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Returning 35 results for 'contain reason gold to have reflection'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Concordance is an embassy of pure law in Sigil, the City of Doors. In the hall, parties who agree to mutual terms—and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute
jurisprudence—can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesn’t suffer from hunger or thirst while imprisoned. No other creature can enter the demiplane
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A
Monsters
Fizban's Treasury of Dragons
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
over a pile of gold any day.
5
No creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how&mdash
Monsters
Fizban's Treasury of Dragons
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
Monsters
Mordenkainen's Fiendish Folio Volume 1
summoned into the world. Khargras can eat and digest most metals, though they prefer iron, copper, and tin above others. They find gold bland and mushy, akin to a flavorless gruel. Though khargras digest
metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever reason, they remain lodged in its gullet for a few days of indigestion before the offending
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
Natural Druids
Firbolgs have a talent for druidic magic
Reason for Adventuring
1
Outcast for murder
2
Outcast for severely damaging home territory
3
Clan slain by invading humanoids
4
Clan slain by a dragon or demon
5
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to its final destination. When the characters arrive, there is no one here, but there are several closed crates awaiting transport. Most of the crates contain commercial goods like cloth, crafted
goods, spices, and other trade items. Each of the crates is marked with chalk describing the contents. One of the crates, with a chalk marking that says “Gold,” is trapped. Trap Sovendahl fears that some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
can’t remember where the gold is hidden. Before running this chapter, review the “Beholders” section of the Monster Manual, particularly the section titled “A Beholder’s Lair.” Within its lair, Xanathar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a body, or malevolent ghosts or wraiths might escape from the netherworld along with the person being raised. Before the healers take gold to perform a resurrection, a Jorasco adept will first cast
. These devout clerics rarely sell their services, however, and the high priest would need a compelling reason to help someone who has different beliefs.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halas Tarkanan and his consort, the Lady of the Plague. It is said that vile powers still linger in these ruins, and for this reason King Galifar I had all the passages to this undercity sealed with
secrets of the past. No one knows exactly what lurks in Old Sharn. The ruins could contain ghosts or other undead, the vengeful spirits of the aberrant-marked people who took refuge in the fallen city
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Although magic has proven effective at ridding individuals of the spore infection, the plague is spreading too quickly to contain. Creatures that become infected fall ill with a fever and sprout disgusting
foodstuffs to puddles of ooze.
Humanoids infected with the plague drone the word “Xanthoria” over and over for no discernible reason before death finally claims them. You have determined that there’s a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anyone harm the captive. Cudgel initially tries to lead the interrogation, but she struggles to contain her anger at her betrayal. She soon retreats to watch from a distance as the characters lead
considerable amount of gold. Afterward, Gragonis hired his most loyal mercenaries to attack the Vogler militia during the reenactment. He planned to then raid Vogler. The mercenary doesn’t know who gave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T6. Book Wyrm’s Treasure The front of this bookstore is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with beautiful
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, especially a living creature. One concerned with improving its war machinery might seek out new gear, weapons, and armor it can use. A colony that collects gold coins or gemstones might do so not to
and divine power, they discount most magic items as trivial baubles, unless they are useful to the colony for a particular reason. A mind flayer might ignore a bag of diamonds it is offered as a bribe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
or enslave. Each chest contains 800 pp. Characters who dig through the gold also find a pair of purple-tinted crystal spectacles with platinum frames (2,500 gp), a potion of resistance (acid), a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
are actually ancient gold dragons in disguise—the companions of the dragon god Bahamut, which is the patron’s true identity. Perhaps foreseeing that they are destined to become mighty heroes, Bahamut
that doesn’t at first seem to involve a dragon (such as “The Will of Orcus,” chapter 3) turns out to revolve around one, but of course that’s exactly the reason Bahamut sent the characters to investigate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Mror Holds The Mror Holds contain deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Mror dwarves are skilled miners
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
unknown organization seems to be at work in Yartar. None of the reports that reach the Bargewright Inn contain any hint of the truth, but the troublemakers are members of the Kraken Society, trying to
a rich target to anyone in this part of the North. For the same reason, the Zhents dare not hire the retired bodyguards, adventurers, and mercenaries who live in and around Beliard, for fear rumors might spread all over the Dessarin Valley about a pay caravan.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Vellynne has every reason to believe that both items are currently on an island in the Sea of Moving Ice. The Codicil Vellynne describes this book as follows: “Written and guarded by Auril’s followers
, The Codicil of White is rumored to contain a spell or ritual that can carve a passage through the Reghed Glacier, under which the lost city Ythryn is buried. Divination magic has revealed that the book
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
top of a stone dais, at the back of which is a set of gold-plated double doors that open into area 22.
If visitors arrive unannounced, the will-o’-wisps become visible and impatiently question the
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
aside from a sack of gold coins found walled away behind stones in a chimney, nothing has yet been found — nothing that has become public knowledge, at least. Reason to Visit. Beliard was the last place anyone saw the missing delegation from Mirabar (described in chapter 3).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the
wall above the arch are the following words in Draconic: “Only a dragon can unlock this gate.”
Fountains. Alcoves to the west and east contain stone fountains, each carved to look like a perched
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
windswept grasslands and plateaus, shading into scrubby badlands, rocky hills, and unwelcoming mountains. At the sun’s height, the grasslands shine like beaten gold, and the sunsets are incomparable
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cheap but sufficiently respectful tributes of food and shiny trinkets, though their tendency to “borrow” any random object that catches their eye means a faerie dragon nest might also contain items of
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon