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Returning 35 results for 'contain remaining grasping to have revered'.
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Spells
Player’s Handbook
saving throw, or the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it
.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The target must succeed on a Dexterity saving throw, or the target has the Grappled condition, with an escape DC
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the
grapple ends, the target takes 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage","rollAction":"Grasping Hand","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points remaining.
Shortbow. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
blue field
3
Hunting horn banded in gold on a gray field
4
Raised fist grasping an anchor on a quartered field of blue and white
5
Turtle with crenelated tower on its shell on a
Monsters
Van Richten’s Guide to Ravenloft
dealt to it (round down), and the target takes the remaining damage. The necrichor can attach to only one creature at a time.
The attached necrichor can telepathically control the target’s move
, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor understands that its captivity might be lengthy, but time is of little consequence to the ageless.Acid, Necrotic
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
half as much damage.
Split. When a Large fractine that has at least 10 hit points remaining takes bludgeoning, piercing, slashing, or thunder damage from any source, it splits into two Medium fractines
indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesn’t suffer from hunger or thirst while imprisoned. No other creature can enter the demiplane
Monsters
Princes of the Apocalypse
uses her lair action to cause one of the following effects:
Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
attempts to leave the area, remaining frightened while within it. On a failure, the creature becomes highly aggressive and remains in the area for 24 hours. While in this state, the creature gains advantage
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the southeast quadrant, while the orcs claim the remaining quadrants. See the Enemy Roster table for the number of orcs and ogres present. The courtyard’s northwest and northeast quadrants contain rotted wooden troughs and posts that were once used to feed, water, and tether horses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it. Grasping Hand. The hand attempts
. Using a Higher-Level Spell Slot. The damage of the Clenched Fist increases by 2d8 and the damage of the Grasping Hand increases by 2d6 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rows. Resting in six of them are wounded drow (three females and three males), each with 1d12 hit points remaining. They are still clad in armor, and they keep their weapons within arm’s reach
neutral evil. Each has two 1st-level spell slots and no spell slots of higher level remaining. They have these racial traits: They speak Elvish and Undercommon. They have advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
remaining.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it. Grasping Hand. The hand attempts to grapple a
-Level Spell Slot. The damage of the Clenched Fist increases by 2d8 and the damage of the Grasping Hand increases by 2d6 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
North dressed in saffron vestments, adorned with sashes that contain within their folds gears, locks, hooks, and bits of steel, tin, and wood that might prove useful in a pinch. They also wear belts of
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
return from a raid.
The gaze of the One Eye brings madness to many an orc.
— Elminster
Roleplaying an Orc
When you’re roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saw a bloodied woman in armor — a soldier wearing the colors and crest of Elturel — grasping a longsword fit for an angel. Fresh blood streamed from a nasty cut on the woman’s cheek. Flying next to the
to report that she can see Fort Knucklebone, and estimates it to be no more than ten miles away. Next Moves Ulder Ravengard insists on remaining in Elturel to help organize survivors to fight off the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
only into a slot that’s at least level 2. So when a level 3 Wizard casts Magic Missile, a level 1 spell, that Wizard spends one of four level 1 slots and has three remaining. Finishing a Long Rest
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
minute. While attached, the necrichor takes only half damage dealt to it (round down), and the target takes the remaining damage. The necrichor can attach to only one creature at a time.
The attached
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Richten’s Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
. While attached, the necrichor takes only half damage dealt to it (round down), and the target takes the remaining damage. The necrichor can attach to only one creature at a time.
The attached necrichor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor.
Equipment. Mine carts about the room contain glittering heaps of copper ore.
Battle. A wounded warrior named Rex the Hammer (LE male Illuskan human champion with 22 hit points remaining
well. The mine carts contain over a thousand chunks of copper ore, each weighing 10 pounds and worth 1 gp. The carts are so old that their axles are bent and rusted, rendering them inoperable.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
only into a slot that’s at least level 2. So when a level 3 Wizard casts Magic Missile, a level 1 spell, that Wizard spends one of four level 1 slots and has three remaining. Finishing a Long Rest
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigby’s Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
spell can move it up to 5 feet and move with it, without provoking opportunity attacks.
Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time
decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress. HELGE C. BALZER A halfling Warlock zaps a zombie with the grasping lightning of Witch Bolt
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
failed save, or half as much damage on a successful one. If this effect reduces a creature to 0 hit points and there is damage remaining, the creature is turned to ashes if the remaining damage equals or
) can use them to gain advantage on the check. Step 2: Analyze the Problem. The device has a design flaw, obviously. Macreadus has concluded that the device’s rings are unable to contain the magical
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
aboard the Last Breath can see the invisible Second Wind or its crew, the characters can close the remaining distance and climb aboard the space galleon, becoming visible only after they leave the
described below are assumed to contain nothing of interest. Space Galleon Deck PlansView Unlabeled Version Forecastle Six vampirates (see Boo’s Astral Menagerie) are here, waiting to repel boarders. They
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shot remaining, you regain one use of it. Arcane Shot Options The Arcane Shot feature lets you choose options for it at certain levels. The options are presented here in alphabetical order. They are all
throw, or the damage dealt by its weapon attacks is halved until the start of your next turn. The necrotic damage increases to 4d6 when you reach 18th level in this class. Grasping Arrow. When this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
golem. She ordered her remaining forces to fall back, whereupon the golem withdrew to the altar once more. Skella is prepared to let the adventurers take a crack at defeating the golem, so that she can
. Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c — an onyx smoking pipe (75 gp), a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
worth 1,200 gp and a quickened mind crystal (see appendix B). F4: Food Source Three shallow pools in this room contain burbling fluid. The corpse of a spiky creature floats face-down in each pool
disturb any of the nothics or touch the sludge, the grells in the Feeder Trenches immediately notice the change in taste. Any grells remaining in area F3 come here to investigate. The grells in area F2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties when it shoots its rays or is destroyed. Treasure The jewelry box and the sarcophagus contain treasure. Jewelry Box. The cockroach-shaped jewelry box is made of gold, set with precious gems
necklace of fireballs with eight beads remaining. Acererak placed a curse on the necklace, which can be revealed by an identify spell. When any creature dons the cursed necklace, all its beads detonate at
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
of vigorous whisking, so choose a large, deep pot that can help contain the inevitable splashes.
With a rack in the middle position, preheat the oven to 375°F. Smear a shallow 13 by 9-inch baking
microwave-safe bowl in the microwave oven, or in a small pot over medium heat, melt the remaining 2 tablespoons butter. Add the panko and ¼ teaspoon salt, season with pepper, and toss to coat the breadcrumbs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
utility spells. Filling in the remaining details, we end up with the following racial traits for the aasimar: Ability Score Increase. Your Wisdom score increases by 1, and your Charisma score increases
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
experiments.” Everything beyond that point is smudged and illegible. 7b. Ghoul Barrels Barrels. Twelve sealed wooden barrels covered in dust rest against the walls. Three are empty, three contain fist
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
through a door in its base and to the wall top by a door in its side. The towers contain three platforms, beginning at the top of the wall and extending upward. Each of these can shelter and provide a
traders and merchants), and the Garden Gate (one of the city’s two inner gates). The remaining gates are closed from dusk until dawn, and a visitor must produce a written message from the lord mayor of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
contain the bones of Papazotl’s most zealous devotees who, even in death, might seek to protect him. Glass Cauldrons Disturbing the chariot, the sarcophagus, or the treasure lying atop it causes twelve
round until the cauldron is destroyed or the tomb is cleared of interlopers. When no enemies remain, any remaining skeletons return to the cauldrons. Destroying the cauldrons stops the flow of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shelves contain books of Feywild lore, all written in Elvish, each of which has a withered frog’s body stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the frog to
collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic