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Returning 17 results for 'contents circles'.
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contents circlet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
leave and return to the Doomvault, Syranna can use the circles in the gatehouse to send the party just about anywhere (except the Temples of Extraction or the Phylactery Vault). She can also allow
the characters to return by giving them spell scrolls of teleportation circle keyed to the circles in the gatehouse. If you allow the characters to leave the Doomvault through the gatehouse, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the opportunity to explore the site and potentially discover some of the structure’s secrets. Animate Statues. The symbols that look like circles inscribed with stars represent statues of knights
minutes searching either room and succeeds on a DC 12 Wisdom (Perception) check discovers two potions of healing and a packet containing dust of sneezing and choking (the contents of both rooms are the same).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In addition to its treasure, the sarcophagus holds a glyph key attuned to this zone. Temple of Chaos Tarul Var reconfigured this zone for his use. 4. Mystic Circles The wood-paneled walls of this long
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-deep pool takes up nearly half of this air-filled chamber. An enormous killer whale (144 hit points) swims circles in the pool, attacking any creature other than Nym that enters it. The whale is
pound. The garden holds 50,000 gp worth of coral. 8. Mirran’s Whale An enormous killer whale (156 hit points) swims circles in a 50-foot-deep pool here. The whale attacks any creature other than Mirran
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
silver, and the last is plated with lead.
The chests are unlocked, and their contents are as follows: Gold Chest. This chest is worth 100 gp on its own and contains 100 gp. Silver Chest. This chest is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
planetarium puzzle in area M12. Most of the stars are represented by mere dots or small circles, but the five most prominent stars are rendered as blazing silver suns. Those are the five bright stars to
chained library. The reading desk is used to support the chained books while they are being read. This chained library has been enchanted to be jealously possessive of its contents. It attacks any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact
do so and succeeding on a DC 15 Strength check. A creature that dies while trapped in the clay is transformed into a rough clay statue. Teleportation Circles. Set into the floor, these magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can assemble two sets of alchemist’s supplies (50 gp each) from the contents of this lab. Among the various concoctions found throughout the room are four potions of healing, a potion of gaseous form
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
staircase circles the interior, rising to the now-opened rooftop that allows the dragon easy access to its new home. Heavy wooden beams and stair supports crisscross the tower interior. Venomfang does
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
. Spilled amid the poles are five jacinth gems worth 300 gp each. P27: Flameskull Room Three flameskulls fly in circles around this room, whose domed ceiling is encircled by a narrow ledge. The flameskulls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moldering linens. Most of the shadow boxes contain mummified pixies pinned to boards like a collection of butterflies. The glass on one of the shadow boxes has been broken, and its contents are missing. B9
counterclockwise circles) near her. Such a sight causes the hag to sneeze uncontrollably. B14. Cages If the characters are offered to Bavlorna as prisoners, they are locked up here. Three large iron
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reopened, the previous contents are gone and the cabinet’s shelves are filled with foodstuffs—fresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
slowly, like dust motes stirred by a gentle breeze. At the center of the haze of light, a flash of yellow marks the presence of a figure clad in the robes of the faithful of Savras. The figure circles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
entrance (area 19a). Y7. Tower of Conjuration This tower is engraved with interlocking circles of stone. Yellow light spills from its topmost window, and the faint sound of brooms brushing on stonework
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
smaller fishbowl, 3 feet in diameter, rests on a pedestal next to the larger bowl. A dwarf wearing a skullcap adorned with eyestalks feeds a trout-sized fish that swims in circles in this smaller bowl. A 10
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the room’s contents: In the middle of the room, a blood-spattered chair made of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
upward past the sahuagin. Two large and squirming sacks flank the altar.
A massive two-headed shark, its fins adorned with bands of pearl and gold, swims in circles above the altar.
Noise of combat
archway to the east leads to another room, more brightly decorated.
From here, the characters can hear an argument taking place in area 45. Treasure. The contents of the coffer are partially spilled
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
, its occupants and contents were not frozen in time by Iggwilv’s Cauldron. Shon and gray Shon and Gray. The librarian is a hunchbacked human mage (neutral) named Shon. He speaks Abyssal, Common
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place






