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Returning 35 results for 'contested relatively giant to have reason'.
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connected relatively gain to have reasoned
contested relative giant to have reasons
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contests relatively gain to have reason
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated. On a failed save, the
creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving
Monsters
Bigby Presents: Glory of the Giants
skirmishers boast great skill in battle, honed over centuries of endless conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they
. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lord of Cania, but he has never wavered in his support for his master—suggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he
Monsters
Fizban's Treasury of Dragons
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
wyrmling with an experimental bent has created a “garden” of gray ooze;gray oozes.
6
An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s awaken spell.
Poison, Psychic
Monsters
Fizban's Treasury of Dragons
stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType":"roll
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Pipes of the Sewers
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rat;rats and Giant Rat;giant rats are indifferent toward you and will not attack you
another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
produce a child, and for this reason such unions are forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline. No two aberrant
hurt by it. This factor has led to the general superstition that people with aberrant dragonmarks are dangerous. Aberrant marks are feared for another reason, too. Long ago, aberrant marks were more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
does so if it succeeds on a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). When the giant appears, it
below). Natural light illuminates a rising tunnel to the northwest that leads to a high ledge overlooking the canyon. This cave contains a stone giant that has gained the benefits of the Olach Morrah
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal sheds dim light in a 30-foot radius. Shades of blue swirl within the crystal, occasionally resolving into murky images of giants’ faces or Giant runes. The crystal radiates powerful but
fluctuating magic. Plants. The plants around the crystal grow quite large and can move on their own as if sapient—often uprooting themselves to wander into the forest, keeping the glade relatively free of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that might attract characters to the enclave or give them a reason to draw on its magic. The adventure hooks also suggest specific creatures or encounter tables appearing in the “Encounters
a hostile giant is the driving force behind an adventure seed, how does the adventure change if that giant is indifferent or even friendly to the characters?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. School Supplies Braziers. Roaring green flames erupt from a pair of 8-foot-tall stone braziers shaped like giant chalices. The flames keep this 20-foot-high room hot, dry, and lit. (The braziers
presenting a written note from the headmaster. If such a note is presented, the spectators study it closely; they can recognize a forgery with a successful Wisdom (Perception) check contested by the forger’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud giant Blagothkus (whose wife was slain some years ago), they know that the cloud
giant has several guests, including “the wizard in red robes” (Rath Modar), “the dragon talker” (Rezmir), and “a big white dragon that lives in the caves” (Glazhael). Getting more than the basic
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
finds a single pale blue sapphire worth 500 gp wedged into a crevice. Developments If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud
giant Blagothkus (whose wife was slain some years ago), they know that the cloud giant has several guests, including “the wizard in red robes” (Rath Modar), “the dragon talker” (Rezmir), and “a big
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can survive on bitter lichens and toxic fungi, they viciously attack anything they can make a meal of, from giant spiders to explorers. Quaggoths sometimes serve as muscle for Underdark-dwelling
—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are
contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Homestead are extraordinary. That’s partly due to Arthur’s magical experiments and his skill with druidic magic. But there’s another, more ominous reason for the land’s fecundity.
The hill at Holrow
Homestead covers a slumbering giant, a grandchild of Annam known as a scion of Grolantor. This enormous giant came down from the foothills and lay down to sleep here many centuries ago. A sleeping scion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
for no reason other than their barbaric attitudes, report them to the Watch and this publication immediately. The Sharn Watch is bound by law to arrest these hooligans when they show their criminal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it. On a failure, a character mistakes it for a real giant spider. This place is a shrine to Lolth, the drow’s spider goddess, and also serves as quarters for Asha, the junior priestess. She tends the
is a giant spider trained and kept by the priestesses. The cushions give the spider sufficient concealment to hide from anyone entering the tower from the front. A character must succeed on a Wisdom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rooms are about 2 feet thick. All inside floors are of stone. Map 6.1: Hill Giant Stronghold - Upper Level View Player Version The steading is in a nasty, damp area, where hard rain is a daily
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are
contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragonmarked families produce a child, and for this reason such unions are absolutely forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline
are things that can happen; people have a right to be afraid. But it is possible for an aberrant to learn to control their mark and to endure the flaw. Aberrant marks are feared for another reason, too
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s
go on these quests let themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Zombie A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path
)
CHA
5 (−3)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can’t speak
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Steading of the Hill Giant Chief To send them off with every possible advantage, patrons outfit the characters with all standard items needed for both wilderness and dungeon exploration; and each
perils they are to face. They are to follow any clues that point toward the sinister hand suspected of guiding the uprising, but are to return at once if they determine exactly the reason or force behind the unholy alliance. Some relic of great evil might be at hand.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
revealing her location. Any character who peers up through the hole in the ceiling can spot Kella lurking in the shadows with a successful Wisdom (Perception) check contested by Kella’s Dexterity
the guise of a traveling monk and is waiting for Zhentarim reinforcements to arrive (see the “Seven Snakes” section). She had nothing to do with the cloud giant attack, but she intends to take over the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chance of another attack becomes 50 percent every half hour. Sneaking through the senseless arrangement of the burrows is relatively easy, as the derro are normally too preoccupied with their own mad
mob meant to drive away invisible duergar patrols. Derro make active Wisdom (Perception) checks contested by the characters’ Dexterity (Stealth) checks if a ward is activated. Characters using detect