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                        Returning 35 results for 'contained will reserves'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ):
At will: mage hand (the hand is invisible), minor illusion
1/day each: charm person, dissonant whispers, telekinesis
Synaptic Rend (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                                
                                                     with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     remains before it will detonate. Spells such as identify and divination can be used to ascertain when the orb will explode. An orb has AC 10, 15 hit points, and immunity to poison and psychic damage
                                                
                                            
                                                
                                                     is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: detect thoughts, levitate
3/day: modify memory
                                                
                                            
                                                
                                                     master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action
                                                
                                            
                                                
                                                     typically reserves the Wish spell for creatures he deems worthy of its gifts, he isnât above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
                                                
                                            
                                                
                                                     will result in death if the act will bring glory to the banner or the legion.
Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyetâs conquest. Idols
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Locking the Cage Sigilâs portals operate at the Lady of Painâs will, as do the few permanent teleportation circles hidden among the cityâs wards. Her influence stops spells and other features from
                                                
                                            
                                                
                                                     that creature from entering or leaving, but she reserves this intervention for extreme circumstances. During times of great strife, notably when Sigilâs factions war openly against one another, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     an issue of a comic or a TV episode) tells a self-contained story that contributes to the larger story. Just like with an adventure, a campaignâs story isnât predetermined, because the actions of the playersâ characters will influence how the story plays out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Running the Adventure  Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is
                                                
                                            
                                                
                                                     wilderness and adventure. You donât need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     can visit. The âAdventure Backgroundâ section describes the events leading up to the adventure and the main threats the characters will face. The âWelcome to Leilonâ and âExploring Leilonâ sections
                                                
                                            
                                                
                                                     describe the town where the adventure begins. Knowing Leilon well will ensure a smooth start to the adventure. SLEEPING DRAGON AS A STAND-ALONE
 Some sections of this adventure reference Storm Lordâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    : What happened to the original masters of the Open Hand? Will the monastic orders in Bak Meiâs homeland east of FaerĂ»n want to know his fate? Considering the knowledge contained in The Book of Inner
                                                
                                            
                                                
                                                     surviving members of the order who will try to avenge Bak Meiâs death? The last breaths (souls) of three individualsâone of great intellect, one of strong body, and one of a pure heartâare required to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Running the Adventure There is considerable information contained herein with respect to what the players see as they explore the steading, and what the inhabitants do if they become aware of the
                                                
                                            
                                                
                                                     intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     provide information to players in the form of a self-contained adventure. Even if it doesnât make sense for a campaignâs characters to be present for an event, survivors can provide players with
                                                
                                            
                                                
                                                     survivors are designed to engage with terrifying circumstances, but their triumph over such threats is not assured. Playersâ decisions will certainly impact the survivorsâ fates, but if it seems like doom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Magic Cauldron Nylas Jowd. Nylas Jowd, the Thayan mage (see âNylas Jowdâ), lurks in the eastern alcove with his invisible companions, two will-oâ-wisps. Pillars and Cauldron. Five stone pillars
                                                
                                            
                                                
                                                    . If the characters catch Nylas here, he tries to convince them to kill Turbulence for him and attacks them if they refuse. The will-oâ-wisps gang up on the enemy nearest to Nylas, protecting their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     sorts. There is a large desk and stool, two workbenches, and two mummy preparation tables. Clay pots and urns on these tables and the floor obviously once contained unguents, ointments, oils, perfumes
                                                
                                            
                                                
                                                     slow-acting acid which will deal 3 (1d6) acid damage on the round after a creatureâs flesh comes into substantial contact with it (by immersing an arm, being splashed on, and so forth)âminor contact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .)
 Spite Harrowdale used a true polymorph spell to turn a wyvern into a golden statue of himself. Characters who have met Spite will recognize the statueâs likeness. The statue doesnât detect as magical, but
                                                
                                            
                                                
                                                     a wizard whose arcane tradition is the School of Transmutation. When a creature or an object under the effect of a transmutation spell is fully contained in the circle, the effect of that spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely
                                                
                                            
                                                
                                                    3. Entrance to the Tomb of Horrors Even a bit of light entering through a crawl space or provided by a torch will reveal that an unusual tunnel lies ahead. If the characters clear the passage near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     influence in the city or scouting the jungle for opportunities. Some of these can aid the characters, and others will try to hinder them. Laws and Punishments
 The merchant princes can create or alter
                                                
                                            
                                                
                                                     their high ambition, the merchant princesâ power is entirely contained in the city. Elsewhere, Chult is ruled by the red law of tooth and claw. An individual is either predator or prey, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     destroyed alongside mortals. New Creation. After the destruction of the world, a new creation will take its place, and the elect will inhabit a perfect paradise. Harbinger of Doom. A huge comet will
                                                
                                            
                                                
                                                    , devouring worlds and entire planes. The end of all things will be the culmination of the All-Consuming Starâs work. Enlightening Divination. Divinatory card readings donât simply reveal the future
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     casting a spell that requires concentration, trusting that its images will protect it while it maintains concentration on the spell. If Otto succeeds in incapacitating a guest, it tries to remove the
                                                
                                            
                                                
                                                     guestâs weapons and gear, then spends the next hour hiding these items throughout the castle.
 Otto reserves its polymorph spell for a truly dangerous adversary, turning that enemy into a frog before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     of electrum resting on his chest, inset with a red stone of considerable size.
 The glyphs, in Olman, read, âBeware ⊠many-eyed god will bring down a fiery death.â  Poison Dust. Mixing the silvery
                                                
                                            
                                                
                                                     powder in the flask with any liquid will create a special potion. A creature that drinks it must succeed on a DC 20 Constitution saving throw or become poisoned for 5,000 years. While poisoned in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     defiant, and the exploitative, then Klothys will have restored the natural order and ensured the worldâs survival. Divine Relationships Klothys views many of the gods with disdain, considering them to
                                                
                                            
                                                
                                                     be complicit in Xenagosâs theogenesis, Heliodâs acts of arrogance, or both. She reserves special contempt for Heliod and his champions, relishing every opportunity to teach them humility. Klothys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isnât the first beholder to claim this mantle, nor will it be the last. Like all
                                                
                                            
                                                
                                                     realizes what has happened. Luckily for them, the beholder canât tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , we will also feast when we are dead. If youâve heard the call, come. Join my pack and feel the strength of Yeenoghu.â
 The figure smiles as he speaks, revealing teeth filed to sharp points
                                                
                                            
                                                
                                                    .
 Filthriddens is contained within a cave roughly 100 feet long and 60 feet wide. The characters enter from a natural tunnel along one of the shorter walls, with another tunnel exiting on the opposite side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Harrowing Hunts Domenico Cava  A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Deathâs Aperture (see the
                                                
                                            
                                                
                                                     throughout the multiverse and has contacts and agents everywhere. Many of these informers donât know who or what the Grim Harrow really is; they know only that the hunters are terrifying and will kill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
                                                
                                            
                                                
                                                     had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     from one of the balconies above or another high vantage point notices something else: Each gargoyle is contained within a square made of metallic tiles embedded in the top of its pedestal. Starting
                                                
                                            
                                                
                                                     north pedestal, 1 sp in the east pedestal, 1 gp in the south pedestal, and 1 pp in the west pedestal). A gargoyle will always accept a more precious coin than the one required, so a character inserting a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     parts. In the case of a book, if you have seen only the cover, then the duplicate created will be a copy of the cover, and the pages will be blank. (Minor Conjuration) Can a School of Divination wizard
                                                
                                            
                                                
                                                     to cast a ritual spell contained in their spellbook, do they need to read from the book or use it as part of the ritual? No. As written, the rule doesnât require you to read from the book. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     itemsâ descriptions. Otherwise, such an item ceases to function. Adventurers who recover a node-fueled item will, therefore, only be able to recharge it when an appropriate node is nearby. Balloon
                                                
                                            
                                                
                                                     outward sign of how much time remains before it will detonate. Spells such as identify and divination can be used to ascertain when the orb will explode. An orb has AC 10, 15 hit points, and immunity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     corruption of nature. Its members are well aware that the newly seen demonic corruption will not be contained within the Underdark for long. Eventually it will break through to the surface and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     an extremely dangerous creature will hatch from the egg unless it can be safely contained. Stealing the Murkmire Stone The Murkmire Stone is going on public display tomorrow at the Varkenbluff Museum
                                                
                                            
                                                
                                                     research indicates itâll hatch at midnight tonight.
 âTrouble is, no one will listen to me. The university ignored me, and I was caught trying to steal the egg from the museum so I could contain it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     will take the party about 12 hours to travel from Saltmarsh to the ford over the Dunwater River (marked B on the map). This time does not account for resting but does allow for slow movement at times
                                                
                                            
                                                
                                                     of 325 pp and a helm of underwater action (see appendix B) in which the loose coins are contained. It can be easily discovered nearby after all the bullywugs are dealt with.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     aquatic factions of the alliance will attack through the entrances on level 3. The humans will then keep the sahuagin busy on level 1 while their allies sweep through the lower levels and eventually
                                                
                                            
                                                
                                                     reserves, or otherwise planning the fortressâs defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see âAssault Encountersâ). For every other area, consult the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     following boxed text to describe the buildingâs interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
                                                
                                            
                                                
                                                     that flutter. He tells them to wear the brooch when they present themselves to Gullop XIX, saying it will help win the kingâs trust. Animated Coals. Typically used to heat Bavlornaâs cauldron in area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Courage. You seek to prove that the bravest heart can be contained within the smallest of packages. 2 Companionship. Youâre pretty sure you can be friends with anyone or anything. 3 Hopeful. You will
                                                
                                            
                                        






