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                        Returning 16 results for 'content command'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
                                                
                                            
                                                
                                                     count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
                                                
                                            
                                                
                                                     the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
                                                
                                            
                                                
                                                    , digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
                                                
                                            
                                                
                                                     guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
                                                
                                            
                                                
                                                     aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Khargra The bizarre khargra is a flying creature from the Elemental Plane of Earth that devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers
                                                
                                            
                                                
                                                     plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command. khargra
 Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     obedience of another devil only if both are in the hierarchy of the same archdevil. For example, a devil in service to Dispater can’t command a lower-ranked devil among the forces of Levistus. Lowest of
                                                
                                            
                                                
                                                     capabilities. Imps are used as spies and messengers rather than combatants, and they are the infernal agents most often encountered on the Material Plane. Lesser devils rarely command other devils, aside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , represented him. Her power to harness the Weave clings to the fabric of her works, giving her the ability to bring these monsters to life on command. Ultimately, Neverember used his influence to ruin Kalain
                                                
                                            
                                                
                                                     onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
                                                
                                            
                                                
                                                    , their magical compulsion might force them to worship that creature, obeying their every command. crab folk
 Large giant, neutral
 Armor Class 16 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
                                                
                                            
                                                
                                                     loyalties are first and foremost to his purse, and the troops under his command serve whoever’s paying the most. Commander Silaena Cazal is a female elf who runs the Warden Towers garrison in Middle Menthis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
                                                
                                            
                                                
                                                     Procession (detailed below), the generals of Acheron are entombed in the mausoleums of the Crown, Rigus’s dignified topmost ring. While some Crown Generals are content to enjoy the early retirement that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
                                                
                                            
                                                
                                                     are carried out. Since Lolth is prone to manifesting on the Material Plane and directly punishing those that disobey her, the drow have learned to heed what she says and do as her priestesses command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     addition to its usual properties, the boat has an extra command word that functions only while the boat is within the Lost Caverns. A character who knows this extra command word (“Shrimpkin”)—discovered by
                                                
                                            
                                                
                                                     casting the Identify spell on the boat or by examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     command word that functions only while the boat is within the Lost Caverns. A character who knows this additional command word (“Shrimpkin”)—discovered by casting the Identify spell on the boat or by
                                                
                                            
                                                
                                                     examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular direction at a speed of 30 feet or to hold its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
                                                
                                            
                                                
                                                     thirty-year-old man with bloodshot eyes. He has the statistics of an assassin but doesn’t speak, and he disappears into the ether if reduced to 0 hit points. The assassin’s summoner can command him to kill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     scrolls: command, cure wounds (2nd level), inflict wounds (2nd level), and guiding bolt (2nd level). RANDOM ENCOUNTERS
 In areas 13 and beyond, monsters move through the halls of the Sunless Citadel. For
                                                
                                            
                                                
                                                     Road together, preying on travelers. Now, the bandits content themselves with an occasional hunt in the wilds of the Underdark (see area 43), as well as preying on the kobolds. Development. The goblins
                                                
                                            
                                        





