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                        Returning 35 results for 'contain forces'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    âs bargain with sinister forces.
3
It was marked by a fiend before its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it
                                                
                                            
                                                
                                                     into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesnât realize it turns into a killer when enraged
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     was left for dead and granted new life to seek revenge.
2
It was turned into a weapon of vengeance by a family memberâs bargain with sinister forces.
3
It was marked by a fiend before
                                                
                                            
                                                
                                                     its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ":"force"} force damage.Mirrored Damage. In response to being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On
                                                
                                            
                                                
                                                     indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesnât suffer from hunger or thirst while imprisoned. No other creature can enter the demiplane
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     intrusion. The centerpiece of a sapphire dragonâs hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
                                                
                                            
                                                
                                                     sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6
An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
                                                
                                            
                                                
                                                     youâre roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.
Yuan-ti Personality Traits
d8
Personality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Other Military Forces Every nation in Khorvaire has its military forces. In addition to the Redcloak Battalion, the following groups number among the forces most likely to make use of a team of
                                                
                                            
                                                
                                                     in the wastes. Qâbarra. The frontier nation of Qâbarra has significant need for military forces to protect its communities from the lizardfolk, warbands from Valenar, Lhazaar marauders, and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Using This Source Princes of the Apocalypse presents an epic campaign against the forces of Elemental Evil that can occupy you and your players for many months. Characters who are at least 3rd level
                                                
                                            
                                                
                                                     has taken root in the Dessarin Valley and that evil forces are on the loose. By exploring, the characters find the first outposts of the four elemental cults â the so-called Haunted Keeps. In chapter 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
                                                
                                            
                                                
                                                     hauntings have a deep story, and the smallest details tell it. A simple locket or portrait might contain clues that explain a haunting. Personal ties give ghost stories weight. Consider tying the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     destroyed the white tower, disrupting the balance of magic between the three towers. Lord Sothâs forces from nearby Dargaard Keep assumed control of the ruins. They built fortified walls around the
                                                
                                            
                                                
                                                     site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlordâs enemies and a safe house for his underlings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Chapter 5: Temple of the Elder Elemental Eye  The struggle to defeat the forces of Elemental Evil is coming to a head. Characters have cleared out the cultâs surface outposts and taken the fight to
                                                
                                            
                                                
                                                     investigation is to be done at this point; the cultistsâ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     contain a number of names equal to your proficiency bonus. You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material
                                                
                                            
                                                
                                                     your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. When any creature whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     living prison, a world that would forever contain Khyberâs evil. Almost every culture in the world shares this story as a myth that explains the world. Shattered Siberys became the ring of golden
                                                
                                            
                                                
                                                     archfiends known as the Overlords and their armies of rakshasa and lesser fiends dominated Eberron. Forces of lightâsome versions of the story say the nine gods of the Sovereign Host, others say an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Special Effects These areas contain some of the Mad Mageâs harmless regional effects (see âHalasterâs Lairâ). The earthen floor throughout is covered by a 2-foot-thick layer of fog. 6a. âHelp Me
                                                
                                            
                                                
                                                     appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gateâs command word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ask the question, pressing the sphinx into a strange loop of logic that forces her to let the characters pass. Itâs also possible that the characters might wish to use the enhanced sphinx to ask a
                                                
                                            
                                                
                                                     toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Dead Eyes Watch Post The Xanathar Guild forces stationed here include five human thugs, eight bugbears, and their leader, Nadia the Unbent. A beholder zombie provides added security. 20a
                                                
                                            
                                                
                                                     her out of the circle. Nadia relishes any opportunity to fight and kill, and she hurls herself and her forces into battle without a second thought. 20c. Arch Gate to Level 6 This hallway has three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
                                                
                                            
                                                
                                                     to the tender mercies of Commander Sundeth (see âSkullportâ). Supplies. The barrels and crates here contain enough water and dry food to sustain a single person for 600 days or Shunnâs gang for 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     that cityâs most trusted institutions. Acting on a tip from the Royal Eyes of Aundair, elite forces raided a House Vadalis facility and discovered a nightmare. Captain Allis says that her soldiers
                                                
                                            
                                                
                                                     serve the demon overlord Sul Khatesh in exchange for secrets of magic. In the Mror Holds, dwarf clans bargain with Dyrrn the Corruptor to gain symbionts and sinister gifts. The Shadow Marches contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 13: The Amber Temple  A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
                                                
                                            
                                                
                                                     were forced to guard the temple themselves, to keep its secrets from falling into villainous hands. The evil forces that were imprisoned within the temple eventually corrupted the wizards, turning them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caves of Hunger Locations (H22-H31) H22. Borehole This cave might contain a psychic haunting (see âPsychic Hauntingsâ). This thirty-foot-high cave has exits to the north and south. Along the western
                                                
                                            
                                                
