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Returning 35 results for 'containing respectively grasping to have respected'.
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containing respectively granting to have reflected
continuing respectively grabbing to have respect
containing respectively grasping to have reflected
containing respectively grasping to have respect
containing respectively granting to have respected
Monsters
Out of the Abyss
initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder's choice that
disappears.
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
Regional Effects
A region containing a beholder's lair is warped by
Monsters
Tales from the Yawning Portal
choose to be affected.
Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving
different one.
Regional Effects
The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects:
Underground surfaces within
Monsters
Princes of the Apocalypse
following effects; the dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground
The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
The land within 6 miles of the lair takes
Monsters
Divine Contention
(losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines erupt in a 20
.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets form labyrinthine
Monsters
Storm King's Thunder
effect two rounds in a row:
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and
charmed by the dragon until initiative count 20 on the next round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one
Backgrounds
Ghosts of Saltmarsh
belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Backgrounds
Guildmasters’ Guide to Ravnica
a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
Backgrounds
Sword Coast Adventurer's Guide
to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
FEATURE
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
Backgrounds
Baldur’s Gate: Descent into Avernus
traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked
","rollAction":"Conduit of Rage","rollDamageType":"psychic"} psychic damage. The aboleth can’t use this lair action again until it has used a different one.
Regional Effects
The region containing an
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
; the dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20
Effects
The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
The land within 6 miles of the lair
Ancient Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet
Effects
The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
The land within 6 miles of the lair
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round
rounds in a row.
Regional Effects
A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
Creatures
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and
the next round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines
round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets form
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
containing crystal pebbles (see “Runestone Fragments”). Cabinet. A narrow cabinet with glass doors stands in the northwest corner.
Stairs. A stone staircase with no railing hugs the outer wall and
spell components, including two forked mithral rods (250 gp each). These are material components for the plane shift spell, attuned to the Astral Plane and the Shadowfell, respectively. They serve little use in Undermountain, given the dungeon’s restrictions on such magic.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
billows out of skull-shaped nozzles set into the walls of this cramped room. A rotting corpse clad in studded leather armor lies on the floor, mouth open and hands grasping its throat. Wrapped around one
Draconic language. Next to Lord Brixton’s body is a dungeoneer’s pack, tucked inside which is a pouch containing six carnelian gemstones (50 gp each).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
: Glory of the Giants. Regional Effects The region containing Glorium’s planar gate is influenced by the magic of Ysgard, creating one or more of the following effects in and around the gate-town: Destined
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wardrobe is a rug of smothering that attacks anyone other than Alan who steps on it or opens the chest. Treasure. The chest’s interior is divided into three equal-sized compartments containing 91 gp, 176 sp, and 288 cp, respectively. Alan uses this money to pay his staff and maintain the tavern.
pouch containing 66 gp and 49 sp, which Oshalla uses to pay for food and shelter. Resting against the south wall is a small wooden chest that contains a shrine to Sekolah, the shark god worshiped by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
THE FAR REALM: REAL YET UNREAL
Regional Effects The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: Underground surfaces
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
Lion’s Gate, the portal looks like an enormous feline eye within an arch of bones, a gaseous curtain bisected by a roaring black stripe. Regional Effects The region containing Rigus’s planar gate is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organizations, a documancer makes sure that the language benefits both the franchise and Acquisitions Incorporated. As a documancer, you are respected for having the commitment and mental fortitude required to
used again until the next dawn. Document Flexibility Also at rank 3, you gain proficiency with a forgery kit. One such kit (containing several different types of ink, a variety of parchments and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rotting wooden coffin containing the moldy bones of its occupant, or something more terrifying. The baron’s two daughters, Sylphene and Heluthe, perished at the ages of six and nine, respectively, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Steady You can move twice the normal amount of
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bargra Yefkos (human) Land of the Wolf Nomads—horse riders engaged in war against Iuz Baklunish Nomads The Chakyik and Wegwiur—called Tiger Nomads and Wolf Nomads, respectively, by their neighbors—are
respected, not controlled, and their myths and legends teach the value of accepting nature’s bounty as a gift that evokes gratitude. They wear clothes made entirely of animal skins, including belts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have been added in Goblin: Smelly Bottom, Stupid Skull, and Born Toothless, respectively. A detect magic spell reveals the faintest, lingering trace of magic within both fragments of the staff. The
containing tiny sculpted figures of dwarves. Behind the mountain, carved rays of brilliant sunlight fan out to the edges of the wall.
Tub. Beneath the mountain fresco, carved into the floor, is a large
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the attack. Grasping Plants. The faerie dragon causes roots and vines to temporarily grow around it; until initiative count 20 on the next round, the ground within 20 feet of the dragon is difficult
terrain. Regional Effects The region containing a faerie dragon’s lair can be transformed by its presence, creating one or more of the following effects:
Compulsory Offering. The first time a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
Wrath was once a mortal being of cloud and mist who wished to live among the Beasts below. Regional Effects The region containing Faunel’s planar gate is influenced by the magic of the Beastlands
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
his ire. Regional Effects The region containing Torch’s planar gate is influenced by the magic of Gehenna, creating one or more of the following effects in and around the gate-town: Bottomless Greed
the respected financial institution in the Outlands, just spireward of the bridge in Upper Dohin, but they might not like what they see. The Bank of Abbathor in Torch is a cesspool of white-collar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. Feature: Guild Membership As an established and respected member of a guild, you can rely on