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Returning 35 results for 'contain ready gain to her received'.
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Magic Items
Dungeon Master’s Guide
you roll a 20 on the d20 for an attack roll with this weapon, the target takes an extra 21 Necrotic damage.
While holding Wave, you gain the following benefits:
Combat Ready. You have Advantage on
Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy
appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
Monsters
The Wild Beyond the Witchlight
, ready to pick off targets from a safe distance.
These snipers are so adept with their crossbows that their targets gain no benefit from less than total cover against ranged attacks the harengons make
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Monsters
Eberron: Rising from the Last War
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
for personal gain, but Illmarrow cares for nothing except increasing her necromantic knowledge and finding a way to restore her lost mark.
LADY ILLMARROW AND THE BLOOD OF VOL
The Blood of Vol and
Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
;s or his allies’ actions don’t gain this benefit, instead falling as normal.
Wishful Winds. The wishes of creatures across the multiverse, including those within the Infinite Staircase
monsters
houses in their great city of R’lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready...
—H.P. Lovecraft, The
knows when a sealed chamber deep within an ancient dungeon might contain vast riches, or a patient star-spawn waiting.
Horrid Inspiration. Humans living within the area of an entombed and sleeping
monsters
Cthulhu for a glorious resurrection when the stars and the earth might once more be ready...
—H.P. Lovecraft, The Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu
adventurers. These star-spawn struggle against their bonds. If freed, they bear no sympathy or debt to their helpers. One never knows when a sealed chamber deep within an ancient dungeon might contain vast
monsters
secretion", "rollDamageType":"Acid"} Acid damage (included in the Fist attack below).
Stim Boost. Gain 10 Temporary Hit Points.
Unleashed Eyes (1/Day). When the brute is Bloodied, its sealed eyes rip
otherwise sealed shut to contain the curse. Serum brutes are further enhanced with—and get their name from—a series of alchemical infusions, often delivered through implanted vessels and tubes
backgrounds
: Weaver's Tools
Equipment:Choose A or B: (A) Quarterstaff, Weaver's Tools, Basket (with dry reeds ready to weave), Book (druidic lore), Iron Pot, Traveler's Clothes, 19 GP; or (B) 50 GP
Building a
1
A crescent woven from wicker and laced with silver wire
2
A glass bauble that was the first payment you received for your hedge wisdom
3
A Tiny figure made of acorn caps from the
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
human society, so they gain influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
feats
You have been specially trained in magical triage and are able to identify the signs of shock and fatigue in those suffering from injuries. You are always ready to provide aid to those in need. You
gain the following benefits:
You can tell by looking at a creature if it is missing any of its hit points and whether or not it has more than half of its hit points. You also have advantage on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Into the Badlands Once the characters are ready to venture into the Fortress Badlands, Professor Lang (or another faculty member of your choice) provides directions but warns the characters that this
. Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxor’s teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxor’s location. However, the party must first bypass or defeat the current residents.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Into the Badlands Once the characters are ready to venture into the Fortress Badlands, Professor Lang (or another faculty member of your choice) provides directions but warns the characters that this
. Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxor’s teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxor’s location. However, the party must first bypass or defeat the current residents.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
believe they could rejuvenate the soil with the Awakening Song, whose ancient verses recount the history of the land and its people, but key verses have been lost.Several weeks ago, you received an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planning the Heist Once the characters are ready to begin planning the heist, show the players map 13.1. The map arrives via whoever asks the characters to undertake this mission. Written on the
and destruction he will unleash once he has fully embraced the book’s power.—N.
The following sections contain information that can help guide the characters as they form their plan. You can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planning the Heist Once the characters are ready to begin planning the heist, show the players map 13.1. The map arrives via whoever asks the characters to undertake this mission. Written on the
and destruction he will unleash once he has fully embraced the book’s power.—N.
The following sections contain information that can help guide the characters as they form their plan. You can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Eliander Fireborn and the marines Tom and Will Stoutly. They were the ones who received word of the ship and dispatched a squadron to intercept it.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
march home. Upon arriving, she expected to find her homeland’s nobility ready to rise to her cause, but they’d been cowed and terrified by reports of Dranzorg entombing captives and rivals in his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
march home. Upon arriving, she expected to find her homeland’s nobility ready to rise to her cause, but they’d been cowed and terrified by reports of Dranzorg entombing captives and rivals in his
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
believe they could rejuvenate the soil with the Awakening Song, whose ancient verses recount the history of the land and its people, but key verses have been lost.Several weeks ago, you received an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Eliander Fireborn and the marines Tom and Will Stoutly. They were the ones who received word of the ship and dispatched a squadron to intercept it.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Further Adventures Perhaps the best reward of all is that the characters each gain a level. Use the information in the Basic Rules or Player's Handbook to make them 4th level. They will then be ready to seek more adventure and rewards in future games of Dungeons & Dragons!
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Further Adventures Perhaps the best reward of all is that the characters each gain a level. Use the information in the Basic Rules or Player's Handbook to make them 4th level. They will then be ready to seek more adventure and rewards in future games of Dungeons & Dragons!
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
6. Loot This central chamber is where the loot to be sold or transported is packaged and stored. When ready, it’s carried down to the shore, loaded onto ships operated by the Cult of Talos, and taken
to its final destination. When the characters arrive, there is no one here, but there are several closed crates awaiting transport. Most of the crates contain commercial goods like cloth, crafted
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
6. Loot This central chamber is where the loot to be sold or transported is packaged and stored. When ready, it’s carried down to the shore, loaded onto ships operated by the Cult of Talos, and taken
to its final destination. When the characters arrive, there is no one here, but there are several closed crates awaiting transport. Most of the crates contain commercial goods like cloth, crafted
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
players record this gain on their character sheets. What the Goblins Know
If the characters capture or charm any of the goblins here, the goblins can be persuaded to divulge some useful information
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2I, J, K. Vacant Rooms Dralmorrer Borngray assigned the entire northeast tower to the lizardfolk for their use, but they sleep and live mainly on the ground floor. The second-floor rooms contain
has been hammered between the door and the frame. Opening the door requires either a DC 10 Strength check or ten minutes spent carefully prying out the spikes. If the door is forced and no one is standing by ready to catch the spikes, they clatter noisily down the steps.
classes
Basic Rules (2014)
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
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1
1
1
20th
+6
Signature Spells
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3
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Class Features
As a wizard, you gain the following class features.