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                        Returning 35 results for 'contained friendly'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
                                                
                                            
                                                
                                                     friendly creature it can sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Temple of the Crushing Wave The Cult of the Crushing Wave maintains its headquarters in the southeast quarter of ancient Tyar-Besil. Long ago, this portion of Tyar-Besil contained storehouses. The
                                                
                                            
                                                
                                                     claim as much of the quarter as they could and to entice monsters friendly to the cult’s cause to establish lairs nearby.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gain entry discover a cloistered community of scholars milling around inside Candlekeep’s walls, a place of enlightened conversation and friendly debate. No better place in the Realms exists for those
                                                
                                            
                                                
                                                     prophecies of an ancient sage named Alaundo the Seer. Those compiled divinations make up a tiny fraction of the accumulated knowledge and secrets contained in the library’s vast collection. Not all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Daask, but he doesn’t regret the actions that kept his son alive. Alden thanks the characters and tells them everything he knows, which is all the information contained in the first three paragraphs of
                                                
                                            
                                                
                                                     (see “Conclusion”). If the characters conclude their business with Alden on friendly terms, he offers his residence as a place where they can rest and grab a bite to eat before moving on. Treasure As
                                                
                                            
                                        
                                                    Delerium Fragment
                                                    
    
        Legacy
    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
10
All
                                                
                                            
                                        
                                                    Delerium Chip
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
10
All
                                                
                                            
                                        
                                                    Delerium Geode
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
10
All
                                                
                                            
                                        
                                                    Delerium Massive Cluster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
10
All
                                                
                                            
                                        
                                                    Delerium Crystal
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
10
All
                                                
                                            
                                        
                                                    Delerium Shard
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
10
All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     concerning the history of Toril. They made the trip to Candlekeep because they’ve read all the books contained within the Font of Knowledge, a Waterdavian temple to Oghma, god of knowledge. Yalerion
                                                
                                            
                                                
                                                     sometimes read books in the Pillars of Pedagogy. As long as the characters are friendly and not confrontational, Yalerion is happy to talk with them. They are surprised to hear that Mazfroth’s Mighty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , the creature takes half as much damage only. L2: Lake Where a mountain spur divides two branches of the valley, an elongated, V-shaped lake extends across the pass, contained by a dam to the south
                                                
                                            
                                                
                                                     leads to an air pocket above water level. Inside, two friendly giant beavers (see the “Giant Beavers” section) tend to five baby beavers. A pile of fish bones sits on one side of the room. Treasure. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
                                                
                                            
                                                
                                                     friendly wizard gave you a spell scroll containing one cantrip (of the DM’s choice). 2 You saved the life of a commoner, who now owes you a life debt. This individual accompanies you on your travels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     being alerted to the arrival of visitors by his spider familiar, Elan spends 3 rounds traveling from area 13a to his dormitory. Elan greets strangers in a friendly manner (see “Elan Tanor’thal”). The
                                                
                                            
                                                
                                                     shrine almost resembles a lantern, designed to be easily transportable. Contained inside is a black basalt statuette of Lolth in her drow form, strung with cobwebs. A detect magic spell reveals an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     on the other side of this door, the guard peers through the peephole to see who’s there. If it sees a friendly face, it lifts the crossbar and opens the door. A character can use an action to try to
                                                
                                            
                                                
                                                     or pay someone in Ten-Towns to cast the spell (see “Magic in Ten-Towns”). Unlocking the crate causes the gibbering mouther contained inside it to spill out. It attacks all other creatures indiscriminately. K13. Treasury This small room is empty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creatures that enter the room using their Psychic Crush action option (see the “Variant: Psychic Gray Oozes” sidebar in the “Oozes” entry in the Monster Manual). While contained in the altar, the oozes
                                                
                                            
                                                
                                                     Vlonwelv Auvryndar. Xarann is initially friendly toward the characters. In exchange for their help killing the guards in area 18b and rescuing Tazirahc in area 19, Xarann will show them the way to level 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
                                                
                                            
                                                
                                                     the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     able to grant you and friendly creatures within 10 feet of you resistance to it. Is the breath weapon of a dragon magical? If you cast antimagic field, don armor of invulnerability, or use another
                                                
                                            
                                                
