                     smuggling business is dwindling, as his contacts fear provoking Atash or believe thereâs no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     barristers in Sharn, though certainly one of the most expensive. Kavvâs is quieter than the Drunken Dragon, but the food is far better. Saza and Taji Kavv are immigrants from the city of Stormreach in
                                                
                                            
                                                
                                                     Xenâdrik, and use many exotic ingredients and spices the people of Khorvaire have never tasted. The Kavvs have many friends in Stormreach, and their insights and contacts could be useful to adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     stabilized, his ambition kept expanding. Years ago, his contacts in the southern jungles reported that he could monopolize trade in rare spices and herbs by making heavy investments in the area. Aubreck
                                                
                                            
                                                
                                                    -based forces. In response, rather than staying and fighting it out, the cultists aboard the ship pulled up anchor â and thanks to an offshore wind, they rode the waves and left the island far behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
                                                
                                            
                                                
                                                     Amphail or Waterdeep before the purchase, like most of the mysterious matters in Amphail, may have the secret backing of one noble house or another. My contacts say the Oglyntyrs have petitioned the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     with his fellow lords. Thus far, Selin Raurym has proved far more capable than his predecessors at making beneficial decisions for the city, and the council has given him great leeway to speak for
                                                
                                            
                                                
                                                     costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Criminal You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     met their contacts before the adventure starts. The Lordsâ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
                                                
                                            
                                                
                                                    â in chapter 2.) Such contacts canât promise the characters specific resources or reinforcements, but theyâre friendly faces who know the lay of the land and can offer guidance. They can pass messages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Criminal  You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     information about the cultâs activities, which could be used to lead into any chapter of your choice. However, she also knows that a rescue party is not far behind her. The adventurers need to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     information about the cultâs activities, which could be used to lead into any chapter of your choice. However, she also knows that a rescue party is not far behind her. The adventurers need to help the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     information about the cultâs activities, which could be used to lead into any chapter of your choice. However, she also knows that a rescue party is not far behind her. The adventurers need to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     delighted to make your acquaintance.
 âIâve acquired many treasures and made important contacts during my lengthy adventuring career,â says Madryck. âI would like to pass the treasures I possess and the
                                                
                                            
                                                
                                                    .   Madryck Roslofâs Pumpkin Farm To the Carnival Characters who accept Madryckâs quest can make the uneventful trek to the carnival, which is located not too far from a settlement of your choosing. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     and benches are arranged in a semicircle facing a smaller antechamber to the west. A large, fish-like shape hangs in the air at the far end of the alcove.
 When the cultists gather to worship
                                                
                                            
                                                
                                                     Nadir, and it tries to keep at least three of the characters alive if it can. If the battle appears to be turning against the characters, Sgothgah contacts one of them telepathically (without identifying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     feeling that youâre being watched! 
 The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: âYou are close
                                                
                                            
                                                
                                                     Fashions thatâs neatly folded +1 Spear Stone of Controlling Earth Elementals  Keliphron. Once found, Keliphron behaves like any other Bag of Devouring. Objects the bag consumes and later spits out are ejected into the Far Realm and lost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creaturesâ minds
                                                
                                            
                                                
                                                     mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezefâusually a warlock or other spellcasterâcontacts the comet-borne emissary of an Elder Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the tabletop between them.
 Two Redbrand ruffians (see appendix A) and two human bandits, all members of the Redbrands, are playing knucklebones when the characters enter. The game isnât far from
                                                
                                            
                                                
                                                     alchemistâs supplies can tell the apparatus is set up to brew a potion of invisibilityâbut the process has been unsuccessful so far. Among the books is a tome written in Dwarvish. The journal of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     retired sailors, the barâs regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
                                                
                                            
                                                
                                                    , convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     retired sailors, the barâs regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
                                                
                                            
                                                
                                                     that city officials decided to build the hospital right next to Cliffgate, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
                                                
                                            
                                                
                                                     meet were terribly boring. Macklin has thus been draining their savings looking for any employment that inspires them. So far, nothing has fit the bill. Macklin wears their hair and beard in a mohawk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     shield. Standing in front of the shield is an old man in plain garments, carrying a lit candlestick. As he turns to face the door, you see that his shadow on the far wall doesnât match his form, but
                                                
                                            
                                                
                                                     it needs the charactersâ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     anvil-shaped room with a door set into the far wall. Flanking the door are bas-reliefs of two male frost giants that have been defaced, their features chipped away. Newer carvings above the door depict
                                                
                                            
                                                
                                                     has been chiseled into the surface of each tablet. Another door stands in the middle of the far wall.
 The inscriptions on the four ice tablets, in Common, spell out the tenets of Aurilâs faith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     escape through her web of contacts in Baldurâs Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall
                                                
                                            
                                                
                                                     and probably knows youâre here. Heâs very sickly and seldom leaves our motherâs estate.â âIf youâve made it this far, youâve killed most of the leaders of the Dead Three cult. Without them, the cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided itâs within his power and isnât
                                                
                                            
                                                
                                                     â the lingering vestiges of ancient spells, some say. Far Forest Named for its remoteness, the woodland expanse between Anauroch and Delimbiyr Vale is home to families of sprites, lonely dryads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     repair the radiation leak. One carries a violet key card. 4 The skeleton of a crew member leans against the wall on the far side of this room, clutching a fully loaded laser pistol.  Aphelionâs
                                                
                                            
                                                
                                                     characters refuse Aphelionâs offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
                                                
                                            
                                        






