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Returning 35 results for 'contained cone whether'.
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container cube whether
container cold whether
container cone whether
contains cone whether
confined core whether
Monsters
Mythic Odysseys of Theros
cone faces and whether its mouth is open or closed.Multiattack. The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14
Antimagic Cone. The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the
Beholder
Legacy
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Monsters
Monster Manual (2014)
the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
and whether the cone is active.
Any creature in that area can’t regain hit points. Any humanoid that dies there becomes a zombie under the tyrant’s command. The dead humanoid retains its
Negative Energy Cone. The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces
Monsters
Out of the Abyss
cone faces and whether the cone is active. The area works against the beholder's own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the
Monsters
Strixhaven: A Curriculum of Chaos
Elements Breath"}. Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total
embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on primal energy—such as flame, lightning, and the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Monsters
Fizban's Treasury of Dragons
.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
Monsters
Fizban's Treasury of Dragons
":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Monsters
Fizban's Treasury of Dragons
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
enigma for other creatures. (Any)
4
Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
effect on itself on a success.
Poison Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
Monsters
Fizban's Treasury of Dragons
cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Monsters
Planescape: Adventures in the Multiverse
Breath"}. The dragon exhales a wave of shimmering light in a 90-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
":"bludgeoning"} bludgeoning damage at the start of each of the morkoth's turns, and the morkoth can't use its tentacles on another target.
Hypnosis. The morkoth projects a 30-foot cone of magical
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are being
Monsters
Fizban's Treasury of Dragons
a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
Monsters
Fizban's Treasury of Dragons
-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8);{"diceNotation":"11d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known to throw caution to the wind when in pursuit of new items
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
Many
monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn’t need to make an additional ability check to determine whether the grapple
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and the morkoth can’t use its tentacles on another target.
Hypnosis. The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strider’s open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether
)
Skills Intimidation +5, Perception +5
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 15
Languages telepathy 120 ft.
Challenge 7 (2,900 XP)
Antimagic Cone. The woe
Monsters
Fizban's Treasury of Dragons
"} slashing damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 90-foot cone. Each
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pen 09–10 Fashionable jumpsuit 11–12 Compact scanner that reports whether an object is recyclable in a cheery tone 13–14 Wristwatch programmed to beep at a specific time 15–16 Handheld cylinder that
produces a 15-foot cone of bright light for up to 1 hour every 24 hours 17–18 Colorful toy ray gun with lights and sounds 19–20 Bottle of fizzy, sweet-tasting liquid 21–22 Map of an unexplored star
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
template, follow all the rules in the Player’s Handbook for placing the associated area of effect. If an area of effect, such as a cone or a line, originates from a spellcaster, the template should
becomes square in it, whether the area is a sphere, cylinder, or radius. For instance, the 10-foot radius of flame strike, which has a diameter of 20 feet, is expressed as a square that is 20 feet on
Monsters
Fizban's Treasury of Dragons
damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 60-foot cone. Each
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Monsters
Fizban's Treasury of Dragons
-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known to throw
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
Monsters
Fizban's Treasury of Dragons
90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force Eldritch Cannon 3rd-level Artillerist feature Human Artillerist with Eldritch Cannon You’ve learned
the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
magic, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Concentration Ritual Class 2nd Spray of Cards Conjuration
cone) Components: V, S, M (a deck of cards) Duration: Instantaneous You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a