                                                     magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect In D&D, the first type of magic is part of nature. It is no more dispellable than the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     elder brain’s servants feed its brain to their master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state
                                                
                                            
                                                
                                                    . It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Psychic Inspiration. The elder brain targets one friendly creature it can sense within 120 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     hold clues to restoring the River Athis. If the characters were peaceful toward the guards outside the pyramid, Iaseda is friendly toward them. If the characters pose a threat to the Tears of Athis
                                                
                                            
                                                
                                                     a DC 15 Intelligence (Investigation) check can tell that the corridor once contained a sleeping gas trap, but the trap was sprung ages ago. P10: Grand Hallway This hallway slopes down at a slight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
 Garret’s dog, Boy, tore free of its harness and ran back to Targos to get help, leaving the other five sled dogs (use the wolf stat block) behind. The dogs are friendly, cold, hungry, and miserable. If
                                                
                                            
                                                
                                                     that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     immediately. Waterfall. The ceiling once contained a canal that channeled water from the third tier to the second. Now the water falls straight into the room, creating the bog. Treasure. Submerged in the
                                                
                                            
                                                
                                                     Friendly toward the characters if the characters destroy the chimera or return the gemstone. Inscription. The text, written in the Gith language, is an ode to “the githyanki, lords of all lords” and
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned. The GM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
21–22
All humanoid corpses
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
                                                
                                            
                                                
                                                     extraplanar creature is summoned. The GM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
21–22
All humanoid corpses with
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
                                                
                                            
                                                
                                                     extraplanar creature is summoned. The GM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
21–22
All humanoid corpses with 120
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned. The GM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
21–22
All humanoid corpses
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
                                                
                                            
                                                
                                                    
An extraplanar creature is summoned. The GM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
21–22
All humanoid corpses with
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into
                                                
                                            
                                                
                                                    –20
An extraplanar creature is summoned. The GM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly.
21–22
All humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     shoot skyward like a missile. Or a franchise’s headquarters might be contained within a giant statue, which over time gains the power to move farther and faster. A castle or other stationary structure
                                                
                                            
                                                
                                                     characters who choose this highly coveted feature for their headquarters, the DM can impose limitations on the ship’s attacks and make changes to its statistics.)  Self-Contained Train. This mobile franchise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     beloved dogs, Cinnabar and Sol, now transformed into hell hounds. The hounds’ names are written on their collars in Common. They obey only King Jhaeros, and they transform back into friendly mastiffs
                                                
                                            
                                                
                                                     contained in each figurine can be turned against Charmayne. Specifically, each figurine can be used as a spellcasting focus once before it turns to ash. When used as the focus for a spell that targets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20
                                                
                                            
                                                
                                                     follow. If on friendly terms with the characters (or if he needs to offer up information to save his skin), Gorkoh can offer advice on the best way to deal with the carrion crawler, pointing out a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     contents of its skull to their master, which absorbs the illithid’s brain and all the knowledge and experience contained therein. In this way the elder brain continually increases its knowledge, uniting
                                                
                                            
                                                
                                                     cause one of the following effects; the elder brain can’t use the same lair action two rounds in a row:
  The elder brain casts wall of force. The elder brain targets one friendly creature it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     within the ooze. Doing so opens a magical portal within the apparatus that allows characters to enter the extradimensional space contained within a bauble. If made operational, the apparatus can be used
                                                
                                            
                                                
                                                     experimentation, connected to various pieces of equipment by more silver wire recognizable as a form of astral cord. If the characters end the adventure on friendly terms with Kwalish, he indicates that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     damage to the tower costs 1,000 gp and takes 10 days. Dawn Pass This stretch of road is the only wagon-friendly route through the Graypeak Mountains. At dawn, the rising sun shines brightly through the
                                                
                                            
                                                
                                                    . Surrounding it are several wood-frame buildings that make up the town, and all is contained within a crumbling wall that’s in desperate need of repair. Winter roses along the wall blossom throughout the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold
                                                
                                            
                                                
                                                     DC 20 Charisma (Persuasion) check; if the character makes an offering of food or treasure worth 50 gp or more, this check is made with advantage. On a successful check, the statues become friendly
                                                
                                            
                                        





