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Returning 35 results for 'contains of disease'.
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Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
.
4
The laboratory where I did my research contains everything that is precious to me.
5
I will get revenge on the shortsighted fool who killed my precious krasis creation.
6
Restorative Ointment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Keoghtom's Ointment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Keoghtom’s Ointment
Lantern of Revealing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Keoghtom’s Ointment
Lantern of Revealing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
room. The yuan-ti come here to shed their skins and polish their scales. Thirty jars line the shelves underneath the oval stone, and each one contains a scented ointment that yuan-ti use to keep their
disease for which there is no known cure. Ras Nsi has made a pact with a powerful lich named Acererak, who conquered Omu long ago and built a tomb beneath the city. The tomb’s entrance is marked with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
room. The yuan-ti come here to shed their skins and polish their scales. Thirty jars line the shelves underneath the oval stone, and each one contains a scented ointment that yuan-ti use to keep their
disease for which there is no known cure. Ras Nsi has made a pact with a powerful lich named Acererak, who conquered Omu long ago and built a tomb beneath the city. The tomb’s entrance is marked with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recovers from the disease. Treasure. Submerged in the corner of the eastern vault is the skeleton of an orc killed a century ago. The skeleton rests atop a rotted leather pouch that contains a potion of
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recovers from the disease. Treasure. Submerged in the corner of the eastern vault is the skeleton of an orc killed a century ago. The skeleton rests atop a rotted leather pouch that contains a potion of
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Temple of Dumathoin This ancient temple of Dumathoin has been converted into a vile hatchery for giant spiders by T’rissa Auvryndar and her followers. It contains the following: Dais. T’rissa
way out. This infestation functions like a disease. A lesser restoration spell or similar magic cast upon the host kills the spider eggs, ending the threat.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapons and arrows, then burned. 12b. Central Forest This area contains the same features as area 12a. 12c. Northern Forest In addition to features similar to those in area 12a, the body of an 8-foot-tall
sticky tendrils, which it uses to lower the potions within easy reach. Sunlight, any effect that cures disease, or any effect that deals radiant or necrotic damage destroys the mold. If the mold is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapons and arrows, then burned. 12b. Central Forest This area contains the same features as area 12a. 12c. Northern Forest In addition to features similar to those in area 12a, the body of an 8-foot-tall
sticky tendrils, which it uses to lower the potions within easy reach. Sunlight, any effect that cures disease, or any effect that deals radiant or necrotic damage destroys the mold. If the mold is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Temple of Dumathoin This ancient temple of Dumathoin has been converted into a vile hatchery for giant spiders by T’rissa Auvryndar and her followers. It contains the following: Dais. T’rissa
way out. This infestation functions like a disease. A lesser restoration spell or similar magic cast upon the host kills the spider eggs, ending the threat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
thieves’ tools. Treasure. The chest contains 800 gp, six zircons (50 gp each), four garnets (100 gp each), a topaz (500 gp), and two potions of healing. The cabinet contains twenty flasks, each one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
thieves’ tools. Treasure. The chest contains 800 gp, six zircons (50 gp each), four garnets (100 gp each), a topaz (500 gp), and two potions of healing. The cabinet contains twenty flasks, each one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the compartment. Treasure. One of Archais’s hobbies was the underwater exploration of sunken ships. This compartment contains some of the items he used in that pursuit: a ring of free action, three
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the compartment. Treasure. One of Archais’s hobbies was the underwater exploration of sunken ships. This compartment contains some of the items he used in that pursuit: a ring of free action, three
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
catoblepas feasts on the fresh remains. Blighted Territory. A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland
link the catoblepas to misfortune, and many of these yarns have elements of truth. Some such tales claim that hags tend catoblepases like cattle, and that a swamp that contains a catoblepas might also
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
catoblepas feasts on the fresh remains. Blighted Territory. A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland
link the catoblepas to misfortune, and many of these yarns have elements of truth. Some such tales claim that hags tend catoblepases like cattle, and that a swamp that contains a catoblepas might also
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Alien Island Story Hooks d4 Story Hook 1 The leader has a spell scroll of true resurrection among its belongings. 2 The island contains a piece of a tablet with instructions on how to open a portal
to the Far Realm. 3 The island’s leader knows how to end a planar disease infecting a humanoid settlement. 4 A mage with information the characters need hides among the ranks of the inhabitants
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Alien Island Story Hooks d4 Story Hook 1 The leader has a spell scroll of true resurrection among its belongings. 2 The island contains a piece of a tablet with instructions on how to open a portal
to the Far Realm. 3 The island’s leader knows how to end a planar disease infecting a humanoid settlement. 4 A mage with information the characters need hides among the ranks of the inhabitants
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clear water bubbles lazily. A door on the cellar’s west wall is ajar.
Cistern. Operatives of the Six tainted the cistern here. The water might appear pure, but it’s teeming with a magical disease
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clear water bubbles lazily. A door on the cellar’s west wall is ajar.
Cistern. Operatives of the Six tainted the cistern here. The water might appear pure, but it’s teeming with a magical disease
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
larger creatures from following them out. Kiln and Crafting Areas A chamber that contains a kiln is usually one of the uppermost areas of the warren, because the fire needs to be vented to the surface
cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
larger creatures from following them out. Kiln and Crafting Areas A chamber that contains a kiln is usually one of the uppermost areas of the warren, because the fire needs to be vented to the surface
cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Garden of Welcome. Basidia asks the characters to investigate the garden, fearing to do so itself in case it also falls victim to Phylo’s disease. As a sign of friendship, Basidia gives the characters a
two days. Treasure If the characters complete Basidia’s quest, the myconid sovereign digs up a small box buried in the earth and gives it to them. The box contains curiosities Basidia has collected
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Garden of Welcome. Basidia asks the characters to investigate the garden, fearing to do so itself in case it also falls victim to Phylo’s disease. As a sign of friendship, Basidia gives the characters a
two days. Treasure If the characters complete Basidia’s quest, the myconid sovereign digs up a small box buried in the earth and gives it to them. The box contains curiosities Basidia has collected
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room