Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'contents writing revelations'.
Other Suggestions:
content writing revelations
contests writing revelation
content waiting revelations
content writing revelation
contacts writing revelations
Magic Items
Dungeon Master’s Guide
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
classes
waking and devouring the land.
These prophecies besiege Apocalypse Sorcerers, plaguing and empowering in equal measure. Some find relief in putting these revelations into writing, producing texts that
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
still writing the Player’s Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D
&D players of all ages.
Giants’ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
still writing the Player’s Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D
&D players of all ages.
Giants’ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
writing quill (dream) 12 Eight squid tentacles (Evard’s black tentacles) 13 Ten feathers (feather fall or fly) 14 Nine tiny balls of bat guano and sulfur (fireball) 15 A block of incense worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
writing quill (dream) 12 Eight squid tentacles (Evard’s black tentacles) 13 Ten feathers (feather fall or fly) 14 Nine tiny balls of bat guano and sulfur (fireball) 15 A block of incense worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Book of Vile Darkness Wondrous item, artifact (requires attunement) The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Book of Vile Darkness Wondrous item, artifact (requires attunement) The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulb’s Lore In addition to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
Arauthator understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulb’s Lore
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulb’s Lore In addition to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
Arauthator understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulb’s Lore
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and villages, which are often no less dangerous than dungeons or the wilds. The “Settlements” section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a flowchart
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and villages, which are often no less dangerous than dungeons or the wilds. The “Settlements” section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a flowchart
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area M17), where Anish is consulting with the rest of the monks. M6: Scriptorium This long, narrow room has four stained-glass windows depicting pastoral scenes and two writing desks with wooden chairs
.
The monks communicate with the outside world by writing letters and using trained falcons (see area M5) to deliver them to faraway cities. The letters are written using the supplies stored in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area M17), where Anish is consulting with the rest of the monks. M6: Scriptorium This long, narrow room has four stained-glass windows depicting pastoral scenes and two writing desks with wooden chairs
.
The monks communicate with the outside world by writing letters and using trained falcons (see area M5) to deliver them to faraway cities. The letters are written using the supplies stored in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chamber Purpose A room’s purpose can help determine its furnishings and other contents. For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas. Each
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clams’ contents are determined by the Giant Clam table (see the “Maelstrom: General Features” sidebar). The anemone chest holds four sacks made from shark bladders. Each sack contains 1d4 × 100 pp. 11
giant’s cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giant. Treasure This area contains six giant clams and two anemone chests. The clams’ contents are determined by the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clams’ contents are determined by the Giant Clam table (see the “Maelstrom: General Features” sidebar). The anemone chest holds four sacks made from shark bladders. Each sack contains 1d4 × 100 pp. 11
giant’s cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giant. Treasure This area contains six giant clams and two anemone chests. The clams’ contents are determined by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chamber Purpose A room’s purpose can help determine its furnishings and other contents. For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas. Each
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
furniture of this room are painted deep crimson. Messy stacks of paper sit atop a writing desk, and the bed’s maroon sheets are lazily bunched.
This is Lurg’s private chamber. Its crimson walls match
on a successful one. The glyph vanishes after it triggers, and the flame doesn’t damage the contents of the room. Treasure. The desk drawer contains quills, ink, paper, a pouch holding 60 gp, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
furniture of this room are painted deep crimson. Messy stacks of paper sit atop a writing desk, and the bed’s maroon sheets are lazily bunched.
This is Lurg’s private chamber. Its crimson walls match
on a successful one. The glyph vanishes after it triggers, and the flame doesn’t damage the contents of the room. Treasure. The desk drawer contains quills, ink, paper, a pouch holding 60 gp, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
silver, and the last is plated with lead.
The chests are unlocked, and their contents are as follows: Gold Chest. This chest is worth 100 gp on its own and contains 100 gp. Silver Chest. This chest is