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Returning 35 results for 'containing reflection game to have rural'.
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containing reflections gain to have royal
Monsters
The Book of Many Things
poison;{"diceNotation":"6d6","rollType":"damage","rollAction":"Traps (Poison)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing
":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
Yeenoghu
Legacy
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Monsters
Out of the Abyss
, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Regional Effects
The region containing Yeenoghu’s lair is warped by his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Regional Effects
The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the
Backgrounds
Baldur’s Gate: Descent into Avernus
’s clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldur’s
Monsters
Storm King's Thunder
charmed by the dragon until initiative count 20 on the next round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Backgrounds
Sword Coast Adventurer's Guide
choiceEquipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
FEATURE: WATCHER'S EYE
Your
than watch or patrol members are a community’s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of
Monsters
Divine Contention
.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets form labyrinthine
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Monsters
Quests from the Infinite Staircase
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Backgrounds
Baldur’s Gate: Descent into Avernus
containing 10 gp
Faceless Persona
A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
Backgrounds
Sword Coast Adventurer's Guide
inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Outlander
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets form
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the next round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets
game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
where food, water, farmland, and building materials are abundant. A civilized province roughly 50 miles across might have one city, a few rural towns, and a scattering of villages and trading posts. An
Handbook whenever a spell is cast within the zone) 4 Boulder carved with talking faces 5 Crystal cave that mystically answers questions 6 Ancient tree containing a trapped spirit 7–8 Battlefield where
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Using Your Journal Use your journal to plan out your next game session (see “Preparing a Session” in chapter 1). Then, when the game session is over, use the journal to capture anything else of
importance that might have bearing on future sessions, such as the name of an NPC you created on the fly or a critical piece of information the characters learned. During a game session, you can use your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
—the game uses to determine whether creatures succeed or fail at the things they attempt during the game (see “D20 Tests” later in this chapter). You roll a d20 whenever your character tries to do
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
—the game uses to determine whether creatures succeed or fail at the things they attempt during the game (see “D20 Tests” later in this chapter). You roll a d20 whenever your character tries to do
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
who search the halflings’ cramped hut find a small purse containing 20 gp. The halflings have yet to decide what to buy with their ill-gotten gold. They reckon they might get a nice dragonchess set
, although neither of them knows how to play the game. The halflings have no idea their foray into grave robbing has awakened an undead creature; the thought of Froderic Dartwild exacting revenge from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
Xibrindas is a drow mage. He prepares and casts the sending spell whenever he needs to communicate with his brother. In addition to his other gear, Nar’l carries a vial containing three doses of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Game Statistics. Krebbyg Masq’il’yr is a chaotic neutral drow gunslinger. In addition to his weapons, he carries four packets of smokepowder (see appendix A) and a pouch containing twenty pistol
kill an adversary unless he is left with no other choice. Game Statistics. Fel’rekt Lafeen is a neutral good drow gunslinger. In addition to his weapons, he carries four packets of smokepowder (see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
primordial dominion. These fiends bide their time in an inconceivably long game, sparring with the dragons of Argonnessen as they manipulate events in order to fulfill the words of the Draconic
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sight. If one is killed, the other flees. Treasure. Pojo has a pouch containing a gold ring (worth 25 gp), which he pulled from Semile Southwell’s dead hand. Tot carries a pouch that holds 5 cp and a
sack containing a live chicken. 4d. Hulvaarn Farm The Hulvaarns are human farmers, and their cottage backs onto a fenced-in potato and turnip garden. The cottage wasn’t damaged during the cloud giants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether in modest rural temples or urban cathedrals. When many common folk give voice to their hopes or seek to ward off evil, it’s to Ezra they pray. The Circle The heroic knights of this order quest from
calamities by containing them within hidden, heavily warded, vault-like monasteries. Over generations, these sites have become repositories of incredible secrets and great evil that members of the order
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
deserted rural crossroads, when the characters believe themselves to be free of Hulgaz. Hulgaz offers them one last deal. She produces a handful of baubles that represent her infernal blessings, one for each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from the fountain
6 A statue of the red dragon with gemstones for eyes
7 A detailed, life-sized elf skull cast in precious metal
8 A game board and a complete set of pieces, all carved
and inlaid with precious and semiprecious stones (the dragon is fond of playing the game but has few worthy opponents)
9 A fist-sized gemstone carved into a likeness of the dragon’s head
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them. Regional Effects The region containing Yeenoghu’s lair is warped by his magic, creating one or more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them. Regional Effects The region containing Yeenoghu’s lair is warped by his magic, creating one or more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, unsuitable for building, teeming with marsh flora and fauna
4 A large copse containing the habitats of tree-dwelling animals
5 A community garden whose bounty is shared by local residents
6
animals for creating magical and mundane products
Steward of Nature Though you might split your franchise life between the rural and the urban worlds, you never forget the wilderness where you came
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
gold piece to stake her for gambling, promising to pay it back. If the character agrees, the tabaxi makes good on her promise the next day, returning a pouch containing 10 gp. 9 A thief (spy) tries to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Welcome Gifts. When the characters first visit one of the casino cages, a teller gives them each a black satin bag containing 10 razorleaves. If the characters aren’t already aware of the casino beyond
the casino. As she pockets the worms for use in dark rituals, Putrice is happy to explain how the luck-based machines work. A game of slots costs 1 razorleaf to play. When a participant inserts a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden