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Returning 23 results for 'contents cases'.
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Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for the outpost. Characters who gain entrance to the armory can easily loot it (see “Treasure”). Treasure The contents of the armory include the following: 6 chain shirts 6 suits of studded leather
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying
strapped to the side of it. Diplomat's Pack (39 gp) Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
original contents. 23a. Defaced Dwarves Light. The walls climb 15 feet, then angle inward to create a peaked, 30-foot-high ceiling. The sloped upper walls have red glowing crystals set into them. These
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Book of Vile Darkness Wondrous item, artifact (requires attunement) The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and the players. A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success. For
, you need to know them. You don’t have to memorize these rules or the Player’s Handbook, but you should have a clear idea of their contents so that, when a situation requires a ruling, you know where
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secret door in the west wall opens to reveal a wide tunnel beyond (area 1e). The secret door makes a lot of noise when opened, alerting the warehouse’s occupants. Storage Sheds. The contents of the
empty glass bottles, 2d6 scroll cases, 2d10 copper tankards, 2d10 iron pots, 2d10 empty sacks, and 2d10 empty waterskins.
Shed 6 holds 2d10 empty wooden chests with iron fittings and 2d10 locks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leave at once or be destroyed. Arsenal. Stacked on a metal workbench are three cases of grenades. Their contents are as follows: 1d6 + 2 concussion grenades 1d6 + 2 sleep grenades 1d6 + 2 smoke grenades
strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the room’s contents. Unnumbered Rooms d12 Description 1–2
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
. V9: Underground Wonders Exhibit Glittering ore and gemstones are arranged in velvet-backed display cases. Informational placards explain local geologic history.
Two guards patrol this exhibit and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a
. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
access the library’s interior. Stale air heavy with the smell of old parchment floods your nostrils. The walls are lined with shelves stuffed full of old tomes and yellowing scrolls. Glass cases, toppled
over and shattered, have strewn their contents across the stone floor. The sound of splintering wood echoes through the space, and a moment later you see an agitated bronze dragon the size of a bear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their cases decided by a single one of these judges, but a dispute involving a Ship member is heard by all five. Trade and Commerce Luskan doesn’t officially tax its citizens; the city makes its money
cable-guided ferries at the crossing, and demand tolls based on the size and contents of the goods being ferried across. The Blackford Road still bears the ancient marks of the dwarven realm of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Glass (2 GP) A Glass Bottle holds up to 1½ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglar’s Pack (16 GP) A Burglar’s Pack contains the following items: Backpack, Ball
) check as an action. Bursting the Chain requires a successful DC 20 Strength (Athletics) check as an action. Chest (5 GP) A Chest holds up to 12 cubic feet of contents. Climber’s Kit (25 GP) A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Nature, or Religion) checks you make about that topic. Bottle, Glass (2 GP) A Glass Bottle holds up to 1½ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglar’s Pack (16 GP
up to 12 cubic feet of contents. Climber’s Kit (25 GP) A Climber’s Kit includes boot tips, gloves, pitons, and a harness. As a Utilize action, you can use the Climber’s Kit to anchor yourself; when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
detect magic is used on the black box, the contents give off an aura of evocation magic. The box contains several pieces of parchment. A portion of the top page stored in the box has runes on it that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
alongside the wights. L20: War Room This thirty-foot-tall chamber centers on a massive, stone table. Dozens of large maps and scroll cases lie scattered across the table.
The table is a magically animated
servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the table’s contents, the table reveals its true nature and attacks
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
bottle has been changed by its contents to help determine a potion’s effects. (A potion might leave behind a residue, deform the glass, or stain it.) Investigation. When you study an area, your knowledge
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, braziers, bundled tapestries, candlesticks, chairs, chests, cooking utensils, cressets, curtain rods, decanters, dishes, jugs, lamps, scroll cases, tankards, and tinderboxes. None of the junk looks valuable
and must watch over them for several more centuries before its contract are fulfilled. It isn’t obligated to protect the contents of the crypt (so it will not attack), and it delights in telling lies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
. None of these areas have windows. The contents of the seven turrets are as follows: P48a. An enameled blue coffer rests on an alabaster pedestal in the middle of this room, which is connected by an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
tunnels might be surprised to find that some of them descend for miles, in some cases all the way to the Underdark.) Hundelstone’s few score human residents are mostly sellswords or would-be adventurers






