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Returning 35 results for 'content west race'.
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Backgrounds
Sword Coast Adventurer's Guide
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Underground Stream An ankle-deep stream of water pours through a narrow tunnel in the west wall and forms a small pool in this otherwise empty cave. The water doesn’t taste good because of its
high mineral content, but the goblins have been forced to drink it because their supply of fresh water has been cut off (see area 3). If the characters enter the caves undetected and take refuge here
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Underground Stream An ankle-deep stream of water pours through a narrow tunnel in the west wall and forms a small pool in this otherwise empty cave. The water doesn’t taste good because of its
high mineral content, but the goblins have been forced to drink it because their supply of fresh water has been cut off (see area 3). If the characters enter the caves undetected and take refuge here
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to the west of the Bridge is still under Boromar dominion. Fences, dreamlily dens, gambling holes—if it’s Westbridge, the Boromars take a cut and will act to protect it. The halfling Ilsa Boromar is
goblins, kobolds, and gnolls have taken up residence in a block of condemned tenements known as the Kennels. Aside from this, Callestan is incredibly diverse, and members of any race can be found
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to the west of the Bridge is still under Boromar dominion. Fences, dreamlily dens, gambling holes—if it’s Westbridge, the Boromars take a cut and will act to protect it. The halfling Ilsa Boromar is
goblins, kobolds, and gnolls have taken up residence in a block of condemned tenements known as the Kennels. Aside from this, Callestan is incredibly diverse, and members of any race can be found
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
West Wall West Wall (also called “the Old Quarter”) is a primarily residential neighborhood. Largely untouched by Demogorgon’s assault on the city, West Wall is a quiet district, as its residents
like to keep their dark schemes and vile indulgences behind closed doors. Amid the twisted streets and quiet mansions of West Wall stand scores of stone monuments dedicated to important figures and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
West Wall West Wall (also called “the Old Quarter”) is a primarily residential neighborhood. Largely untouched by Demogorgon’s assault on the city, West Wall is a quiet district, as its residents
like to keep their dark schemes and vile indulgences behind closed doors. Amid the twisted streets and quiet mansions of West Wall stand scores of stone monuments dedicated to important figures and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Operations Engineer: Basil Hale, Scott West
Imaging Technicians: Daniel Corona, Meagan Kenreck, Kevin Yee
Prepress Specialist: Jefferson Dunlap
Includes revised content from Xanathar’s Guide to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Operations Engineer: Basil Hale, Scott West
Imaging Technicians: Daniel Corona, Meagan Kenreck, Kevin Yee
Prepress Specialist: Jefferson Dunlap
Includes revised content from Xanathar’s Guide to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Greed is at the heart of change. Greedy individuals aren’t content with their own accomplishments and seek to undermine the works that others have made, sometimes going so far as to take credit for
experience — for all their long-winded rambling about lineage and tradition — dwarves are greedy and devious folk. I write this not to insult them in any way. I have found greed to be a useful motivator both for myself and my underlings, and I prize the trickery that some members of that race demonstrate.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
years ago, the Kinslayer War divided the high elves of Ansalon into two groups, Silvanesti in the east and Qualinesti in the west. Through the intervening millennia, neither group has sought
a more egalitarian society. They traveled far to the west and founded a new forested homeland called Qualinesti. Less hierarchical than their progenitors and more willing to deal with outsiders
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Greed is at the heart of change. Greedy individuals aren’t content with their own accomplishments and seek to undermine the works that others have made, sometimes going so far as to take credit for
experience — for all their long-winded rambling about lineage and tradition — dwarves are greedy and devious folk. I write this not to insult them in any way. I have found greed to be a useful motivator both for myself and my underlings, and I prize the trickery that some members of that race demonstrate.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shed there, the river’s waters run black and foul for miles west of the bridge. Adding to the location’s sacred nature, Cyric, the man who killed Bhaal, was himself elevated to godhood. Although he
by a curious mix of Companions of Elturgard. The Companions — all paladins of gods such as Tyr, Torm, Helm, and Amaunator — tend to be either young firebrands or grizzled veterans content to sit by a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
years ago, the Kinslayer War divided the high elves of Ansalon into two groups, Silvanesti in the east and Qualinesti in the west. Through the intervening millennia, neither group has sought
a more egalitarian society. They traveled far to the west and founded a new forested homeland called Qualinesti. Less hierarchical than their progenitors and more willing to deal with outsiders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shed there, the river’s waters run black and foul for miles west of the bridge. Adding to the location’s sacred nature, Cyric, the man who killed Bhaal, was himself elevated to godhood. Although he
by a curious mix of Companions of Elturgard. The Companions — all paladins of gods such as Tyr, Torm, Helm, and Amaunator — tend to be either young firebrands or grizzled veterans content to sit by a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
world. But the Golgari have also learned patience from nature; they are content to work from the shadows, harnessing the energy that comes from decay while the civilization of Ravnica slowly erodes and
beauty. DARK ELVES OF THE GOLGARI
Also called the elves of shadow, the Devkarin are one of the three branches of Ravnica’s elf race. Like other elves, the Devkarin are adept spellcasters, counting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
world. But the Golgari have also learned patience from nature; they are content to work from the shadows, harnessing the energy that comes from decay while the civilization of Ravnica slowly erodes and
beauty. DARK ELVES OF THE GOLGARI
Also called the elves of shadow, the Devkarin are one of the three branches of Ravnica’s elf race. Like other elves, the Devkarin are adept spellcasters, counting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Vhaspar Holmdreg (LG male Illuskan human priest), who rents a room in the west wing of the residence and works in the North Ward at the Hospice of St. Laupsenn, a temple of Ilmater, god of suffering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Vhaspar Holmdreg (LG male Illuskan human priest), who rents a room in the west wing of the residence and works in the North Ward at the Hospice of St. Laupsenn, a temple of Ilmater, god of suffering
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
. Westbridge A village strung out along the Long Road between Red Larch and Triboar, Westbridge (so named because it lies to the west of the Stone Bridge) is home to the Harvest Inn, on the west side
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
. Westbridge A village strung out along the Long Road between Red Larch and Triboar, Westbridge (so named because it lies to the west of the Stone Bridge) is home to the Harvest Inn, on the west side
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected
great subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected
great subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the west, but it fell long ago and only a few broken arches of masonry remain. The eastern side of the tower is undergoing repair; from here, characters can climb a ladder to ascend to the scaffolds
entries and the newest ones, which resumed just a few days previously. The journal is written in purple ink. Give the players the “Thalivar’s Journal” as a handout, the content of which is reproduced
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the west, but it fell long ago and only a few broken arches of masonry remain. The eastern side of the tower is undergoing repair; from here, characters can climb a ladder to ascend to the scaffolds
entries and the newest ones, which resumed just a few days previously. The journal is written in purple ink. Give the players the “Thalivar’s Journal” as a handout, the content of which is reproduced
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
, if not entirely by population, much in the way my own Silverymoon speaks to elven ideals of natural beauty. Long ago, the great dwarven kingdom of Gharraghaur stood to the west of Delzoun, delving
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
, if not entirely by population, much in the way my own Silverymoon speaks to elven ideals of natural beauty. Long ago, the great dwarven kingdom of Gharraghaur stood to the west of Delzoun, delving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Temple Layers of silt cover the stone floor of the main section of the temple. Tangled mounds of collapsed scaffolding lie toward the east end of this area. The west side is dominated by a circular
, unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
Forums
- Re: Looks as though content is cut off at the bottom of race descriptions
This has been fixed, thanks