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                        Returning 35 results for 'contains fear'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     fuel: powdered gemstones placed in the lanternâs base. The lantern can hold a maximum of 10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to
                                                
                                            
                                                
                                                    
2,000 gp
Emerald
Haste
500 gp
Jacinth
Flame Strike
1,000 gp
Ruby
Hold Monster
1,000 gp
Sapphire
Fear
500 gp
Topaz
Slow
500 gp
Any four colors
Prismatic Wall
                                                
                                            
                                        
                                                    Death Tyrant
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     on itself on a success.
Fear Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of
                                                
                                            
                                                
                                                     it contains more trappings of death and decay. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP).
Lair Actions
When fighting inside its lair, a death tyrant can invoke
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     Common.
Personality. The crown contains the essence of Myrkul and exists to spread that godâs will, which is to slay the living, raise the dead, and sow fear across the Material Plane. The crown
                                                
                                            
                                                
                                                    The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     its skull remains. This âdemilichâ contains only a fragment of the lichâs malevolent life force â just enough so that if it is disturbed, these remains rise into the air and
                                                
                                            
                                                
                                                     assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     dotingly follow friendly characters while trying to stay out of harmâs way.
 Quote:â HsssssshhhâŠ.pop..whirrr.. shsssâŠpop!â [shudders in fear]â
 Treasure Lying next to Wizpop is a small iron coffer
                                                
                                            
                                                
                                                    , latched but not locked, that contains five pearls (100 gp each) and a case that contains a spell scroll of rope trick.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gallery of Angels This cavern lies deep inside the Labyrinth and contains another ritual component that Vizeran needs. The passage you follow climbs upward as it corkscrews through stone, finally
                                                
                                            
                                                
                                                     stone in some position of fear, suffering, hatred, or longing. Each statue is spotted with lichen and marred by mineral deposits, which have crystallized out of the water dripping from the ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     feet to the arena floor (area 15a). Two flat stones command a view of the arena and are used as thrones by the nagas. 15c. Steamy Den This cramped, steam-filled cave contains the following: Duergar
                                                
                                            
                                                
                                                    â).
 Chest. A wooden chest stands against the east wall.
 The nagas donât fear death, but they do fear the loss or theft of their rod of rulership and will do everything they can to safeguard it. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and
                                                
                                            
                                                
                                                     fear of losing her mind and soul to the Far Realm. She seems desperate to use her writings in the journal as a touchstone to her own mind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gp and contains a wand of fear and two diamonds (500 gp each). The hollow dinosaur bone contains five +1 sling bullets.
                                                
                                            
                                                
                                                     velociraptor skulls cleverly fitted together, and a hollow dinosaur bone with a wax plug at one end. The purse contains 55 gp, 800 sp, and three blue quartz rings (10 gp each). The skull box is worth 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) lives here. Her ramshackle home contains an unmade bed, an alchemistâs laboratory, a small stove, a coat rack, a table, a stool, a stuffed chair in poor condition, a wash basin, and a locked wooden
                                                
                                            
                                                
                                                     Grinda lifts the lid of the chest. Chest. Grindaâs chest contains a heavy iron key that locks and unlocks the Garloth family mausoleum in the City of the Dead (see âMistshore: Springâ below). D3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     grasp
 1st level (4 slots): magic missile, shield, thunderwave
 2nd level (3 slots): mirror image, web
 3rd level (3 slots): dispel magic, fear, haste, stinking cloud
 If Burket is killed or if
                                                
                                            
                                                
                                                     (worth 10 gp) and Snarlaâs spellbook. The book contains the spells that she has prepared and no others. It is protected by an explosive runes glyph of warding that deals 5d6 fire damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     âLick the floor!â and âRoll like a dog!â The bugbears here are bullying their goblin slave. This barracks contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered
                                                
                                            
                                                
                                                     information, since they fear the Black Spider more than they fear the characters. The bugbears also know the location of Cragmaw Castle, but again, they donât share this information readily. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    20. Childrenâs Room The door to this room is locked from the outside (see area 16 for details). This room contains a bricked-up window flanked by two dusty, wood-framed beds sized for children
                                                
                                            
                                                
                                                     recognize as belonging to the children. Thornâs skeleton cradles the boyâs stuffed doll. The toy chest contains an assortment of stuffed animals and toys. Characters who search the dollhouse and succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     loneliness. 8 I sometimes fear that I am a flawed abomination.  Beholder Ideals  d6 Ideal   1 Greed. My trophies are proof of my success. (Evil) 2 Community. My hierarchy of minions keeps me safe
                                                
                                            
                                                
                                                     to recover an ancient tome that contains the secret of creating perfect, obedient clones of myself.  Beholder Flaws  d6 Flaw   1 I usually ignore advice from my minions. 2 I enjoy taunting rivals with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     script, so the tablet contains the same message written both in Common and Old Omuan. It reads, âQueen Napaka proclaims that the free people of Omu fear nothing. Brave new gods protect us, as Ubtao
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     available to your playersâ characters. Waterdavian Noble Families Waterdeep contains well over a hundred noble families. The following noble houses are fine choices for any character with the noble
                                                
                                            
                                                
                                                     sponsor adventuring parties and monster-hunting expeditions, and their motto is âWhat you fear, we master.â House Phylund has an estate on Copper Street, west of the High Road between Julthoon Street
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     have a combined Strength of 34 or higher can push the plug out of the hole, provided they have something firm to stand on. Treasure. Ezzatâs spellbook weighs 13 pounds and contains all the spells the
                                                
                                            
                                                
