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Returning 19 results for 'contagion weapons religions'.
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Juiblex
Legacy
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Monsters
Out of the Abyss
attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight, contagion, gaseous form
Legendary
Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects.
Magic Weapons
Druid
Legacy
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Classes
Basic Rules (2014)
.
Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it
. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
able to handle maladies when they afflict one or two members of the party, but their magical resources are quickly expended in the face of relentless contagion that’s intentionally spread. The “Cycle of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
able to handle maladies when they afflict one or two members of the party, but their magical resources are quickly expended in the face of relentless contagion that’s intentionally spread. The “Cycle of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors’ serpent gods into their religions. These
several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the some of their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors’ serpent gods into their religions. These
several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the some of their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, contagion, gaseous form
Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other
magical effects.
Magic Weapons. Juiblex’s weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
each: blight, contagion, gaseous form
Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws
against spells and other magical effects.
Magic Weapons. Juiblex’s weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, contagion, gaseous form
Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other
magical effects.
Magic Weapons. Juiblex’s weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
each: blight, contagion, gaseous form
Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws
against spells and other magical effects.
Magic Weapons. Juiblex’s weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
level (3 slots): banishment, blight, death ward, divination, locate creature
5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration
6th level (1 slot): create undead, true
fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft. (can see invisible creatures out to the same range
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
level (3 slots): banishment, blight, death ward, divination, locate creature
5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration
6th level (1 slot): create undead, true
fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft. (can see invisible creatures out to the same range
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most religions maintain that Dolurrh isn’t the end of a soul’s journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most religions maintain that Dolurrh isn’t the end of a soul’s journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stationed here are four veterans. If the characters are pretending to be workers, the guards search them for concealed armor and weapons before leading them to area X4. A character can try to smuggle a
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stationed here are four veterans. If the characters are pretending to be workers, the guards search them for concealed armor and weapons before leading them to area X4. A character can try to smuggle a
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC