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Returning 35 results for 'content worlds relies'.
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Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Monsters
Fizban's Treasury of Dragons
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
Monsters
Fizban's Treasury of Dragons
amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Fizban's Treasury of Dragons
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos
, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos
, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped
Compendium
- Sources->Dungeons & Dragons->Monster Manual
typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe. Make use of the techniques detailed in the “Horror Monsters” section of chapter 5. SUBVERT CLICHÉS
When characters and worlds feature clichés, they become dull and predictable. If your
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe. Make use of the techniques detailed in the “Horror Monsters” section of chapter 5. SUBVERT CLICHÉS
When characters and worlds feature clichés, they become dull and predictable. If your
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
. Such individuals find themselves gripped by legends of giants, spurred to embark on dangerous quests in search of truth or vindication. Myths about giants vary across the worlds. The Tall Tales table
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
. Such individuals find themselves gripped by legends of giants, spurred to embark on dangerous quests in search of truth or vindication. Myths about giants vary across the worlds. The Tall Tales table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Blood War Throughout history, the teeming demon hordes of the Abyss and the regimented legions of devils from the Nine Hells have battled for supremacy in the cosmos. On worlds of the Material
becomes much less simple when the treasure is located in the midst of a raging battle! Natives of the Upper Planes also have roles to play in the Blood War. While most of them are content to watch evil feed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Blood War Throughout history, the teeming demon hordes of the Abyss and the regimented legions of devils from the Nine Hells have battled for supremacy in the cosmos. On worlds of the Material
becomes much less simple when the treasure is located in the midst of a raging battle! Natives of the Upper Planes also have roles to play in the Blood War. While most of them are content to watch evil feed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightmare Logic By the standards of what other worlds’ inhabitants consider true and sane, the Domains of Dread don’t make sense. The setting’s domains don’t neatly flow into one another, histories
and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightmare Logic By the standards of what other worlds’ inhabitants consider true and sane, the Domains of Dread don’t make sense. The setting’s domains don’t neatly flow into one another, histories
and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
same crafting skill. These efforts rarely have any lasting impact, but some have managed to upset the ordning at a local level for a few centuries. Because their sense of the ordning relies on physical
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
same crafting skill. These efforts rarely have any lasting impact, but some have managed to upset the ordning at a local level for a few centuries. Because their sense of the ordning relies on physical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
Realms, Sharn in Eberron, and the Free City of Greyhawk stand as vital beacons of civilization in the D&D worlds.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
Realms, Sharn in Eberron, and the Free City of Greyhawk stand as vital beacons of civilization in the D&D worlds.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
darkest of which can end entire worlds. Braahg’s disdain for the conflict he oversees is counter to the gate-town’s warlike nature and tempers Rigus just enough to keep it in the Outlands. Luca Bancone
Procession (detailed below), the generals of Acheron are entombed in the mausoleums of the Crown, Rigus’s dignified topmost ring. While some Crown Generals are content to enjoy the early retirement that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
darkest of which can end entire worlds. Braahg’s disdain for the conflict he oversees is counter to the gate-town’s warlike nature and tempers Rigus just enough to keep it in the Outlands. Luca Bancone
Procession (detailed below), the generals of Acheron are entombed in the mausoleums of the Crown, Rigus’s dignified topmost ring. While some Crown Generals are content to enjoy the early retirement that