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Returning 35 results for 'containing respecting gnomes to have related'.
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continuing respecting gnomes to have related
containing reflecting gnomes to have related
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
Sage
d8
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you’ll find that clam.
6
It Swallowed the Sun. You once saw a fish leap from the water and
Backgrounds
Baldur’s Gate: Descent into Avernus
answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
d8
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
Backgrounds
Sword Coast Adventurer's Guide
to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
FEATURE
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Backgrounds
Sword Coast Adventurer's Guide
inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Backgrounds
Baldur’s Gate: Descent into Avernus
clothes, and a pouch containing 10 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or
work to preserve a library, university, scriptorium, or monastery.
4
My life’s work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rock Gnome As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rock Gnome As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
afflicted by demonic corruption. The myconids also declare their intention to cleanse their home of Zuggtmoy’s lingering influence. The removal of Juiblex from the Underdark causes most oozes and related
creatures to revert to their normal state. If the Pudding King survived this long, he retreats to Blingdenstone, but it’s a far easier matter for the deep gnomes to deal with him and his oozing minions without Juiblex around.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or high
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or a high
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat (see below) grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Names in the Five Nations Naming conventions vary by nation. The Zil gnomes always use three names—a given name, a family name, and a clan name. Warforged often use a single name. Within the Five
Nations, most citizens have a given name followed by a surname. This surname is either a family name or related to an occupation or region of origin. So Sorn Fellhorn, Kara of Windshire, and Tellan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
being distantly related to dragons. A female can lay up to six eggs per year, and an egg matures for two to three months before it hatches. Kobolds don’t engage in funeral ceremonies; a dead kobold’s
, kobolds are bitterly hateful toward gnomes. Although they usually don’t seek out gnomes to do them violence, if hostile kobolds encounter a mixed group of gnomes and other humanoids, the kobolds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interested in everything the characters have to say about their adventures, especially if they’ve witnessed any events related to demonic influence in their visits to other parts of the Underdark. The
severe pressure and he can’t spare anyone to guide them. Moreover, the gnomes don’t allow strangers to buy or borrow their maps. Both Dorbo and Senni become evasive and angry if the characters press the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Speaking Stones A circle of stone menhirs predating Blingdenstone stands at the center of this small cavern. The gnomes believe this henge is a cluster of truly ancient galeb duhr, venerated as
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
. 4 Ghost Fish. You are haunted by a ghostly fish that only you can see. 5 Nemesis Clam. A large clam containing a pearl the size of your head claimed one of your fingers before jetting away; one day
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
containing 2d10 extraordinarily detailed statues of various creatures 41–42 1d8 + 1 kuo-toa monitors 43–44 2d4 water weirds 45–46 2d10 gricks 47–48 3d6 nothics 49–50 2d8 + 1 ogres 51–52 1d6 + 2 chuuls 53–54
grick alphas 75 1d6 + 2 xorn 76–80 A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering 1d3 potions of healing and a 25% chance of finding a random common magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two rock gnomes (commoners) clean the hut during the day and are confined in an iron cage outside at night. Treasure. Characters who search the hut find, amid the clutter, a basket containing ten
action to open a stall containing two boars. On their next turn, the boars rush out of the stall and attack intruders while the yakfolk kills the humans and then flees to the chief’s hut (area 8) to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
not fall into the wrong hands.
3 I work to preserve a library, university, scriptorium, or monastery.
4 My life’s work is a series of tomes related to a specific field of lore.
5
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their stat block later in the adventure). Their wheelbarrow contains four bodies—the remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
grateful to the characters for ridding their forest of the black puddings. Each dryad presents the party with a reward: a wooden vial containing a single dose of sweet sap that functions like a potion of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Qaz’arrt. The drow guard the control room and keep the gnomes on task. Lorella sits in the pilot’s swivel chair, which is bolted to the floor and can be lowered or raised to accommodate a Small or
enables them to communicate with Breena Bafflestone in the engine room (area U2). The gnomes can pilot the Scarlet Marpenoth without needing to make a check. Any other creature must succeed on a DC 20
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
not fall into the wrong hands. 3 I work to preserve a library, university, scriptorium, or monastery. 4 My life’s work is a series of tomes related to a specific field of lore. 5 I’ve been searching my
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of the D&D game.
Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
barely managed to escape, accompanied only by his personal bodyguard company of fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
not. The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelver’s Pact used the magical forge to fashion powerful magic items. No other members of the
At the foot of Iarno’s bed is a sturdy, unlocked wooden chest holding the best pickings of the Redbrands’ loot over the last two months. It contains 180 sp, 130 gp, and a silk pouch containing five
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chain belt worth 60 gp, and a bag containing 180 gp (the collective wealth the gnomes have earned for their service). T8: Storeroom Dozens of boxes, casks, and sacks are neatly stacked on shelves and
leading up from the jetty. Three gnomes wearing heavy armor peek out from one of the building’s tall, narrow windows. They wave as you approach.
Three members of the Griswill Garrison (lawful neutral
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
iron needle, two pounds of barrelstalk flesh, and a copper canteen containing a half gallon of water. Pool. The large pool east of the market is fed by small waterfalls pouring through cracks in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
important treasures, accessible only by locked or secret door (75 percent chance of being trapped) 12–14 Room containing a puzzle that must be solved to bypass a trap or monster 15–19 Trap designed to
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar aren’t
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Inside each shop’s back room is a till containing 1d6 gp, 2d6 sp, and 3d6 cp. Additionally, one set of thieves’ tools can be cobbled together from the supplies in the back rooms. V3: Ancient Plants
alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Orrery Vault At some point during the wedding itinerary, the characters attempt to breach the vault containing the wheel of stars. See the “11 AM” section for information on the wedding vault, the
characters the following questions: “Who are you, and what are your ideals?” (Ideals related to running a business or earning a fortune appear to please the clockwork creatures.) “Who do you serve?” (The