Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'contain cone'.
Other Suggestions:
contains cone
container cone
certain cone
contain core
contain come
Monsters
Spelljammer: Adventures in Space
a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold Breath
contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs
Monsters
Spelljammer: Adventures in Space
a 90-foot cone. Each creature in the cone must make a DC 21 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold
contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region
Monsters
Bigby Presents: Glory of the Giants
"}; on a roll of 3 or lower, the giant has no more rocks to throw.
Magma Wave (Requires Fire Rune). The giant emits a wave of magma from its fire rune in a 30-foot cone. Each creature in that area must
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
Monsters
Storm King's Thunder
","rollAction":"Fire Breath"}. Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
Monsters
Quests from the Infinite Staircase
Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
Monsters
Fizban's Treasury of Dragons
dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
monsters
15-foot Cone. Failure: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Nightmare Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition
deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only
monsters
"} Poison damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 22
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
monsters
":"recharge", "rollAction":"Nightmare Breath"}. Wisdom Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Nightmare Breath
dragon lairs beyond treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.Deep Dragon Lairs
Deep
monsters
":"recharge", "rollAction":"Nightmare Breath"}. Wisdom Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 44 (8d10);{"diceNotation":"8d10", "rollType":"damage", "rollAction":"Nightmare
treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.Deep Dragon Lairs
Deep dragons lair in fungus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
Protectors, is a mage, with these changes: Rishaal is neutral. He has these racial traits: He can use his action to exhale a 15-foot cone of fire (but can’t do this again until he finishes a short or long
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yore, and they contain handwritten margin notes and graffiti from previous owners. The fresco on the east wall depicts a wizard’s tower floating above a city being pulverized by meteor swarms. The
constructs are helmed horrors armed with metal staffs. They have immunity to cone of cold, disintegrate, and fireball spells. On its turn, a Halaster horror can use its action to make two attacks with its staff, which deals 8 (1d8 + 4) bludgeoning damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Coffers. Rows of dusty niches line the walls. Roughly half of the niches contain small wooden coffers.
The stove was given a semblance of life through an animate objects spell made permanent by a
belches fire in a 15-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
adventurers as possible, while making sure to not catch the iron sphere in its Antimagic Cone. Belchorzh doesn’t pursue intruders who flee its vault. However, if the adventurers steal even one copper
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(Requires Fire Rune). The giant emits a wave of magma from its fire rune in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. On a failed save, a creature takes 36
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
teakettle to entice them to approach. If a character comes within 5 feet of the slit, the mephit exhales a 15-foot Cone of harmless steam and snickers at the character’s reaction. If the characters
Cells Four cold cells line one wall of this chamber. Floor-to-ceiling iron bars partition the cells, which are unlocked and devoid of valuables. Two of the cells contain unidentifiable skeletal remains
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(Requires Fire Rune). The giant emits a wave of magma from its fire rune in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. On a failed save, a creature takes 36
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
chest that doubles as a side table. The chests are unlocked and contain simple black clothes. 20g. Drow Barracks Twelve bedrolls are spread out on the floor of this room. Six off-duty male drow and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal (see appendix B). X4: Laboratory Shelves and benches contain a mess of jars, powders, beakers, and other laboratory equipment. A five-foot-wide rift of green-and-silver energy roils on the south
prove useful. The pitchers contain stale water, and the bowl holds a few wrinkled fruits. Talking with Oshundo. Oshundo is surprised to see anyone other than an Illithinoch denizen here. Oshundo
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
exquisite. The dresser’s drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
collector. Only four such books can be found here. The fur-covered book on the desk is Zorhanna’s spellbook, which contains the following spells: arcane lock, banishment, cone of cold, counterspell, detect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must
immune to the dragon’s Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC 12, each creature whose space the cube enters for the first time during this move. Failure: 10 (3d6) Acid
the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.
Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Viallis’s spellbook and contains the following spells: cone of cold, contact other plane, counterspell, darkness, detect magic, fear, fireball, greater invisibility, fly, ice storm, mage armor, magic
golden urn resting atop a small table and a bookcase stuffed with books and scrolls, many of them old and worn.
The books and scrolls contain arcane formulas, alchemical recipes, ritual instructions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 14 Wisdom (Perception) check. The spellbook contains the following spells: cone of cold, control water, counterspell, detect magic, fireball, fly, greater invisibility, ice storm, mage armor
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Lantern, Hooded. A hooded lantern casts bright light in a 30-foot radius
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoria’s failed experiments, which she left to die and rot: The rotting corpse of what looks like
in a 30-foot cone. Each creature in the cone must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half as much
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this room, which contains wooden crates and barrels that the fire giants brought with them to Ironslag. The crates contain food, and the barrels contain water, rock salt, and ale. Resting against the
Dungeon Master’s Guide). A 60-foot wide, 160-foot-long, and 5-foot-deep stone trough filled with molten iron dominates the room. The molten iron spills from four cone-shaped smelters carved out of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. During this time, characters can move freely through the banquet hall without angering the fomorian. Tea Cart. The tea cart’s drawers contain utensils, candlesticks, teacups, saucers, bowls, and
.
Ringlerun (see appendix B) was ambushed in here by two members of the League of Malevolence, Zarak and Zargash. The wizard was using his staff of power to cast a cone of cold spell when he became
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
unarmed and has 4 hit points remaining. Treasure The shelves contain many books, several of which are valuable and collectively worth 250 gp. An urn filled with ashes sits atop one bookshelf, and at its






