Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continent waking red'.
Other Suggestions:
containment wearing red
content wearing red
continent wearing red
confident working red
continent waving red
Monsters
Storm King's Thunder
damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Prelude to War The Dragon Queen’s conquest of Ansalon has begun. The eastern half of the continent has already fallen, and the Red Dragon Army has tested its forces against isolated and
in the chapters to come, as well as details on how to further involve the characters in the plot. Dragon Highmaster Kansaldi Fire-Eyes leads the Red Dragon Army to war against Solamnia
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Prelude to War The Dragon Queen’s conquest of Ansalon has begun. The eastern half of the continent has already fallen, and the Red Dragon Army has tested its forces against isolated and
in the chapters to come, as well as details on how to further involve the characters in the plot. Dragon Highmaster Kansaldi Fire-Eyes leads the Red Dragon Army to war against Solamnia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bluetspur, and none who witness them remember. This alien domain etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares. Not all the
, oily spires twist in semi-organic contortions, caustic fumaroles yawn and snap shut hungrily, and above it all hangs a dying red orb. Little can survive this wasteland, which is why Bluetspur’s masters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
dragon. The dragons of Eberron aren’t restricted in alignment — good red dragons and evil gold dragons are equally common. Most dragons tend toward neutrality. Even those with good alignments often
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bluetspur, and none who witness them remember. This alien domain etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares. Not all the
, oily spires twist in semi-organic contortions, caustic fumaroles yawn and snap shut hungrily, and above it all hangs a dying red orb. Little can survive this wasteland, which is why Bluetspur’s masters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
dragon. The dragons of Eberron aren’t restricted in alignment — good red dragons and evil gold dragons are equally common. Most dragons tend toward neutrality. Even those with good alignments often
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or sphere Gods of Neutrality
Alignment
Province
Symbol
Gilean N Knowledge Open book Chislev N Nature Feather Lunitari N Neutral magic Red circle or sphere Reorx N Craft Forging
Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or sphere Gods of Neutrality
Alignment
Province
Symbol
Gilean N Knowledge Open book Chislev N Nature Feather Lunitari N Neutral magic Red circle or sphere Reorx N Craft Forging
Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
, or typical behavior. For example, “Red Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages. As a result
, goddess of hills and mountains LG Life, War Mountain with a circle at its heart Vecna, god of evil secrets NE Knowledge Hand with eye in the palm Wee Jas, goddess of magic and death LN Death, Knowledge Red skull in front of fireball
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
take the place of Red Larch, with the Haunted Keeps existing as abandoned fortresses from the Last War and the monsters of Droaam being an ongoing threat. Northern and eastern Karrnath has vast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages. As a result
, goddess of hills and mountains LG Life, War Mountain with a circle at its heart Vecna, god of evil secrets NE Knowledge Hand with eye in the palm Wee Jas, goddess of magic and death LN Death, Knowledge Red skull in front of fireball
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could shatter the fragile peace between the nations. Aboard an airship, a wizard debates the interpretation of an ancient prophecy with a blood-red dragon. If the sage loses the argument, the dragon
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
take the place of Red Larch, with the Haunted Keeps existing as abandoned fortresses from the Last War and the monsters of Droaam being an ongoing threat. Northern and eastern Karrnath has vast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could shatter the fragile peace between the nations. Aboard an airship, a wizard debates the interpretation of an ancient prophecy with a blood-red dragon. If the sage loses the argument, the dragon
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
(Nature) or Wisdom (Perception) check notices one of its eyes opening momentarily to a glowing red slit. The deep crow’s name is Raah, and it (thankfully) has things on its mind other than eating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
(Nature) or Wisdom (Perception) check notices one of its eyes opening momentarily to a glowing red slit. The deep crow’s name is Raah, and it (thankfully) has things on its mind other than eating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, “Big Belchy. Sank in Deepwater Harbor on the Day of Wonders in 1363 DR.” A functional “waking helmet” equipped with small, articulated metal arms and hands that gently slap the wearer if he or she
falls asleep. A miniature model of a red submarine shaped like a manta ray has a brass plate affixed to its pedestal that reads, “The Scarlet Marpenoth. Lantanese submersible. Launched in 1489 DR
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sharruth Red Turadaer Brass If the characters ask the kobolds about these dragon effigies, Mek and Minn swell with pride and explain that they crafted them according to Sparkrender’s instructions. The
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see “Hidden Entrance” below) without waking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, “Big Belchy. Sank in Deepwater Harbor on the Day of Wonders in 1363 DR.” A functional “waking helmet” equipped with small, articulated metal arms and hands that gently slap the wearer if he or she
falls asleep. A miniature model of a red submarine shaped like a manta ray has a brass plate affixed to its pedestal that reads, “The Scarlet Marpenoth. Lantanese submersible. Launched in 1489 DR
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
endless labyrinth turns visitors into Baphomet’s prey. Layer 1: The Plain of Infinite Portals This layer is the miserable gateway to the infinite layers of the Abyss. Under a glaring red sun, the rocky
Plague-Mort is tucked within a fortress called the Broken Reach, ruled by a succubus named Red Shroud. In the Broken Reach, those who can prove their strength and mettle can stay unharmed for a few
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sharruth Red Turadaer Brass If the characters ask the kobolds about these dragon effigies, Mek and Minn swell with pride and explain that they crafted them according to Sparkrender’s instructions. The
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see “Hidden Entrance” below) without waking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
endless labyrinth turns visitors into Baphomet’s prey. Layer 1: The Plain of Infinite Portals This layer is the miserable gateway to the infinite layers of the Abyss. Under a glaring red sun, the rocky
Plague-Mort is tucked within a fortress called the Broken Reach, ruled by a succubus named Red Shroud. In the Broken Reach, those who can prove their strength and mettle can stay unharmed for a few
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
scapegoats. Lands to the East To the east lie many of the older nations of the Realms, including the Western Heartlands of Faerûn — those civilizations centrally located on the continent, and thereby
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragons’ reign. Elves on the mainland will suffer, but that will be a small price to pay for
southwest). Red Wizards Only one Red Wizard is present at Castle Naerytar: Azbara Jos, who was also in the cult camp on the Greenfields and traveled north with Rezmir. He has no interest in the Mere of