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Returning 35 results for 'continent religions get to have refuses'.
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continent religious get to have refuges
Monsters
Baldur’s Gate: Descent into Avernus
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can’t wait for the day I can retire to my
Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry
Monsters
Fizban's Treasury of Dragons
true cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Backgrounds
Baldur’s Gate: Descent into Avernus
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple
Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
terrible or seek something incredibly important.
Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of
races
missionaries began teaching their own religions to the dragonborn that remained—of the Aetheric War and the Divine Seraphs. The dragonborn came to believe that their gods had not abandoned them
continent began to undertake pilgrimages to the city, where they were encouraged to embrace worship of the Divine Seraphs. With their ancient prayers seemingly answered at last, many dragonborn were drawn to
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and mass migrations. The Knights of Solamnia, the champions who might’ve kept Ansalon united, were distrusted as former allies of Istar and persecuted across the continent, even in Solamnia. The elven
disaster waned. Though many elves and mountain dwarves remained reclusive, other cultures tentatively rebuilt. Explorers ventured forth to map the drastically altered continent. Societies reestablished
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
confident her guidance can get them there. Called the Fallbacks, the team includes Anson, a human Fighter too stubborn to stay down; Cazrin, a self-taught, human Wizard determined to test her
theoretical mettle against the real world; Baldric, a dwarf Cleric who refuses to tie himself to a single deity when he can trade favors with them all; Lark, a tiefling Bard with as many secrets as songs; and Uggie, a pet otyugh.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the last few centuries of Faerûn’s history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Travel Thanks to the industrious innovation of multiple dragonmarked houses and workshops full of magewrights, the people of Khorvaire can cross the continent in a week or less using magical means
Dungeon Master’s Guide, it’s up to you whether you gloss over travel in your campaign or narrate it in more detail. If the point is to get the characters to their destination so they can get the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Calishite swashbuckler; see appendix A), the first mate. She is backed by four sailors (bandits) per character, excluding sidekicks. The captain (of either ship) refuses to turn over control of the
ship peacefully. Castisha offers to let the captain get into a dingy and go ashore safely, but if they don’t go peacefully, the mutineers are willing to do it the hard way. The mutineers make it clear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
or religions), or one good god and one evil god. Or your world might be alive with spirits great and small, from lesser river spirits to the godlike spirits who inhabit great mountains. Impersonal forces and philosophies can also fill the role of gods in a campaign.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws on a particularly interesting item when an owner
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, she attempts to force the door. When that doesn’t work, she demands that Varnyr open it, but Varnyr refuses. Unless K’Tulah is subdued, she attacks Varnyr to get the key. A character can try to calm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the mountain in another world. Wherever you place it, the party may be required to journey to the vicinity through the wilderness. How they get there is up to you.
Forgotten Realms. The mountain can
armies of Takhisis.
Eberron. On the continent of Xen’Drik, the mountain could stand in the range known as the Fangs of Argarak.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the burning mountain that followed. They sank Istar beneath the waves, shattered the continent, and withdrew from the world. They chose to cause the immense suffering of the disaster and the centuries
we remember. Worship of the true gods is ever waning, and false religions rise in their place. I pray every day that we’ve learned our lesson—that the gods will return, and that I may cede this chair
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
location maps. Dragons of Eberron (3.5E): This supplement delves into the mysterious Draconic Prophecy. It explores the continent of Argonnessen, homeland of the dragons, and describes various new adventure
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges between
descending from the city above us.
—A street urchin describing Sharn
Sharn is the most cosmopolitan city on the continent. Describing all the activities and offerings in the city could fill an entire book. Here’s a summary of what you need to know to appreciate the city to the fullest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
readily get involved in social interactions, you can create situations tailored for their characters. Perhaps the NPC in question is a family member or a contact of a particular adventurer and
is less comfortable with roleplaying, you can get them involved by asking them to describe their character’s actions during the conversation. Use Other Ability Scores. Consider the following
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, it’s more important that you come with campaign-specific equivalents for the following
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
makes his way through the crowd, people scramble to get out of the way of the barbarian’s reptilian mount. One creature holds his ground—a tall figure formed from steel and leather, who glares at the
, gnomes, elves, and orcs have all made their marks on the continent of Khorvaire. However, the creatures of Eberron can be quite different from their counterparts on other worlds. The orcs of Eberron
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the characters don’t think of it themselves, Commodore Krux encourages someone to flash or wave a light to get the pod’s attention. Flashing or waving a light causes one or two kindori to approach
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
could spark a violent schism within the guild or prompt Delour to secretly approach the characters and attempt to use their wish for himself—probably to resurrect Pyrite or get his long-delayed revenge.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
sounds of Waterdeep return to mask the unexplained sensation. If the characters get to a quiet place, they notice the disturbance again, like a rumbling almost too faint to hear. As well, subtle changes in
first council meeting. She flatly refuses to tell anyone the source of her knowledge if asked. This makes Ulder Ravengard, King Conneerad, and Ontharr Frume suspicious, but others take the secrecy in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
, she’s frustrated by the situation and seeks advice on how to protect her people by nightfall. She refuses any suggestion involving fighting in the village. If the characters suggest they prepare to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sounds of Waterdeep return to mask the unexplained sensation. If the characters get to a quiet place, they notice the disturbance again, like a rumbling almost too faint to hear. As well, subtle changes in
council meeting. She flatly refuses to tell anyone the source of her knowledge if asked. This makes Ulder Ravengard, King Connerad, and Ontharr Frume suspicious, but others take the secrecy in stride
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
of violence. A stubborn dwarf refuses to let anyone badger her. A vain dragon laps up flattery. When interacting with an NPC, pay close attention to the DM’s portrayal of the NPC’s mood, dialogue
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
of violence. A stubborn dwarf refuses to let anyone badger her. A vain dragon laps up flattery. When interacting with an NPC, pay close attention to the DM’s portrayal of the NPC’s mood, dialogue
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
hobnails, then. You were sent by the Diggermattocks ’cause they want us out, right? Right?! Well, they might get their wish soon enough, but in a way they ain’t likely to cheer about.”
The wererats face
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. On each character’s
refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
’ initiative count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. If all the
players a hint about what happened. You might say, “That should have finished the creature off, but it refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
to nature when they are thrown out of balance with their environment or their role in the world. Whenever characters are traveling through the wilderness—and especially if they get into trouble in a