                                                     warm, a poolâs surface freezes over in 1 hour. After 24 hours, the pool is frozen solid. H25. Empty Side Caves Although these caves are empty, one or both of them might contain a psychic haunting (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
                                                
                                            
                                                
                                                     gnolls themselves. A war band that has been through hard times might contain a number of gnoll witherlings, while one that enjoys Yeenoghuâs favor might be led by a flind â the scarcest and strongest of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and forces within (including agents of Iuz, described below). Princes of the Apocalypse, inspired by The Temple of Elemental Evil, presents an alternative arc for an Elemental Evilâthemed campaign
                                                
                                            
                                                
                                                     attention.
 Levels 11â16. Finally, the characters discover an ancient Temple of the Elder Elemental Eye deep beneath the cultsâ separate temples, and they strive to contain the damage wrought by the cults
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     belonged to Kalamanâs forces before the fort was taken. One rack also has a hoopak staff (see appendix A) taken from Elgo (whoâs imprisoned in area W6). Mounted over the south rack is a shiny lance
                                                
                                            
                                                
                                                     officer (see appendix B) named Ardlic Vanse is seated at a desk, writing a report. He commands the forces here. He is terrified of his commander, Kansaldi Fire-Eyes, and will sacrifice his life and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     golem. She ordered her remaining forces to fall back, whereupon the golem withdrew to the altar once more. Skella is prepared to let the adventurers take a crack at defeating the golem, so that she can
                                                
                                            
                                                
                                                    . Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c â an onyx smoking pipe (75 gp), a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     surface.
  The demiplane moves with the fractine, has indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesnât suffer from hunger or thirst while
                                                
                                            
                                                
                                                     being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On a failed save, the creature takes 24 (8d6) force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     forces on the Sword Coast that some of those who assaulted the Bloodgate are alive but captive in the Doomvault. Maybe Syranna snatches heroes from somewhere in the world near another magic gateway
                                                
                                            
                                                
                                                     Doomvault, but hasnât discovered how to access it. The rebels will use their power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. Theyâll make sure that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
                                                
                                            
                                                
                                                     creatures lived in transient communities, ruled by the most powerful among them and constantly in conflict with neighboring forces. When the Daughters of Sora Kell rose to power, they used force and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     spider with a womanâs head. The mounds of webbing contain a few corpses of people and driders, savagely torn apart by spyder-fiends and tossed here. If the characters want to disguise themselves to
                                                
                                            
                                                
                                                     infiltrate Camlashâs forces, this room is an excellent resource for drow accoutrements. Treasure. In addition to the Cloak of Arachnida that Naxa wears, this room contains four +1 Longswords, three  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the alleys between the buildings in search of prey.
 The giant spiders creep about in groups of three. Additional forces stationed here include a male drow elite warrior named Ranaghax Auvryndar
                                                
                                            
                                                
                                                    , twelve male drow, three grimlocks, and three quaggoths. If an alarm is raised, these forces gather with the giant spiders to seek out and destroy intruders. Buildings not keyed on the map are assumed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     arrive at the end of each of her turns until twenty have appeared. Personality Trait. âComplicated problems are defeated in the same manner as overwhelming forces: divide and conquer.â Ideal. âThe
                                                
                                            
                                                
                                                    . Taresson stays with the characters and watches while they search the boxes. They contain the following pieces of information relevant to The Scrivenerâs Tale and Machilâs expedition to the ruins of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     granted new life to seek revenge. 
   2  It was turned into a weapon of vengeance by a family memberâs bargain with sinister forces. 
   3  It was marked by a fiend before its birth, and its wicked nature
                                                
                                            
                                                
                                                     emerged over time. 
   4  A wicked place or magic relic seeped into its being, turning it into a monster. 
   5  The killer used its body to contain an evil entity. 
   6  The killer appears to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Ras Nsiâs forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
                                                
                                            
                                                
                                                     holdover from a terrible ritual she performed to inhabit the body of her own granddaughter. All four mages carry spellbooks that contain all their prepared spells. Zagmira has seen the entrance to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
                                                
                                            
                                                
                                                     stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
 The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
                                                
                                            
                                                
                                                     contain a total of 300 gp and twenty leather harnesses with silver buckles (10 gp each). 28. Wave Shaperâs Quarters This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     their liberators. 18i. Gardens These earthen fields provide much of the food that feeds House Frethâs forces in Undermountain. Edible moss is grown in the east garden, while the other two gardens contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sarcophagi contain nothing but dust and bones. The spirits of several dead members of the Cassalanter family are bound to this crypt. They manifest as three dark, vaporous specters plus a ghost that looks
                                                
                                            
                                                
                                                     when one or both magic items are removed from the sarcophagus, it asks, âDo you vow to use these items to defeat the forces of darkness?â An answer in the affirmative is sufficient to lay the ghost to
                                                
                                            
                                        






