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Returning 32 results for 'contest reborn growth to have rolling'.
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Monsters
Out of the Abyss
random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the
over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a type of creature that can be (see “Myconids” ).Yestabrod can
Monsters
Out of the Abyss
infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the
success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a
Monsters
Out of the Abyss
gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way
taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a type of creature that can be (see “Myconids”).The
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
animals or plants, ray of sickness
3/day each: dispel magic, ensnaring strike, entangle, plant growth
1/day each: etherealness, teleport
Legendary Resistance (3/Day). If Zuggtmoy fails a saving
infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
archery contest, you might decide that the more an attack roll exceeds the target’s AC, the higher the character’s score. The archery target might have AC 11, but it has five concentric rings indicating
hits the fourth, and a 19 or higher strikes the bull’s-eye. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any special effect. However, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the growth of fungi and the myconids.
Abundant Fungi. Mushrooms, molds, and fungi grow in abundance in Neverlight Grove, creating a bizarre yet beautiful tapestry of color.
Quiet Cacophony
suffuses the entire grove and lends the grove a dreamlike quality.
Sentinel Mushrooms. To defend themselves, myconids have cultivated and guided the growth of awakened zurkhwoods (see appendix C) to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Contest 8 Corpse 9 Draft 10 Drunk 11 Fire 12 Found trinket 13 Guard harassment 14 Pickpocket 15 Procession 16 Protest 17 Runaway cart 18 Shady transaction 19 Spectacle 20 Urchin Animals on the Loose
gather information on the adventurers. Contest. The adventurers are drawn into an impromptu contest — anything from an intellectual test to a drinking competition — or witness a duel. Corpse. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D
the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be
reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Contests d4 Contest
1 Tug o’ War. Two teams grip opposite ends of a 50-foot-long rope: the goliaths on one side, the adventuring party on the other. The teams need not have the same number of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a drinking contest in this area and are so inebriated that they are considered poisoned (see appendix A in the Player’s Handbook). Despite their present condition, they are spoiling for a fight and
containing 3d6 × 100 cp plus 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. A careful search of the room accompanied by a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: detect magic, locate animals or plants, ray of sickness
3/day each: dispel magic, ensnaring strike, entangle, plant growth
1/day each: etherealness, teleport
Legendary Resistance (3/Day). If
failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
.” [Partially true; the dragon’s influence has encouraged the growth of many forest blights, including the Vine Blight and Twig Blight in area L4.] 4 “Remember Ethvarn, who died fighting Death-at-Sunset
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to darkness. Those who travel without a source of light during the day find that the thick canopy casts everything in dim light, and in some areas the growth overhead is so thick that the area below
more, until one enters the dreaded deeps, where the forest growth is so heavy that it blots out the sky. Sources of bright light shine out to only a 10-foot radius, with any normally bright
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard.
Phillip (playing Gareth): I want
decorations?
DM: Make an Intelligence check.
Phillip: Does my Investigation skill apply?
DM: Sure!
Phillip (rolling a d20): Ugh. Seven.
DM: They look like decorations to you. And Amy, Riva is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard.
Phillip (playing Gareth): I want
not decorations?
DM: Make an Intelligence check.
Phillip: Does my Investigation skill apply?
DM: Sure!
Phillip (rolling a d20): Ugh. Seven.
DM: They look like decorations to you. And Amy, Riva
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
every character with line of sight to him. If he wins the contest, Zilch hides the stolen item in his bag and feigns innocence if questioned about the item’s disappearance. Flink Thunderbonk. Huddled
contains 2d6 crystal vials of exotic perfume worth 100 gp each, 3d6 crystal bottles of distilled beverages worth 25 gp each, 1d4 magic items (determined by rolling on Magic Item Table A in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ecstasy Gate Destination: Blessed Fields of Elysium Primary Citizens: Guardinals and Humanoids Rulers: The Lightcaller and the Nightwhisperer The rolling hills of Ecstasy, the City of Plinths, rise
citizens are friendly, munificent folk who espouse benevolence and growth. They are governed by a pair of monarchs, the Lightcaller and the Nightwhisperer. These supposedly mortal rulers wear masks that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected inside the forge, three ogres stand around the northernmost table, where two fire giants are locked in an arm-wrestling contest. The ogres are cheering on the giants and paying close attention
to the contest. Characters who stay in the shadows and try to cross the room quietly gain advantage on their Dexterity (Stealth) checks. The fire giants and the ogres investigate any loud disturbance
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
walrus as big as an elephant is having a grand old time rolling and sliding on the ice, paying you little heed.
The giant walrus (see appendix C), named Ukuma, is supposed to be guarding this room
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Plants Dangerous plants have overtaken these areas. S38a: East Growth. Four shriekers thrive in the shade of this fungal bush. The fomorians in the east cargo hold (area S33b) investigate any shrieking
here, breaking down the cargo doors in the process. S38b: North Growth. This area is blocked by a 10-foot-tall, unruly mass of razorvine. S38c: West Growth. Three conical, carnivorous plants with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isn’t its controller must
outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Dungeon State. If the characters free the aboleth, it wanders the dungeon and attacks anyone it runs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the rolling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though slippery, provide a much safer route down to area P1. F9. Fungal Swamp A forest of weird fungal growth infests this large cavern. Giant toadstools and puffballs stand in and among shallow
Intelligence contest. The giants usually bet 10 gp per game. Losing infuriates Maul; if the characters fail to calm him, he attacks, which prompts Karg to attack as well. The giants also attack if no character
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
perpetually shrouded in fog. Its rings, cairns, and altar mound are created from piles of heaped rock, barren of plant growth. The altar is a rectangular slab of stone 10 feet long, 6 feet wide, and 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
fluids and potion reagents. Roll a d4 to determine the equivalent potion effect: 1 — potion of diminution, 2 — potion of growth, 3 — potion of healing, 4 — potion of poison.
6 Hot Noodles The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
indifference for cowardice and have come to think that no one dares to contest their claim. They try to bully any intruders into leaving this room and attack if not met with immediate compliance. The mind
them, but the Dissonant Psyche is master of them all. Treasure. A robe in the armoire has two identical-looking potions in an inner pocket. One is a potion of growth and the other is a potion of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
some mossy rocks in the cave is a Potion of Growth. A character searching the cave finds the stash with a successful DC 20 Intelligence (Investigation) check. G13: Cave of the Toads A stream fed by the
as a Potion of Vitality. Katerina Ladon With sharp horns and
even sharper wit,
the unicorns Stargleam
and Silverlily delight
in philosophical debates G15: Unicorns’ Meadow A rolling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the narrow gaps between the floorboards (see “Tunnel to Area T8” below). Blue Circle. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Growth
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
palace has been torn asunder by the growth of an enormous beanstalk that has lifted one of its towers high into the air. The space beyond the open doorway is choked with rubble and the thick roots
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly