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                        Returning 35 results for 'containers wall receive'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
                                                
                                            
                                                
                                                    ;sacred flame
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guiding bolt, heroism
2nd
aid, scorching ray
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beacon of hope, blinding smite
4th
death ward, wall of fire
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flame strike
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     erect a railing or a wall that prevents them from falling off the edge â high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
                                                
                                            
                                                
                                                     him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a humanâs weapon can kill one of them, so a tribe has little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The roomâs features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
                                                
                                            
                                                
                                                     form neat stacks with narrow aisles winding between them.
 Arch. Embedded in the north wall, hidden behind the chests and trunks, is a stone arch. Inscribed on the wall inside the arch is a riddle in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     hangs from a cord around the figureâs neck.
 Two nine-foot-tall stone statues stand atop plinths on either side of the pit. A third plinth against the south wall stands empty. One of the statues
                                                
                                            
                                                
                                                     toward the knight.
 An invisible wall of force (as created by the wall of force spell) covers the top of the pit, shielding the clay golem and the chest below. By manipulating the statues, characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Arcana) DC 10. The character sees one instance of a school of magic on the floor. Intelligence
                                                
                                            
                                                
                                                     (Investigation) DC 10. The character interprets the clue in the wall verse: there are eight schools of magic. Wisdom (Perception) DC 10. Each character who succeeds on this check sees an instance of the word âmagicâ in the floor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K55. Element Room Heavy beams support the ceiling of this large room, the outer wall of which curves to follow the shape of the tower. Dim light filters into the room through the steel lattice
                                                
                                            
                                                
                                                     squares of two leaded glass windows. Several tables stand throughout the room, weighed down by stacks of glass jars and bottles, all of them bearing labels. The labeled glass containers hold various
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    5: Stasis Pods The doors to this chamber are red. Nine massive metal containers fill this sterile chamber. Each contains ten coffin-like, crystalline stasis pods, which slide in or out of their
                                                
                                            
                                                
                                                     an umber hulk burst from its malfunctioning stasis pod. It smashed the pods around it in a rage, then burrowed through the wall, creating area 10.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    , crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
 The remains on the floor belong to a pair of long-dead
                                                
                                            
                                                
                                                    , whereupon the trap resets. Sculpted Visage. A wide alcove in the east wall is not visible from the northern entrance. When characters see the alcove for the first time, read: At the back of a recess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     blends horridly with a stench that burns your nostrils. The awful odor comes out of an open, upright barrel in the center of the room.
 Warmth issues from a brick oven against one wall, and a crumbling
                                                
                                            
                                                
                                                     staircase ascends the wall across from it. Shrieks and cackles from somewhere higher up cause the old mill to shudder.
 The ceiling here is 8 feet high. If the characters explore the room, read: Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the kitchen. They attack in response to any threat or suspicious activity. If two githyanki fall, the survivors retreat to area 21.
 Containers. Stacked about the room are forty crates filled with
                                                
                                            
                                                
                                                     nonperishable food and forty barrels of fresh water.
 Beams. Two thick wooden beams lean against the wall between sets of double doors.
 The food crates are each 2 feet on a side and weigh 50 pounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     staircase in the center of the room climbs to a ten-foot-high wooden balcony that clings to the south wall, which has four windows set into it at balcony level. Stacked against the wall underneath the
                                                
                                            
                                                
                                                     made of twigs. It moves from its hiding place under the stairs and disappears behind the easternmost cask. The four containers are fermentation vats, where grape juice is mixed with other ingredients and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     naturally formed culvert in the northeast wall, beneath the ledge. The stream is only 3 feet deep. The crystal formations growing throughout the cave are large enough for characters to hide behind
                                                
                                            
                                                
                                                    , but they are neither magical more valuable. Treasure Among the remains of the earth elemental, the characters can find an earth elemental gem. Before they can use it, however, it must receive a remove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     receive a patronâs favor â are always dictated by the patron. On occasion, those terms include a special proviso that might seem odd or whimsical, but warlocks take these dictates as seriously as they do
                                                
                                            
                                                
                                                     willpower; you are required to abstain from alcohol and other intoxicants. 3 At least once a day, you must inscribe or carve your patronâs name or symbol on the wall of a building. 4 You must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Gnoll Lair Locations The following locations are keyed to map J. Marc Moureau  Map J: Gnoll Lair (DMâs Version) View Without Tokens View Player Version  J1: Entrance Set into the west wall of this
                                                
                                            
                                                
                                                     chapel is unfurnished, though a slightly depressed section of floor near the southeast wall suggests an altar or some other heavy object once rested there.
 Two tall warriors with mangy hides and hocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     wall sconce at the far end of the hall. Mounted below it is a bronze plaque that bears a warning in Common: âBehold the fate of those who defy me!â
 The torch remains lit and doesnât burn down as long
                                                
                                            
                                                
                                                     as it remains in this corridor. If taken from the hall, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Iâjin or Shagambi receive advice when entering this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuthâs lair, the dragonâs many animal spies alert him to the partyâs approach. He waits at the mouth of
                                                
                                            
                                                
                                                     the cave, clinging to the wall near the entrance. A character who succeeds on a DC 20 Wisdom (Perception) check notices movement inside the cave but canât tell what it is (or how large a creature it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hewn walls, looking like gleaming cracks in the stone.
 Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
                                                
                                            
                                                
                                                     that it begins to crumble if any attempt is made to handle or move it.
 Mirror. A tall oval mirror is mounted on the east wall. Carved into its stone frame are dozens of lidless eyes and the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    1. Cave Entrance Whether the characters follow Gundrenâs map or receive directions to Wave Echo Cave from another source, their initial approach leads them to a narrow tunnel whose entrance is hidden
                                                
                                            
                                                
                                                     potentially useful, but not particularly valuable. Open Pit. Climbing up or down the wall of the pit without a rope requires a successful DC 15 Strength (Athletics) check. A character who fails the check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuthâs lair, the dragonâs many animal spies alert him to the partyâs approach. He waits at the mouth of
                                                
                                            
                                                
                                                     the cave, clinging to the wall near the entrance. A character who succeeds on a DC 20 Wisdom (Perception) check notices movement inside the cave but canât tell what it is (or how large a creature it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Spirits Any characters inhabited by the spirits of Nangnang, Oboâlaka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
                                                
                                            
                                                
                                                    42. Kubazanâs Tomb A four-columned portico juts out from the far wall, beneath which a stone sarcophagus rests in a wall recess. Four ceramic frog masks hang in niches around the sarcophagus. Beneath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     leaning against the east wall. The oak hull is soft and waterlogged, as though the vessel has been underwater for years, and both halves are encrusted with barnacles.
 Mast and Anchor. The mast and anchor
                                                
                                            
                                                
                                                    -high, arched ceiling and contains three 1-foot-thick, magic curtains of translucent, shimmering green seawater. Each watery curtain stretches from floor to ceiling and wall to wall. Sound passing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a Medium creature to squeeze through. At the foot of the stairs is a steel hatch bolted shut from the outside, with two horizontal-sliding iron levers in the adjacent wall. One lever is labeled Thrust
                                                
                                            
                                                
                                                     of dwarven ale and fine elven wine â enough food to feed ten people for 100 days. Nets secured to iron rings bolted into the walls prevent the containers from moving around. Klauth plundered these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
                                                
                                            
                                                
                                                     each one. The crystal under the configuration labeled â3â glows bright green. Three six-inch-diameter rusty iron pipes jut from the wall above the engravings.
 When the characters reach this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     been pushed toward the wall and its chairs haphazardly tossed out of the way. In the middle of the room hop four unusual frogs. Each is glowing in vibrant colorsâred, blue, violet, and orangeâand has
                                                
                                            
                                                
                                                     been able to source. The costumesâand the frog race that is afoot!âwere the studentsâ ideas. For the race, a single student will âcoachâ each frog toward the finish. The winning coach will receive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wall of rubble.
 Many amber doors lead from this hall. Standing in front of the south door are three ugly women in tattered black gowns with brooms and black, pointed hats.
 An earth tremor collapsed
                                                
                                            
                                                
                                                     functions like a charm (see âSupernatural Giftsâ in chapter 7, âTreasure,â of the Dungeon Masterâs Guide). A creature doesnât receive a dark gift if it is being manipulated or coerced, or if it declines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
                                                
                                            
                                                
                                                     trouble, direct taxes can also be imposed: A fire tax (usually 1 dragon per household), levied whenever a fire destroys a large portion of the city A wall tax or harbor tax (usually 1 dragon per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Ferrymanâs Rest This 20-foot-high cave abuts the River Sargauth and has the following features: Door. An ornate stone door embedded in the northwest wall is flanked by bas-reliefs of helmed dwarves
                                                
                                            
                                                
                                                     payment of one coin per passenger. If it doesnât receive the proper payment, both it and the boat fade away. Characters who destroy the skeleton or use an effect that turns undead against it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
                                                
                                            
                                                
                                                     Phandalin, and delivers on a promise to Hamun Kost at Old Owl Well. The characters can report to Harbin Wester to receive their 100 gp reward.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     floor of the corridor. Water of Athis. The water in this room is the water of Athis (see the âPyramid Featuresâ section). P66: Treasury of the Pharaohs A reed boat spans the length of the western wall
                                                
                                            
                                                
                                                     of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
 A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     and walking sticks hang from hooks on the wall of this entry room. A pair of muddy boots lie on the floor, and a dusty broom stands in the far corner.
 The items here all belong to Derwyth. There are
                                                
                                            
                                                
                                                     long chest. An alcove in the far wall displays a small statue of a leaping stag.
 This is Derwythâs private resting chamber. Treasure. The stag statue in the alcove is made of fine wood and worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     atop it. Paintings on the chariotâs body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
                                                
                                            
                                                
                                                     Nangnang or Oboâlaka receive advice when entering this area: Greedy Nangnang encourages her host to grab some of the treasure from the chariot. Nervous Oboâlaka warns its host that the cauldrons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     help to free me?â
 The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesnât respond to any queries. As they follow the voice, a narrow side
                                                
                                            
                                                
                                                     passage takes them to a dirty marble wall with a deep-set door made of bronze-encased stone, green with age (see the âLost Tomb of Khaem: General Featuresâ sidebar). LOST TOMB OF KHAEM: GENERAL
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     tossed over the back wall of the keep, or using the old tunnel that exits into the stream bed. This mission can be combined with another mission, such as saving the mill or rescuing villagers from the
                                                
                                            
                                                
                                                     bringing the information to the governor doesnât count. The characters also receive standard XP for any monsters they defeat along the way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     tossed over the back wall of the keep, or using the old tunnel that exits into the stream bed. This mission can be combined with another mission, such as saving the mill or rescuing villagers from the
                                                
                                            
                                                
                                                     the information to the governor doesnât count. The characters also receive standard XP for any monsters they defeat along the way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     that facility, provided the facility has space to house it. Bakersâ Guild Pastry You assign bakers to create baked goods for a prestigious event that occurs within the next 7 days. You can receive
                                                
                                            
                                                
                                                    -gallon barrels of ale (worth 10 GP each) to your Bastion in 7 days. Masonsâ Guild Stone mask You assign masons to add a defensive wall to your Bastion at no cost. Alternatively, you can have the masons
                                                
                                            
                                        