                                                     lich has prepared, plus the following: alarm, arcane lock, burning hands, charm person, clairvoyance, comprehend languages, cone of cold, delayed blast fireball, Evardâs black tentacles, fear, feeblemind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     typical svirfneblin enclave contains several hundred deep gnomes and is strongly fortified. Secret tunnels lead to and from the settlement, and the deep gnomes use these as evacuation routes when the
                                                
                                            
                                                
                                                     brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon-worshiping drow the most. Earth Friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     death knight can see and speak through the skeletal figurehead (see âDeath Knightâs Soulâ). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
                                                
                                            
                                                
                                                     search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    18. Corridor Protected by Fear Gas If the characters travel south from the secret door, they reach a landing at the top of a stairway. Stairs descend to the west. The corridor that extends past the
                                                
                                            
                                                
                                                     bottom of the steps is slightly cloudy.
 The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghuâs blessing: a magical flail that saps the body and the
                                                
                                            
                                                
                                                     second gift is death. 
 Death proves our strength. 
 Death purges our fear. 
 The third gift is fear. 
 We fear that we will fail him. 
 We fear the onset of hunger.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     bones himself for fear of being killed by the vampires.  Map 5.5: Coffin Makerâs Shop (Area N6)View Player Version  N6a. Coffin Storage Arranged haphazardly about the floor of this musty, L-shaped
                                                
                                            
                                                
                                                     workshop contains everything a carpenter needs to make coffins and furniture. Three sturdy worktables stretch the length of the west wall. Henrik builds coffins and keeps his carpenterâs tools in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    15. Valtagarâs Quarters The walls and floor of this 15-foot-high chamber are covered with interlocking stone tiles. The room contains the following: Valtagar. When the characters first arrive
                                                
                                            
                                                
                                                     joins his wife in area 18d. Valtagar has faced adventurers before and has a healthy fear of them. If the characters are willing to engage in civil discourse, he tries to hire them to slay Fazrian. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bulette A bulette is a massive predator that terrorizes any lands it inhabits. Also called a âland shark,â it lives only to feed. Irascible and rapacious, bulettes fear no other creature, and they
                                                
                                            
                                                
                                                    ) piercing damage.
 Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel
                                                
                                            
                                                
                                                     Haste 500 gp Jacinth Flame Strike 1,000 gp Ruby Hold Monster 1,000 gp Sapphire Fear 500 gp Topaz Slow 500 gp Any four colors Prismatic Wall 5,000 gp  Destroying the Lantern. To destroy the lantern, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
                                                
                                            
                                                
                                                     reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     feet of stone. Carved stone bridges also span the canyon. Deadstone Cleft is sacred to the stone giants of the Graypeak Mountains, for it contains an ancient temple dedicated to their god, Skoraeus
                                                
                                            
                                                
                                                     have long avoided the canyon for fear of antagonizing the stone giants known to dwell at Deadstone Cleft. The stone giants donât tolerate uninvited guests in their hallowed halls, attacking them on sight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 3A. Froghemoth Pool This pool is 6 feet deep and clouded with mud and algae. A character who succeeds on a DC 14 Wisdom
                                                
                                            
                                                
                                                    . This key opens the locked gate at area 3B. 3B. Locked Gate Carved into the lintel above this locked gate is an inscription written in Old Omuan: âKubazan urges us to tread without fear and to give back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     their stat block later in the adventure). Their wheelbarrow contains four bodiesâthe remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
                                                
                                            
                                                
                                                     dryads to accompany them, because the dryads fear the temple and avoid it.  Map 14.1: Temple of the Immortal Lotus View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
                                                
                                            
                                                
                                                     flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Zuggtmoyâs depredations and the fetid wedding, and many fear their beloved caverns are corrupted. They are willing to seek a new home (perhaps in the caverns of Araumycos) and grateful enough to the
                                                
                                            
                                                
                                                     number of bystanders, contains the demons and their battle, and ensures Vizeranâs enmity. BROKEN HEART
 If the characters lose or destroy the dark heart, they either have to go through the process of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Eldritch Mist While natural fog on the ocean can be a nuisance to ship crews, eldritch mist strikes fear into sailors everywhere. These rare, mysterious mists are almost indistinguishable from the
                                                
                                            
                                                
                                                     contains the souls of murder victims whose bodies were thrown into the sea. A DC 15 Intelligence (Arcana) check reveals that this mist is ghost fog. The souls of the dead want the living to join them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     affected by an animal messenger spell. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters. Writing Desk. The writing desk contains three letters, two from
                                                
                                            
                                                
                                                     toys.
 Your darling sister, 
 End
 Dear Sister,
 Thereâs no use asking Endelyn if she has the horn. She doesnât tell us anything! But if we donât find it soon, I fear what the jabberwock will do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    , magically looking inside a sphere, such as with a clairvoyance spell or a ring of x-ray vision, will show that it contains some apparent treasure and a key. (Each sphere holds a key, but only one of the
                                                
                                            
                                                
                                                     inspection.) Sphere 2. A spell scroll of fear and a false key. Sphere 3. Jewelry worth 12,000 gp, a false key, and an angry air elemental. Sphere 4. A potion of flying and a false key. Sphere 5. Eleven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     here, sampling the haremâs delights. Since the death curse took hold of him, he has cloistered himself elsewhere. The purebloods neither help nor hinder the characters, and they fear Ras Nsi enough not
                                                
                                            
                                                
                                                     contains an alcove, set into the floor of which is a faintly glowing stone disk engraved with a serpentine symbol. This is one of Ras Nsiâs magic teleporters (see âTeleporters"). Treasure Characters who
                                                
                                            
                                        






