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                        Returning 35 results for 'container walking red'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated poison
                                                
                                            
                                                
                                                     breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated
                                                
                                            
                                                
                                                     poison breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated
                                                
                                            
                                                
                                                     poison breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragon
                                                
                                            
                                                
                                                     cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated poison
                                                
                                            
                                                
                                                     breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or fall asleep and
                                                
                                            
                                                
                                                     eye ray.Thaxalia is a reduced-threat beholder crippled by Thayan magic.
Thaxaliaâs central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye rays (death ray and disintegration) powerless.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     treasure from the territory around their lairs.
An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragonâs creation
                                                
                                            
                                                
                                                     green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated lightning breath is a constantly
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
The color of the targetâs hair, eyes, and skin becomes blue, red, yellow, or patterned.
06â10
The targetâs eyes push out of its head at the end of stalks.
11â15
The
                                                
                                            
                                                
                                                     targetâs hands grow claws, which can be used as dagger;daggers.
16â20
One of the targetâs legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     target. Metal objects in that area glow red-hot until the start of the giantâs next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
                                                
                                            
                                                
                                                    .
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire canât speak, and its walking speed is 50 feet. Its
                                                
                                            
                                                
                                                     wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the dwarf could see of the manâs face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
                                                
                                            
                                                
                                                    , Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If youâre in the air when the potion wears off, you fall
                                                
                                            
                                                
                                                     unless you have some other means of staying aloft. This potionâs clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If youâre in the air when the potion wears off, you fall
                                                
                                            
                                                
                                                     unless you have some other means of staying aloft. This potionâs clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed. Dexterous Feet. As a bonus action, you can use your feet to manipulate an object, open or close a door or
                                                
                                            
                                                
                                                     container, or pick up or set down a Tiny object. Glide. When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Your walking speed is 30 feet. Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to
                                                
                                            
                                                
                                                    . As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and canât attack, activate magic items, or lift more than 10 pounds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    5: Stasis Pods The doors to this chamber are red. Nine massive metal containers fill this sterile chamber. Each contains ten coffin-like, crystalline stasis pods, which slide in or out of their
                                                
                                            
                                                
                                                     container. Each stasis pod contains an unconscious Humanoid prisoner in a state of magical suspended animation. Most of these prisoners are commoners, but if you want to introduce a particular NPC to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
 If the characters draw near Rigus in their walking castle, the gate-townâs
                                                
                                            
                                                
                                                    .â
 âCaptain Timoroth Brezd, Rigus soldier
  The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
                                                
                                            
                                                
                                                     or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     block) and a walking, undead tree (use the treant stat block, except the tree is undead and has resistance to necrotic damage). If the characters defeat the undead, Red Ruth fulfills her end of the
                                                
                                            
                                                
                                                    Hold the Fort Red Ruth says she knows how to free Ralzala the dao from her pact, but she wonât tell the characters until theyâve performed a favor for her first. The hag explains that sheâs long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
                                                
                                            
                                                
                                                    , red, and white dragons gleam in those dragonbornâs scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    21. Animated Ballistae Light. The arched, 30-foot-high ceiling of this long hall is studded with glowing red crystals that cast dim light throughout the hall. (Crystals pried out of their fixtures go
                                                
                                            
                                                
                                                     dark.)
 Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
 Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     characters are in the walking castle. Thereâs a boom and the castle sags, as if something heavy just landed on it. When a character investigates, read or paraphrase the following: Coiled atop the walking
                                                
                                            
                                                
                                                     occurs after the characters have the previous experience with Renesnuprah and visit another gate-town or two. The encounter begins while the characters are in their walking castle, and they hear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     could see of the manâs face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully
                                                
                                            
                                                
                                                     a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
 â Margaret Weis and Tracy Hickman,
Dragons of Autumn Twilight
 Walking in two worlds but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     could see of the manâs face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully
                                                
                                            
                                                
                                                     a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
 â Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight
 Walking in two worlds but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Easthaven  Walking into Easthaven is like stepping into Icewind Daleâs pastâthe place is a living example of the boomtown way of life that gripped all of Ten-Towns centuries ago. In the generations
                                                
                                            
                                                
                                                    , the duergar betray their presence only by the footprints they leave in the snow. Another occurrence of note is the recent capture of a Red Wizard of Thay who has been found guilty of killing a handful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Toil and Trouble The quest in Easthaven begins at the same time as the burning of the Red Wizard, Dzaan, who is described in the âArcane Brotherhoodâ section of appendix C. Whether the characters are
                                                
                                            
                                                
                                                     Imdraâs advice, they find the fishersâ boats pulled up on the ice within short walking distance from a frozen cave previously hidden under snow and ice. This cave, the characters soon discover, is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     coated with demon ichor. Flesh Warping    d100 Effect 
     01â05  The color of the targetâs hair, eyes, and skin becomes blue, red, yellow, or patterned. 
   06â10  The targetâs eyes push out of its
                                                
                                            
                                                
                                                     head on the end of stalks. 
   11â15  The targetâs hands grow claws, which can be used as daggers. 
   16â20  One of the targetâs legs grows longer than the other, reducing its walking speed by 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     around 80. Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Draconic
                                                
                                            
                                                
                                                    ) 
   Bronze  Lightning  5 by 30 ft. line (Dex. save) 
   Copper  Acid  5 by 30 ft. line (Dex. save) 
   Gold  Fire  15 ft. cone (Dex. save) 
   Green  Poison  15 ft. cone (Con. save) 
   Red  Fire  15 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     duty, each guard wears a tunic that bears the Lordsâ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revelâs End are identified by a number. This simple protocol keeps
                                                
                                            
                                                
                                                     hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, prisoners wear manacles on their wrists and ankles. While manacled, a prisonerâs walking speed canât exceed 10 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     duty, each guard wears a tunic that bears the Lordsâ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revelâs End are identified by a number. This simple protocol keeps
                                                
                                            
                                                
                                                     hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, prisoners wear manacles on their wrists and ankles. While manacled, a prisonerâs walking speed canât exceed 10 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Timed Events The following events occur at specific times throughout the evening. Hour 1: Welcome Gifts Shortly after the carnival opens for business, read: A twelve-foot-tall walking tree garlanded
                                                
                                            
                                                
                                                    ), and the squirrel is its trusty companion, Red (see âDragonfly Ridesâ earlier in the chapter). As Northwind encourages onlookers to catch the falling seeds before they touch the ground, Red hands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and arenât wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift. Tiger. While raging, you can add 10 feet to your long jump distance and 3
                                                
                                            
                                                
                                                     
   Great Worm  Wolf 
   Griffon  Eagle 
   Red Tiger  Tiger 
   Sky Pony  Eagle, with the Elk Aspect of the Beast 
   Thunderbeast  Bear, with the Tiger Totemic Attunement 
   Tree Ghost  Bear, with speak with plants in place of the normal rituals for the Spirit Seeker feature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
                                                
                                            
                                                
                                                     gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. A staff weighs between 2 and 7 pounds and serves well as a walking stick or cane. Unless its description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that donât have a number and a description are houses, sheds, or outbuildings. They
                                                
                                            
                                                
                                                     about the âTrouble in Red Larchâ storyline (for 1st-level characters) or the âRumors of Evilâ storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
                                                
                                            
                                        






