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Returning 35 results for 'contain works run'.
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Monsters
Van Richten’s Guide to Ravenloft
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
.
Relentless Methods
d8
Method
1
Artist. The killer turns its victims into works of art, perhaps creating grisly tableaus or using their blood in the forging of new weapons.
2
Monsters
Van Richten’s Guide to Ravenloft
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
victims into works of art, perhaps creating grisly tableaus or using their blood in the forging of new weapons.
2
Author. The killer leaves messages, poems, song lyrics, or parts of its creative
backgrounds
, and your existence pleases them. Whether you were born under a lucky star, had a favorable run-in with a nature spirit, or simply were in the right place at the right time, the fey favor you with small
somehow turn into a curse later in your life?
People you encounter instantly recognize your connection with the Land of Faerie. Sometimes this works to your favor, as folks seem entranced by your glowing
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and learning skills they can
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Inquisitive Agency Your party works for an agency offering investigative services, or you might run your own firm as a group. Inquisitives put their keen minds and dogged determination to use
unraveling mysteries. Inquisitive agencies run the gamut from private investigators to networks of detectives supported by dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Inquisitive Agency Your party works for an agency offering investigative services, or you might run your own firm as a group. Inquisitives put their keen minds and dogged determination to use
unraveling mysteries. Inquisitive agencies run the gamut from private investigators to networks of detectives supported by dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Appendix A: Further Options Infernal Machine Rebuild hopefully provides plenty of options for you to run the adventure the way that works best for your campaign. But if you’d like to customize this adventure even further, consider any of the following possibilities.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Appendix A: Further Options Infernal Machine Rebuild hopefully provides plenty of options for you to run the adventure the way that works best for your campaign. But if you’d like to customize this adventure even further, consider any of the following possibilities.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
been annotated by a prominent scholar outside the library. Once granted admission, visitors quickly discover that it’s wise to assemble a “wish list” of works that members of the senior staff are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
been annotated by a prominent scholar outside the library. Once granted admission, visitors quickly discover that it’s wise to assemble a “wish list” of works that members of the senior staff are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
location might be dangerous. Although Dean Tullus didn’t run into any problems there, it’s likely that Murgaxor led her to the orb and removed any threats that might impede his plan to manipulate her
. Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxor’s teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxor’s location. However, the party must first bypass or defeat the current residents.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
location might be dangerous. Although Dean Tullus didn’t run into any problems there, it’s likely that Murgaxor led her to the orb and removed any threats that might impede his plan to manipulate her
. Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxor’s teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxor’s location. However, the party must first bypass or defeat the current residents.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Using This Supplement This document and the 2024 Player’s Handbook contain all you need to run the adventure. The following appendixes are included: Appendix A provides stat blocks for the creatures
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Using This Supplement This document and the 2024 Player’s Handbook contain all you need to run the adventure. The following appendixes are included: Appendix A provides stat blocks for the creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
treaty, or achieve whatever other objective led to the interaction in the first place. The creatures they interact with also have agendas. Some DMs prefer to run a social interaction as a free-form
roleplaying exercise, where dice rarely come into play. Other DMs prefer to resolve the outcome of an interaction by having characters make Charisma checks. Either approach works, and most games fall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
treaty, or achieve whatever other objective led to the interaction in the first place. The creatures they interact with also have agendas. Some DMs prefer to run a social interaction as a free-form
roleplaying exercise, where dice rarely come into play. Other DMs prefer to resolve the outcome of an interaction by having characters make Charisma checks. Either approach works, and most games fall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the area with devastation orbs, the prophets tear open rifts to the elemental planes so that nothing can resist the elemental power. The characters must contain the damage. Each time the characters
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among “Downpour,” “Burning Hills,” and “Tortured Earth.” In addition, two new threats establish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in each adventure. Chapters 1 and 2 contain all the information the players need to play Strixhaven students. Each adventure takes place over the course of one academic year. For instance, “Campus
university, and so on. The adventures can be run consecutively as a campaign or individually, as described below. Strixhaven students are often in awe of their
surroundings at the famed university of magic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in each adventure. Chapters 1 and 2 contain all the information the players need to play Strixhaven students. Each adventure takes place over the course of one academic year. For instance, “Campus
university, and so on. The adventures can be run consecutively as a campaign or individually, as described below. Strixhaven students are often in awe of their
surroundings at the famed university of magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the area with devastation orbs, the prophets tear open rifts to the elemental planes so that nothing can resist the elemental power. The characters must contain the damage. Each time the characters
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among “Downpour,” “Burning Hills,” and “Tortured Earth.” In addition, two new threats establish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Middle Path Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Middle Path Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Every DM Is Unique No two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Every DM Is Unique No two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Every DM Is Unique The preceding example of play shows how one Dungeon Master might run an encounter, but no two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most
successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun
D&D is a game, and everyone should have fun playing it. Everyone shares equal responsibility in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Every DM Is Unique The preceding example of play shows how one Dungeon Master might run an encounter, but no two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most
successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun
D&D is a game, and everyone should have fun playing it. Everyone shares equal responsibility in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
law, they’re just troublemakers who deserve to be run in. As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
law, they’re just troublemakers who deserve to be run in. As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
nearby upward-sloping passages, raised floors, or rising stairs to contain the water 15 Lava flows through the area (50 percent chance of a stone bridge crossing it) 16 Overgrown mushrooms block