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Returning 35 results for 'content respectively giving to have resolve'.
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Monsters
Out of the Abyss
of gauntlets of ogre power, giving him a Strength score of 19.Multiattack. Horgar makes two melee attacks.
+2 Warhammer. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
, respectively.
Heavy Crossbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 5 (1d10);{"diceNotation":"1d10
Monsters
The Wild Beyond the Witchlight
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ hit points, you can sort them by letter, then
beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. These exchanges satisfy the agreement of reciprocity, and a Fey who makes them sleeps soundly at night, content that the exchanges were fair. Hospitality Hospitality is a pillar of Fey society
situations. A satyr hopes to find the perfect gift at a faerie bazaar Gifts Connected to both hospitality and reciprocity is the giving of gifts. Fey are avid gift-givers (partially because they like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
foreshadowing easier because you can reread your notes from earlier game sessions and identify things that could resurface in upcoming sessions, giving past events greater weight or a bigger payoff
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
, and the lairs of crystal and topaz dragons are suffused with positive and negative energy, respectively. Other planar connections that might appear around a dragon’s lair include the following
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
in turn arose from Vaprak’s blood shed in a similar manner. The fensirs introduced in chapter 6 of this book are descended from trolls. Ogres are sometimes described as descendants of Vaprak, giving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
to impose that responsibility on others.
9 Dragon Conclave. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
the pumpkin patch, three fat pumpkins burst open, and a giant poisonous snake slithers out of each of them. Granny Nightshade has cast an awaken spell on each of these snakes, giving it an Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, represented him. Her power to harness the Weave clings to the fabric of her works, giving her the ability to bring these monsters to life on command. Ultimately, Neverember used his influence to ruin Kalain
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, content to allow the lesser folk to compete for territory. The nominal emperor of the marids dwells in the Citadel of Ten Thousand Pearls, an opulent palace made of coral and studded with pearls. The
Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll
resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them all. Inside the Whorlstone Tunnels, however, the derro is distracted by ever-present threats, giving the party the best chance to catch him. The characters can fight Droki by the tunnels’ entrance
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
to chafe under the Keepers’ control. He now wonders why he is content with a mere trickle of gold and a paltry handful of slaves, when he could simply force the entire city to bend knee to him and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
actively roleplaying it—giving it a voice like an actor in a role.
Ask the Players, “What Do You Do?” If the players aren’t sure what to do, suggest ways they could respond to the kobold, like trying
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
K’rshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below the ziggurat, content to feed on a steady supply of Cynidicean sacrifices brought by its worshipers. Zargon dwells there still, rising from its slimy pool to answer the growl of its stomach. An
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
appreciation in return. Sometimes the deity reveals itself before giving the gift, and sometimes the item simply appears on the recipient’s pillow or in a loot sack. Typical gifts include a golden
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(5 CP) A Pole is 10 feet long. You can use it to touch something up to 10 feet away. If you must make a Strength (Athletics) check as part of a High or Long Jump, you can use the Pole to vault, giving
, Portable (4 GP) You can use a Portable Ram to break down doors. When doing so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet away. If you must make a Strength (Athletics) check as part of a High or Long Jump, you can use the Pole to vault, giving yourself Advantage on the check. Pot, Iron (2 GP) An Iron Pot holds up to
so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check. Rations (5 SP) Rations consist of travel-ready food, including jerky
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
. Level 18: Survivor You attain the pinnacle of resilience in battle, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
also has learned about facets of the trade or profession that are not necessarily associated with the use of the tool. In addition, you can consider giving a character extra information or an added
when you can use alcohol to dull pain. Persuasion. A stiff drink can help soften the hardest heart. Your proficiency with brewer’s supplies can help you ply someone with drink, giving them just
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, respectively.
Four invisible imps lurk among the vases on the high shelf, one in each corner. The imps swoop down to attack anyone they perceive as intruders, including characters who have
say an unkind word about the Vanthampurs for the rest of her life. The prisoner in the southern cage is Kaejil Orûnmar (neutral evil male human commoner), a tax collector who has been giving the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
taking place or Nana Rosse is giving the Cassalanter children a piano lesson. Founders’ Day. Wealthy guests are chatting here and using the powder rooms (area C16b). C16a. Storage Closet This closet
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, giving off violet light. On the east side, these crystals form a distinct doorway or gate, beyond which the floor slopes downward. Two huge bedrolls and barrels full of provisions are in the southern
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like