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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
                                                
                                            
                                                
                                                     guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
                                                
                                            
                                                
                                                     inside it.
The tank has AC 15, 50 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. Reducing the tank to 0 hit points destroys it and the water weird contained within it.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     weather (cast as 1 action), water breathing
Shipboard Ballista. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shipboard Ballista"} to hit, range 120/480 ft., one
                                                
                                            
                                                
                                                     him. But in recent years, King Hekaton had become convinced that the age of the giants was past, as evidenced by the growing distance between the giants and their gods. Annam the All-Father didn&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
                                                
                                            
                                                
                                                    ;s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:
1/day each: create food and water, detect thoughts, fog cloud
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
                                                
                                            
                                                
                                                     feet of a wildfire for the first time on a turn or starts its turn there takes 3d6 fire damage.
Water Orb. When this orb detonates, it creates a torrential rainstorm that lasts for 24 hours. Within
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesn’t die or
                                                
                                            
                                                
                                                    . In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
                                                
                                            
                                                
                                                     heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A Shrike Ship;shrike ship's legs enable it to land safely on the ground. The ship can float but
                                                
                                            
                                                
                                                     isn’t built for traveling on water and sinks quickly in rough seas.
Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck
                                                
                                            
                                        
                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
                                                
                                            
                                                
                                                     the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     holes in the basin’s rim prevent overflow. Treasure A detect magic spell cast on the fountain reveals an aura of conjuration around the aboleth statue, contained within which is the source of the water
                                                
                                            
                                                
                                                    15. Fountain A low-walled marble fountain with a statue of an aboleth as its centerpiece dominates the room. Water spills from the aboleth’s mouth and splashes noisily into the stone basin. Drain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Temple of the Crushing Wave The Cult of the Crushing Wave maintains its headquarters in the southeast quarter of ancient Tyar-Besil. Long ago, this portion of Tyar-Besil contained storehouses. The
                                                
                                            
                                                
                                                     Dark Stream provided a safe, navigable waterway linking the stronghold with the Dessarin River and the surface dominions of the realm. Gar Shatterkeel, the Prophet of Water, instructed his followers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    2: Pool A young aboleth named Th’kogga is contained in the 80-foot-deep pool of water here. Aware of the room’s controls but unsure how they operate, Th’kogga attempts to charm any creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Anthropological Expedition. A recent desert excavation has
                                                
                                            
                                                
                                                     separated the party from the rest of the caravan. After wandering the desert for days and running out of food and water, the characters discover an ancient ziggurat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
                                                
                                            
                                                
                                                     recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
                                                
                                            
                                                
                                                     Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has located the lost mine. In recent years, people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     in the Forsaken Deep create a perpetual necrotic storm on the ocean surface above. To stop it, the characters must brave creatures from the Elemental Water Encounters and Giant Necropolis Encounters
                                                
                                            
                                                
                                                     apparatus contained in the Thundering Observatory (in this chapter). A death giant reaper (see chapter 6) claims the deep with minions from the Death Giant Encounters table in chapter 3, but the giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    14. Pool Water pouring down from the waterfall at area 9 forms a 20-foot-deep pool before flowing out into an underground river that travels several miles before spilling into the Darklake. Since the
                                                
                                            
                                                
                                                     drow take the water they need from the top of the waterfall, they use the pool to dump waste and garbage. Although this fouls the surface of the pool, the constant flow keeps the water beneath the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    29. Ruined Stockade This cavern was once a shrine for Baervan Wildwanderer, the gnomish deity known as the Father of Fish and Fungus. Now it belongs to the Pudding King. The sound of dripping water
                                                
                                            
                                                
                                                     wreckage and debris scoured clean by the oozes.
 This area once contained a stockade fashioned from zurkhwood and trillimac fungi. Here, the deep gnomes kept their deep rothé (Underdark cattle). The place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you
                                                
                                            
                                                
                                                     tank has AC 15, 50 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. Reducing the tank to 0 hit points destroys it and the water weird contained within it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
                                                
                                            
                                                
                                                     following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
                                                
                                            
                                                
                                                     the districts above you.
 You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     7). Instructor Minexes is a recent addition to the faculty who is enthusiastic about learning and team-building. Earlier in the week, a load of supply crates failed to arrive at a storage area on
                                                
                                            
                                                
                                                     contained chemical substances that, unless recovered quickly and stored properly, could become unstable. Unwilling to frighten the students, the instructor keeps this information quiet for now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
                                                
                                            
                                                
                                                    : blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
 4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Vale of Dancing Waters Called Tyn’rrin Wurlur in Dwarvish, this narrow gorge carries a trio of creeks down to the Dessarin River in cascades of water. The vale is on the west side of the river and
                                                
                                            
                                                
                                                     palace collapsed long ago, but the shrine survives.) Recent sightings of monsters and roving bands of marauders in the Sumber Hills have alarmed the shield dwarf priests who tend the shrine. They worry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It’s also home to a tanner, a smith, some horse dealers and trainers who keep extensive stables, and an
                                                
                                            
                                                
                                                     vanished years ago. The innkeeper went missing shortly thereafter. In recent years, bodyguards and mercenaries formerly active in Waterdeep and along the Heartlands trade routes retired to Beliard, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
                                                
                                            
                                                
                                                     destitute drunkard. He’s desperate to catch some fish and trade them for wine at the Blue Water Inn. After he was unable to catch a single fish for a week, he kidnapped Arabelle, believing that Vistani
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     P14, and area P16). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during the
                                                
                                            
                                                
                                                     areas P18, P17, and P2). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Vadalis for speed or endurance. House Vadalis also supplies exotic mounts such as hippogriffs and griffons. Elemental galleons use bound air or water elementals to propel them. Two main options provide
                                                
                                            
                                                
                                                     uses a bound elemental to hold a ship aloft and propel it through the air. This is almost the fastest way to travel, but also the most expensive. Elemental airships are a recent innovation and are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , svirfneblin, and Zhentarim enclaves
 Thousands of years’ worth of trickling water carved out the cavern where the drow, the duergar, and the svirfneblin established Mantol-Derith. Four warehouses
                                                
                                            
                                                
                                                     disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Shrike Ship  This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
                                                
                                            
                                                
                                                     but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     sorts. There is a large desk and stool, two workbenches, and two mummy preparation tables. Clay pots and urns on these tables and the floor obviously once contained unguents, ointments, oils, perfumes
                                                
                                            
                                                
                                                     about 7 feet in diameter and 4 feet in depth that contain murky liquids. The vats are affixed to the floor and too heavy to move. The western one holds only dirty water. The middle vat contains a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Main Cavern Githyanki twins named Arbez and Surlock are contained within crystal stalactites in this cavern. 3a. Arbez’s Watch The creatures in area 3b investigate any disturbance in this portion
                                                
                                            
                                                
                                                     appendix A) are encased in transparent crystal stalactites in areas 2, 3, and 6. While encased, these githyanki remain aware of their surroundings but don’t require air, food, or water. Until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     searches the bed finds a concealed drawer in the bed frame, beneath the sheets. Inside the drawer are Deloz’s neatly folded clothing and a potion of water breathing T5. Crystal Chamber The door to
                                                
                                            
                                                
                                                     effect is contained in the room. The crystal has AC 13, 27 hit points, and immunity to poison and psychic damage. T6. Twinkle Main Hold The sailors rest in shifts using the floor and the four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
                                                
                                            
                                                
                                                     giant As area 16. 22/23 2 cloud giant children The children remain in area 22 at night, or area 23 during the day. 24 1 cloud giant The giant remains here. 26 6 aarakocra simulacra, 1 water elemental
                                                
                                            
                                        
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        






