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Returning 29 results for 'contain revere gloom to have reflection'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesn’t suffer from hunger or thirst while imprisoned. No other creature can enter the demiplane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scriptoria Collections When the characters head down the stairs to the Scriptoria Collections, read or paraphrase the following: As you make your way down the winding staircase, the passage’s gloom
his career, Quenthorne shifted his interest to the evolution of magical creatures, especially those associated with spellcasters, so the records contain a dazzling assortment of information.
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
back and observes, recording all that unfolds. Gilean is keeper of the Tobril, a book said to contain all the knowledge of the gods, though portions are sealed to all but Gilean. Some people believe
and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislev’s followers are often hermits, druids, and others who revere nature without asking
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-worshipers to lend the weight of truth to all the rumors and suspicion. Tieflings who revere a god other than Asmodeus often worship deities who watch over and care for outsiders, including Ilmater
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
only in the comfort of their homes. The Sunweaver Most Sangarians revere the Sunweaver—or pretend to. Locally, the Sunweaver’s faith uses an upright torch topped with a blazing sun as its symbol
, though its ranks contain both tender-hearted civil servants and disciplinarians who relish chastising citizens for misdemeanors. Names Sangarian names are drawn from lineage, religion, and literature
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
toward some unknown destination, with a beholder’s distorted reflection in its surface. Initially, I feared it was some kind of vessel. Now I believe the beholder was the mirror’s prisoner.
As the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or population, specially tailored to suit their whims.
10 Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
or dangerous figure from legend is imprisoned on this island.
6 Tyrant. A powerful individual built a fortress on the island, and all other residents revere them.
7 Fanatics. The island’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its lower edge about three feet above the deck.
The area is unoccupied. The meat is salt beef; the sacks contain dried beans; the casks contain flour, salt, and ale; and the jars contain honey and
ceiling above.
In the gloom, you can see three hammocks — one at each end of the cabin slung between the bulkhead and one of the ship’s ribs, and the third hanging across the corner of the cabin from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
typically small and often nomadic. In part, this is a reflection of the desire to keep the woods untouched, but there are ruins here, such as those of Ascalhorn — now called Hellgate Dell — that
often goes awry here, and the caverns deep beneath the site are rumored to contain all manner of magical portals. If it isn’t the elves, the fey, or the trees themselves watching visitors, it might be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
chest that doubles as a side table. The chests are unlocked and contain simple black clothes. 20g. Drow Barracks Twelve bedrolls are spread out on the floor of this room. Six off-duty male drow and a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
assassination, illusions, and lies, Zinzerena personifies cruelty, stealth, misdirection, and survival by any means necessary. In some ways, Malyk is her reflection, and in many interpretations of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, revere these entities for remaining true to Corellon. In practice, this reverence is expressed more as the honoring of an ancestor than the worshiping of a god, for all the elves are descended from the
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
gp) is a Netherese art object. H34. City Debris This cave might contain a psychic haunting (see “Psychic Hauntings”). Large pieces of stone jut from the twenty-foot-high ceiling of this empty cavern
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). The trunks contain the staff’s clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
stocked for as long as anyone can remember. The two barrels contain a fine wine called Red Dragon Crush, created by the Wizard of Wines winery—facts burned into the side of each barrel. N3i. Upstairs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carcass of a basilisk. Worktable. Along with the tools and specimens, the table has a small box with drawers that contain glass eyes. One of the eyes is made of wood, and it belongs to Bavlorna’s sister
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
holds crates filled with winter blankets, mops, and other household necessities. C16b. Powder Rooms These rooms are locked. They contain mirrors and are largely unused except during social functions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
) contain additional monsters. The closed doors and stone walls prevent sound from entering these four areas. The creatures within join the battle here at your discretion. 49. Arboretums Luminescent mist
advantage on Charisma checks for 24 hours. Once the tile is activated, it is dormant for 24 hours. Creature. A shadow hides in the gloom behind the dragon statue. It attacks only those who spot it or who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
other buildings on the grounds. Stables. These stables contain saddles and other equipment hanging on the walls, but no animals; the behir ate Gremorly’s horse. Statue. A Large statue of Istus, a god of
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reduced to half their number. P11. Hunter’s Den Water drips from the stalactites in this serene cave, echoing through the gloom. Wide rock ledges extend around the perimeter, and natural stone islands
you want them to play. Development If the battle here is extremely loud, the cultists in area P16 know to prepare for danger. P15. Reflection Chamber A throne made of coral and seashells stands on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
more information about the fragment’s properties. Treasure. Each drow thief had a set of thieves’ tools that is still intact. The shelves here contain 5,900 gp, 14,050 sp, a jeweled dagger worth 200 gp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Small, misshapen creatures nesting in the cradles reach toward the symbols with their claws but can’t quite grab them.
The cradles contain eight dretches—manifestations of Zybilna’s darkest
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants