Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'container weakened requires'.
Other Suggestions:
contains wakened requires
contained wakened requires
contain wakened requires
container weakens required
contains weaken requires
Monsters
Mordenkainen Presents: Monsters of the Multiverse
achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training.
Confronting this
the same name.
Collaborative Undeath
To become alhoons, mind flayer arcanists must cooperate in the creation of a periapt of mind trapping, a fist-sized container made of silver, emerald, and
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
Beholder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1
after next. Each creature of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall
turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.
A spectral eye
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
fact that the weapon has the ammunition property. The latter property requires you to have a bolt to fire from the hand crossbow, and the hand crossbow isn’t going to load itself (unless it’s magical
or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand. To dig deeper into this point, take a look at the following sentence in the definition of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
fact that the weapon has the ammunition property. The latter property requires you to have a bolt to fire from the hand crossbow, and the hand crossbow isn’t going to load itself (unless it’s magical
or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand. To dig deeper into this point, take a look at the following sentence in the definition of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful of them. They war ceaselessly upon each other in the Abyss, and have already begun to do so here. We can play them against each other, and then deal with the weakened victors.
“I believe I
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful of them. They war ceaselessly upon each other in the Abyss, and have already begun to do so here. We can play them against each other, and then deal with the weakened victors.
“I believe I
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Artisan’s Tools Artisan’s Tools are each focused on crafting items and pursuing a trade. Each of these tools requires a separate proficiency. Alchemist’s Supplies (50 GP) Ability: Intelligence Weight
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Artisan’s Tools Artisan’s Tools are each focused on crafting items and pursuing a trade. Each of these tools requires a separate proficiency. Alchemist’s Supplies (50 GP) Ability: Intelligence Weight
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions together, roll on the Potion Miscibility table. If more than two are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions together, roll on the Potion Miscibility table. If more than two are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Decrease the DC by 5 if the door is made of glass or amber, or if the door is weakened in some manner (such as by rot or corrosion).
Secret Doors. If there are obvious clues to a secret door’s presence
requires a search of the area and a successful DC 15 Wisdom (Perception) check.
Locks. A creature proficient with thieves’ tools can use them to pick a typical lock with a successful DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K75. South Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
isn’t moving. Strahd had this human bard suspended from the ceiling as a test to see how long he could keep his head above water. The man weakened and drowned. On the floor of the cell, below the hanging corpse, is a smashed lyre. K75h. Empty Cell This cell contains nothing of interest.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
committed to primal justice. The excessive pride of gods and mortals threatens a world already weakened by Xenagos’s gambit, and Klothys chooses champions who can restore and restabilize Theros—even if doing
so requires extreme measures. Klothys rarely reveals her plans. The characters might begin the campaign by following a prophecy to a far-off land or interpreting infrequent omens to learn of nearby
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
committed to primal justice. The excessive pride of gods and mortals threatens a world already weakened by Xenagos’s gambit, and Klothys chooses champions who can restore and restabilize Theros—even if doing
so requires extreme measures. Klothys rarely reveals her plans. The characters might begin the campaign by following a prophecy to a far-off land or interpreting infrequent omens to learn of nearby
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way down. Reaching the lift requires getting past the drow clustered on the platform and then attempting to operate it during the attack, which might prove difficult. If you want to provide an
weakened state. If Jorlan is alive when the demons attack, he might use the distraction to free the prisoners (as described in “Jorlan’s Gambit”). Any character who asks Jorlan about the demons gets a stern reply: “The demons are not my doing. Fight them at your own risk.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Decrease the DC by 5 if the door is made of glass or amber, or if the door is weakened in some manner (such as by rot or corrosion).
Secret Doors. If there are obvious clues to a secret door’s presence
requires a search of the area and a successful DC 15 Wisdom (Perception) check.
Locks. A creature proficient with thieves’ tools can use them to pick a typical lock with a successful DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K75. South Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
isn’t moving. Strahd had this human bard suspended from the ceiling as a test to see how long he could keep his head above water. The man weakened and drowned. On the floor of the cell, below the hanging corpse, is a smashed lyre. K75h. Empty Cell This cell contains nothing of interest.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way down. Reaching the lift requires getting past the drow clustered on the platform and then attempting to operate it during the attack, which might prove difficult. If you want to provide an
weakened state. If Jorlan is alive when the demons attack, he might use the distraction to free the prisoners (as described in “Jorlan’s Gambit”). Any character who asks Jorlan about the demons gets a stern reply: “The demons are not my doing. Fight them at your own risk.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
use either your Strength or your Dexterity, since the dagger has the finesse property. Two-Handed. This weapon requires two hands when you attack with it. Versatile. This weapon can be used with one or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
use either your Strength or your Dexterity, since the dagger has the finesse property. Two-Handed. This weapon requires two hands when you attack with it. Versatile. This weapon can be used with one or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
object. A typical potion consists of 1 ounce of liquid in a vial. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action
effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Vessel Wondrous Item, Rarity Varies (Requires Attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. Slumbering (Uncommon). As a bonus action, if
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Vessel Wondrous Item, Rarity Varies (Requires Attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. Slumbering (Uncommon). As a bonus action, if
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
object. A typical potion consists of 1 ounce of liquid in a vial. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action
effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Two-Handed. This weapon requires two hands
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Two-Handed. This weapon requires two hands
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are preparing to take out the weakened duergar and svirfneblin forces. Meanwhile, Druu’giir has infiltrated a drow delegation sent to meet with representatives of the Zhentarim enclave to discuss how
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons. It is also immune to any spell effect that requires a saving throw. While inside the gem, the demon lord can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
oils that are applied to a creature or object. Most potions consist of one ounce of liquid. Potions are consumable magic items. Drinking a potion or administering a potion to another character requires
potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
When a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these locations on the map. Iymrith has weakened the ceilings in these places so that she can collapse them, either to cut off escape routes or to trap intruders. A creature can trigger a collapse by
dealing 10 damage or more to the ceiling with a single attack or spell effect. The collapse renders the passage impassable until the sand and stone are cleared away, which requires 250 hours of work
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these locations on the map. Iymrith has weakened the ceilings in these places so that she can collapse them, either to cut off escape routes or to trap intruders. A creature can trigger a collapse by
dealing 10 damage or more to the ceiling with a single attack or spell effect. The collapse renders the passage impassable until the sand and stone are cleared away, which requires 250 hours of work
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are preparing to take out the weakened duergar and svirfneblin forces. Meanwhile, Druu’giir has infiltrated a drow delegation sent to meet with representatives of the Zhentarim enclave to discuss how
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons. It is also immune to any spell effect that requires a saving throw. While inside the gem, the demon lord can’t be