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Returning 35 results for 'contained response geode to have realm'.
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contained response gods to have realm
Monsters
Phandelver and Below: The Shattered Obelisk
specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements with
other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic goblins
Monsters
Phandelver and Below: The Shattered Obelisk
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"roll", "rollAction":"Boulder"}; on a roll of 3 or lower, the giant has no more boulders to throw.Unyielding. In response to failing a saving throw to avoid being moved, having the prone
Earth. These giants view the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.
Lightning Call. In response to making a saving throw, the hart calls down a
landscape known as Stormkeld. Massive cottages, keeps, and towers dot this magical realm, scattered between expanses of cloudy wilderness marked by tangles of giant beanstalks and raging storms. Various
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"force"} force damage.Mirrored Damage. In response to being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Magic Items
Baldur’s Gate: Descent into Avernus
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A freed soul travels to the realm of the god it
Monsters
Mythic Odysseys of Theros
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
, unaware of the danger, Zorhanna donned the shard solitaire necklace to see how it looked with a new gown she planned to wear at the gala. Zorhanna’s close contact with the necklace allowed the Far Realm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of the Crushing Wave The Cult of the Crushing Wave maintains its headquarters in the southeast quarter of ancient Tyar-Besil. Long ago, this portion of Tyar-Besil contained storehouses. The
Dark Stream provided a safe, navigable waterway linking the stronghold with the Dessarin River and the surface dominions of the realm. Gar Shatterkeel, the Prophet of Water, instructed his followers to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Psionic Goblins Claudio Pozas The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic
contained psychic power. Psionic goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
, untamed wilderness. You don’t need to be a Forgotten Realms expert to run the adventure, as everything you need to know about the setting is contained in this book. If this is your first time running a D&D adventure, read the “Role of the Dungeon Master” section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Secrets of the Shard Solitaire Long ago, someone dropped a bag of holding full of jewels into a portable hole, creating an explosive portal to the Astral Plane. A 5,000 gp diamond contained within
the bag absorbed some of the portal’s volatile energy and became the shard solitaire featured in this adventure. The same Far Realm entity that wormed its way into the shard solitaire’s extradimensional
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Polukranos, the World Eater, from its heavenly perch. The fifty-headed monster plunged toward the mortal realm, leaving a trail of Nyx blazing in the sky.
Heliod joined with Nylea, God of the Hunt, who
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the creature shakes it off, as described in the infected elder brain’s stat block, or until the linked creature leaves Illithinoch (including by passing through the Far Realm rifts). Smooth Shapes
Realm now suffuse the stronghold, casting it in dim light. Qualith Rooms in Illithinoch the mind flayer fanatics claimed as their own (areas X3, area X7, area X8, and area X14) are inscribed with
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
it she glimpsed the realm of Malkizid, an infernal wasteland of parched desert, windswept rifts, and black, angry skies torn by crimson lightning. Then, through the gate, the archdevil Malkizid
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
short or long rest. Misty Escape Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet
be charmed by you for 1 minute or until the creature takes any damage. Dark Delirium Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble. Outfitted in heavy armor crafted
has no more boulders to throw.
Reactions
Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
of 325 pp and a helm of underwater action (see appendix B) in which the loose coins are contained. It can be easily discovered nearby after all the bullywugs are dealt with.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have learned by now. Prisoners’ Location. The prison cells to the south recently contained almost a dozen surface dwellers. The fanatics took them into the Far Realm for some greater plan Ahooshathan
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mephistopheles There are few problems that cannot be solved through the application of overwhelming arcane firepower.
— Mephistopheles
Cania, like Stygia above it, is a bitterly cold realm of
series of experiments that expand his understanding of arcane magic and of the planes of existence. Mephistopheles keeps his realm churning with punishing storms. He doesn’t entertain visitors, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
particular, they have tracked this corruption back to Zuggtmoy and Juiblex, with the demon lords both infecting different parts of the subterranean realm. The Emerald Enclave fights tirelessly against the
corruption of nature. Its members are well aware that the newly seen demonic corruption will not be contained within the Underdark for long. Eventually it will break through to the surface and
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Monster Manual
monsters such as aboleths and mind flayers or forces such as Cthulhu, Hadar, Ityak-Ortheel the Elf Eater, Nyarlathotep, malicious solar bodies, or entities from the Far Realm. Aberrant Cultist Medium
spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
the realm of the god it served or the Outer Plane most closely tied to its alignment (DM’s choice). A soul can also be freed by destroying the coin that contains it. A Soul Coin has AC 19, 1 hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Each: Animate Dead, Harm, Insect Plague (level 7 version)
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Tempest Hart Storm giants live high above Eldraine in a cloudy landscape known as Stormkeld. Massive cottages, keeps, and towers dot this magical realm, scattered between expanses of cloudy
as long as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.
Lightning Call. In response to making a saving throw, the hart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A freed soul travels to the realm