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Returning 35 results for 'contain wild region'.
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Monsters
Spelljammer: Adventures in Space
and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region containing an
contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs
Monsters
Spelljammer: Adventures in Space
contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region
Monsters
Journeys through the Radiant Citadel
from—some are lethargic while others are wild and reckless.A Riverine’s Lair
Some riverines enjoy reverence akin to worship. Their likenesses are cast as statues and housed in temples
Fury","rollDamageType":"cold"} cold damage.
Regional Effects
The region containing a riverine’s lair flourishes under the magic of the riverine’s presence, which creates one or more of
Backgrounds
Tomb of Annihilation
century old.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
that is no longer in any dimension than 100 feet. The effect ends on the next initiative count 20.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or
reasoned with when my rage has been stoked.”
21–40
“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.”
41–60
&ldquo
Monsters
The Book of Many Things
’ll be found by mortals who are desperate for power and ripe for corruption.
Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
Monsters
Mythic Odysseys of Theros
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
Regional Effects
The region containing Hythonia’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Graz'zt
Legacy
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Monsters
Out of the Abyss
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
Monsters
Storm King's Thunder
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a
Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
Monsters
Fizban's Treasury of Dragons
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
Monsters
Fizban's Treasury of Dragons
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region
Druid
Legacy
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Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
2
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2nd
+2
Wild Shape, Druid Circle
2
3
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&mdash
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted
to living with the dragon. Regional Effects The region containing an ancient or adult lunar dragon’s lair is warped by the dragon’s magic, which produces one or more of the following effects: Black
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted
to living with the dragon. Regional Effects The region containing an ancient or adult lunar dragon’s lair is warped by the dragon’s magic, which produces one or more of the following effects: Black
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
composition and features of the cave, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
thee.” The character can ask it three questions as if using the commune spell. 8 One character in the region triggers a wild magic effect that is determined by rolling on the Wild Magic Surge table in
Weird Magic Magical forces, strange interlopers, and tragic events can alter a smaller region within a Domain of Delight. While the flora, fauna, structures, and inhabitants might remain unaffected
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
thee.” The character can ask it three questions as if using the commune spell. 8 One character in the region triggers a wild magic effect that is determined by rolling on the Wild Magic Surge table in
Weird Magic Magical forces, strange interlopers, and tragic events can alter a smaller region within a Domain of Delight. While the flora, fauna, structures, and inhabitants might remain unaffected
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
composition and features of the cave, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
has painted orange flames where its mane, tail, and hooves should be. Carved into the wooden nightmare is the name “Beucephalus” and, in smaller lettering, the slogan “Is No Fun, Is No Blinsky!” The footlockers contain clothing and personal belongings, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
has painted orange flames where its mane, tail, and hooves should be. Carved into the wooden nightmare is the name “Beucephalus” and, in smaller lettering, the slogan “Is No Fun, Is No Blinsky!” The footlockers contain clothing and personal belongings, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tegefed Mountains This adventure takes place in the Tegefed Mountains region. The mountains are lofty and rugged, with snow on the upper peaks even in the warmer months. The surrounding hills and
contain a river is difficult terrain for overland travel. Marco Bernardini Map 3.1: Tegefed Mountains View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uncivilized area might have a single trading post that stands at the edge of a wild frontier, but no larger settlements. In addition to settlements, a province might contain ruined villages and towns
an area depends on the dominant society, the population, the strategic importance or vulnerability of the region, and the wealth of the land. Weird Locales Weird locales make the fantastic and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan Wild Magic Excessive experimentation has caused the nature of magic in Hazlan to fray, making the entire domain a region of wild magic. Whenever a character in Hazlan expends a spell slot to
cast a spell of 1st level or higher or actives a magic item, an additional effect might occur. The character’s player rolls a d10. If they roll a 1, roll on the Hazlan Wild Magic table to determine the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan Wild Magic Excessive experimentation has caused the nature of magic in Hazlan to fray, making the entire domain a region of wild magic. Whenever a character in Hazlan expends a spell slot to
cast a spell of 1st level or higher or actives a magic item, an additional effect might occur. The character’s player rolls a d10. If they roll a 1, roll on the Hazlan Wild Magic table to determine the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uncivilized area might have a single trading post that stands at the edge of a wild frontier, but no larger settlements. In addition to settlements, a province might contain ruined villages and towns
an area depends on the dominant society, the population, the strategic importance or vulnerability of the region, and the wealth of the land. Weird Locales Weird locales make the fantastic and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Overland Travel Once they reach the surface, the characters must still travel some distance to reach civilization. Most of the tunnels that connect to the Underdark in this region lie in or near the
Evermoors or the Lurkwood — wild regions filled with ruins and monsters. You can choose to narrate as much of the party’s overland travel as you wish, setting up encounters en route. If Eldeth is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tegefed Mountains This adventure takes place in the Tegefed Mountains region. The mountains are lofty and rugged, with snow on the upper peaks even in the warmer months. The surrounding hills and
contain a river is difficult terrain for overland travel. Marco Bernardini Map 3.1: Tegefed Mountains View Player Version
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Overland Travel Once they reach the surface, the characters must still travel some distance to reach civilization. Most of the tunnels that connect to the Underdark in this region lie in or near the
Evermoors or the Lurkwood — wild regions filled with ruins and monsters. You can choose to narrate as much of the party’s overland travel as you wish, setting up encounters en route. If Eldeth is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vale’s residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
Features of the Skola Vale The Skola Vale is a wild place where majestic animals run free, trees, vines, and bushes provide fruit, and Nylea’s magic enhances the land. Plants and animals grow rapidly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal Magic The Forest Crystal extends a powerful magical shroud covering the surrounding region. The land surrounding the crystal within a radius of 5 miles is transformed into lush forest
additional creature who concentrates for the full hour, reduce the DC of the check by 1 (to a minimum of DC 15). Wild Magic. The Feywild energy that fuels the crystal interacts unpredictably with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vale’s residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
Features of the Skola Vale The Skola Vale is a wild place where majestic animals run free, trees, vines, and bushes provide fruit, and Nylea’s magic enhances the land. Plants and animals grow rapidly