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Returning 35 results for 'continent remain groups to her related'.
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Species
Player’s Handbook
to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
chromatic dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by
their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while
Monsters
Mordenkainen Presents: Monsters of the Multiverse
astonishing quickness and strike with terrible force.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves
might remain in a particular aspect for years, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cold.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are
to their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skull lord summons up to five skeleton;skeletons or zombie;zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by emotion—and due to their magical nature
different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
Monsters
Waterdeep: Dungeon of the Mad Mage
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halaster’s abilities far
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
servitude. But after they won their freedom, two factions among the gith disagreed on what kind of civilization they would forge. That disagreement quickly flared into open hostility, and the two groups
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Paladin
Legacy
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Classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Travel Thanks to the industrious innovation of multiple dragonmarked houses and workshops full of magewrights, the people of Khorvaire can cross the continent in a week or less using magical means
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
halfling houses helped enable the spread of humanity across the continent. With its powers related to food and shelter, the Mark of Hospitality was a boon to the early halfling nomads, but now it allows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Travel Thanks to the industrious innovation of multiple dragonmarked houses and workshops full of magewrights, the people of Khorvaire can cross the continent in a week or less using magical means
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists set forth from Sarlona, setting in motion the events that would shape
modern-day Khorvaire. Once Sarlona was home to over a dozen distinct kingdoms, but today only two established nations remain: the mighty empire of Riedra and the mountain sanctuary of Adar. Riedra is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists set forth from Sarlona, setting in motion the events that would shape
modern-day Khorvaire. Once Sarlona was home to over a dozen distinct kingdoms, but today only two established nations remain: the mighty empire of Riedra and the mountain sanctuary of Adar. Riedra is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
halfling houses helped enable the spread of humanity across the continent. With its powers related to food and shelter, the Mark of Hospitality was a boon to the early halfling nomads, but now it allows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Five Nations In the modern age, the greatest power was the kingdom of Galifar, which covered most of the continent of Khorvaire. The Five Nations—Aundair, Breland, Karrnath, Thrane, and Cyre
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Five Nations In the modern age, the greatest power was the kingdom of Galifar, which covered most of the continent of Khorvaire. The Five Nations—Aundair, Breland, Karrnath, Thrane, and Cyre
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Kobold
Legacy
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Species
Volo's Guide to Monsters
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
enclave of Hylo and the goblins of the arid southern lands, with whom they share their island. Fewer humans make their home on Southern Ergoth, living primarily along the coast and avoiding dangerous groups
of ogres and giants. Solamnia Once a mighty empire, Solamnia has fallen from the glory it knew. Though Solamnia remains one of the largest and most prosperous nations on the continent, its provinces
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dungeon Though the cultists have claimed the upper levels of Xonthal’s Tower, they have no control over the dungeon beneath it. The secrets and ancient guardians of this area remain a mystery to them
. Xonthal performed most of his experiments here, and the dungeons once included numerous extradimensional spaces accessible from the main corridor (area 17). When the first two groups of cultists
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dungeon Though the cultists have claimed the upper levels of Xonthal’s Tower, they have no control over the dungeon beneath it. The secrets and ancient guardians of this area remain a mystery to them
. Xonthal performed most of his experiments here, and the dungeons once included numerous extradimensional spaces accessible from the main corridor (area 17). When the first two groups of cultists
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Last War For hundreds of years, the continent of Khorvaire was united under the kingdom of Galifar. This peace came to an end with the death of King Jarot in 894 YK, just over a century ago
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Last War For hundreds of years, the continent of Khorvaire was united under the kingdom of Galifar. This peace came to an end with the death of King Jarot in 894 YK, just over a century ago
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
enclave of Hylo and the goblins of the arid southern lands, with whom they share their island. Fewer humans make their home on Southern Ergoth, living primarily along the coast and avoiding dangerous groups
of ogres and giants. Solamnia Once a mighty empire, Solamnia has fallen from the glory it knew. Though Solamnia remains one of the largest and most prosperous nations on the continent, its provinces
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cannibals Chultan cannibals prowl the jungles in small groups, killing and eating zombies while avoiding faster, more dangerous undead. Abandoned by their gods, the cannibals have turned to the
characters remain quiet and keep their distance, they can move away without being noticed by the cannibals. If this encounter occurs at night, 3d6 tribal warriors try to sneak into the adventurers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cannibals Chultan cannibals prowl the jungles in small groups, killing and eating zombies while avoiding faster, more dangerous undead. Abandoned by their gods, the cannibals have turned to the
characters remain quiet and keep their distance, they can move away without being noticed by the cannibals. If this encounter occurs at night, 3d6 tribal warriors try to sneak into the adventurers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or