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Returning 35 results for 'contain when reason'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halas Tarkanan and his consort, the Lady of the Plague. It is said that vile powers still linger in these ruins, and for this reason King Galifar I had all the passages to this undercity sealed with
secrets of the past. No one knows exactly what lurks in Old Sharn. The ruins could contain ghosts or other undead, the vengeful spirits of the aberrant-marked people who took refuge in the fallen city
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Although magic has proven effective at ridding individuals of the spore infection, the plague is spreading too quickly to contain. Creatures that become infected fall ill with a fever and sprout disgusting
foodstuffs to puddles of ooze.
Humanoids infected with the plague drone the word “Xanthoria” over and over for no discernible reason before death finally claims them. You have determined that there’s a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
unknown organization seems to be at work in Yartar. None of the reports that reach the Bargewright Inn contain any hint of the truth, but the troublemakers are members of the Kraken Society, trying to
a rich target to anyone in this part of the North. For the same reason, the Zhents dare not hire the retired bodyguards, adventurers, and mercenaries who live in and around Beliard, for fear rumors might spread all over the Dessarin Valley about a pay caravan.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Vellynne has every reason to believe that both items are currently on an island in the Sea of Moving Ice. The Codicil Vellynne describes this book as follows: “Written and guarded by Auril’s followers
, The Codicil of White is rumored to contain a spell or ritual that can carve a passage through the Reghed Glacier, under which the lost city Ythryn is buried. Divination magic has revealed that the book
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
between the segments contain a multitude of hungry astral predators. The creatures trapped in the segments don’t traverse the wreck for this reason. When the characters enter one of these areas, roll on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between these outsiders and the native orcs. Certain Marcher clans contain humans, orcs, and half-orcs in roughly equal numbers. When playing an orc or half-orc character from the Shadow Marches
, consider what circumstances brought you into the wider world. The Leaving the Shadow Marches table offers some inspiration. Leaving the Shadow Marches d8 Reason for Leaving 1 You’re associated with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. He can provide ye with a map to Gravenhollow. It’s a legendary place built by the stone giants long ago, said to contain all the knowledge of the depths. If there’s answers to be found for what has
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym — indeed, of all Faerûn — if they are successful. If the characters press for details
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there aren’t guild
representatives around) in exchange for an equal share of whatever treasure it might contain. She and the characters have each other over a barrel. She can’t have them arrested for burglary without the authorities
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
accumulated treasure here. Treasure. The niches contain a wooden cask filled with 5 gallons of tar, a damaged alabaster troll mask missing its nose (25 gp), a rhinestone sack that holds 250 gp, and an 800-pound
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
three identical storerooms. Each room is long and narrow with iron storage carts along the walls. The storerooms and their contents are detailed below. F4a: Food. The carts in this room contain flour
, dried vegetables, salted meats, and wine. These stores are worth 20 gp total. F4b: Fuel. The carts in this room contain coal, oil, wood, and charcoal. These stores are worth 15 gp total. F4c: Raw
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
gnolls themselves. A war band that has been through hard times might contain a number of gnoll witherlings, while one that enjoys Yeenoghu’s favor might be led by a flind — the scarcest and strongest of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the region of the Central Flanaess. The mountains contain some of the richest gem and precious metal deposits in Eastern Oerik. The humans, dragonborn, dwarves, gnomes, halflings, goblinoids, goliaths
mountains. Robin Olausson Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harm the characters. He knows that Strahd has brought them to Barovia for a reason and doesn’t want to thwart Strahd’s plans for them. His calm, pleasant demeanor changes if they become hostile or if
mongrelfolk, and he considers their imprisonment to be necessary, to contain their madness. With regard to Strahd’s bride, he believes that she is the key to freeing the land from its curse. The insane Abbot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasya’s rise to lordship is the subject of much whispered debate in the Nine Hells
contracts contain loopholes. In return for giving their souls to her instead, such individuals learn how to break the contract and negate whatever price the contract says they must pay.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-long iron key that weighs 25 pounds. This key unlocks the cages in area 8. The cabinets contain all manner of spell components and trinkets accumulated by Sansuri over the years. Characters can find
door. The griffons come and go through wide windows in the outer wall. A few barrels and crates stashed in one corner of the room contain dried horse and mule meat (griffon treats). 8. Dungeon Felgolos
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
towers closest to the bridge. If the characters approach the gatehouse and give a sound reason for being here, the erinyes open the way (see “Doors” and “Portcullises” below), escort the characters to
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
possessed. Now, he delights in jumping from body to body, using and disposing of the living as he pleases. Personality Trait. “I might be dead, but there’s no reason I can’t live it up a little.” Ideal
bother with these days.” He gestures at the corpses about the room, “Do try to contain yourselves better than this lot did.”
Caradoc delights in mocking the characters and disrespecting the dead. As
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
Tyndal’s Bridge when approaching from the south. The tannery’s location, up on the hill, does little to contain the stink of the process, and the Watermen’s Guild dumps the city’s waste over the side
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
contain a total of 300 gp and twenty leather harnesses with silver buckles (10 gp each). 28. Wave Shaper’s Quarters This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives a cut of the pirate’s profits, some of which goes toward paying bonuses to her garrison to keep the soldiers happy. Although she’s a villain of sorts, Liara Portyr has no reason to be an enemy to
Emerald Enclave has expert guides stationed here as well. One of them, a druid named Qawasha (see “Finding a Guide”), comes highly recommended. The main reason adventurers have for visiting Fort
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, where they hope to gang up on the characters after luring them there. Running the Encounter. The gnolls are forced to range far and wide in search of food. Their hunger overrides their reason, such that
they fight until being captured or killed. Any element of surprise the gnolls might gain by attacking the characters during a blizzard is lost because the creatures can’t contain their excitement
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
making wine. Mimic Chair. The reason for the odd number of chairs is that the chair closest to the door to area M6 is a mimic that escaped from area M19. It moved the real chair to the corner and took
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thanks to its Read Thoughts feature. If the character’s check fails, the character perceives that “Propha” truly wants to help the characters, but is unable to do so for some reason. The barkeep often
in one room — a ring of free action, forgotten by a guest. 8. Shared Study These areas connect to the four rooms adjacent to them, and contain a table, chairs, and bookshelves. The shared study
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
present. Unless they have reason not to be, four hobgoblins are sleeping, while the other two are sitting at the fire with their captain. Sleeping hobgoblins wake and spend their first turn standing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
smiling figure with its hands held out, as if ready to accept an offering.
In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
Advance Notice
quarters, which contain a fine bed, a footlocker, and a desk. Searching the area uncovers one written piece of lore, as well as a tome of the stilled tongue and six spell scrolls (two each of detect
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Once there, it slips away and adopts a new disguise. The doppelganger won’t harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
Grandolpha. They are willing to help the characters slay Xardorok, but any alliance they make with the characters ends with Xardorok’s death. Copper Kegs. The three kegs contain Clan Muzgardt’s finest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
surround the table, with a particularly tall and elaborate chair at each end. Lining the wood-paneled walls are tapestries and locked wooden cabinets that contain fine dishes, silverware, and candlesticks
(Intimidation) check, but the check is made with disadvantage if Lord Gralhund has reason to believe his wife can see or overhear the conversation: “The Stone of Golorr is some kind of ancient creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
Korolnor Scepter from around Serissa’s neck. On her next turn, she teleports away. If she is unable to cast her teleport spell for some reason, she flees through the circular pool in the floor and swims
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
crystal (see appendix B). X4: Laboratory Shelves and benches contain a mess of jars, powders, beakers, and other laboratory equipment. A five-foot-wide rift of green-and-silver energy roils on the south
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated
that the Flaming Fist can’t do its job. Once the city stops paying them, the Flaming Fist will have less of a reason to stay in Baldur’s Gate. With them gone, no one can stand in the way of my mother