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Returning 35 results for 'continent walk refuses'.
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Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
races
Dragonborn walk with pride through a world that greets them with equal parts fear and admiration. Their powerful resemblance to dragons makes them remarkable among other common folk. Thick scales
continent began to undertake pilgrimages to the city, where they were encouraged to embrace worship of the Divine Seraphs. With their ancient prayers seemingly answered at last, many dragonborn were drawn to
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Travel Thanks to the industrious innovation of multiple dragonmarked houses and workshops full of magewrights, the people of Khorvaire can cross the continent in a week or less using magical means
. The lightning rail and vessels powered by bound elementals and operated by the dragonmarked houses, can carry passengers as far in an hour as a horse can walk in a day. This section discusses issues
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Travel Thanks to the industrious innovation of multiple dragonmarked houses and workshops full of magewrights, the people of Khorvaire can cross the continent in a week or less using magical means
. The lightning rail and vessels powered by bound elementals and operated by the dragonmarked houses, can carry passengers as far in an hour as a horse can walk in a day. This section discusses issues
Compendium
- Sources->Dungeons & Dragons->Divine Contention
breakdown of their costs. Characters who spared the green dragon Claugiyliamatar in the “Leilon Besieged” quest could compel her to fly them out to sea. She refuses to fight on their behalf but gladly
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isn’t easy. Characters must use divination magic to locate it, lure
Compendium
- Sources->Dungeons & Dragons->Divine Contention
breakdown of their costs. Characters who spared the green dragon Claugiyliamatar in the “Leilon Besieged” quest could compel her to fly them out to sea. She refuses to fight on their behalf but gladly
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isn’t easy. Characters must use divination magic to locate it, lure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
across the world, but these paths are never safe. Fell magic and deadly monsters are among the perils one faces when traveling in the Realms. Even farms and freeholds within a day’s walk of a city can
the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
across the world, but these paths are never safe. Fell magic and deadly monsters are among the perils one faces when traveling in the Realms. Even farms and freeholds within a day’s walk of a city can
the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before springing into action. If
, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is a true believer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before springing into action. If
, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is a true believer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paths of Escape Despite the inexorable pull of Erebos’s lash, even death itself can end—or at least be forestalled. Simply walking out the way one entered isn’t an option—Athreos refuses to ferry
restore a soul to life without any cost or loss of one’s identity and sense of self. This isn’t to say that Lathos is an easy path to walk, however. Erebos’s most fearsome servants guard the portal. So far
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paths of Escape Despite the inexorable pull of Erebos’s lash, even death itself can end—or at least be forestalled. Simply walking out the way one entered isn’t an option—Athreos refuses to ferry
restore a soul to life without any cost or loss of one’s identity and sense of self. This isn’t to say that Lathos is an easy path to walk, however. Erebos’s most fearsome servants guard the portal. So far
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a gravel path up Mount Waterdeep’s northern spur, is used to bring goods to the college, but most visitors and students use the Mount Melody Walk — a tunnel through the mountain itself — to reach it
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a gravel path up Mount Waterdeep’s northern spur, is used to bring goods to the college, but most visitors and students use the Mount Melody Walk — a tunnel through the mountain itself — to reach it
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The creature also inherits Nafas’s palace and all it contains. If the creature refuses, Nafas gains a new body in 1d10 days, regaining all his hit points and appearing in a random safe location on the
food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, Wish
Reactions
Nafas can take up
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The creature also inherits Nafas’s palace and all it contains. If the creature refuses, Nafas gains a new body in 1d10 days, regaining all his hit points and appearing in a random safe location on the
food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, Wish
Reactions
Nafas can take up
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
suspicions are allayed, and the character is permitted to board. If Storn wins the contest, the character is turned away. A character who refuses to leave is attacked. On any given night, 2d6 × 5 well
oars into the water and use them to push the boat away from the dock and out into the river, while two of Captain Storn’s deckhands walk up and down the hallway, barking instructions. When the ship is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
suspicions are allayed, and the character is permitted to board. If Storn wins the contest, the character is turned away. A character who refuses to leave is attacked. On any given night, 2d6 × 5 well
oars into the water and use them to push the boat away from the dock and out into the river, while two of Captain Storn’s deckhands walk up and down the hallway, barking instructions. When the ship is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
line of figures struggling to walk against the wind, faces of the dead, or anything else you wish to depict or convey in your campaign. N11. Hero’s Tomb A yellow casket rests on the flat top of a
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
line of figures struggling to walk against the wind, faces of the dead, or anything else you wish to depict or convey in your campaign. N11. Hero’s Tomb A yellow casket rests on the flat top of a
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
artists sit beside dealers hawking spices, fish, furs, perfumes, and every other luxury good to be found across the continent and beyond. Despite its crowds, the Wide is well regulated, the Watch keeping
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
sit beside dealers hawking spices, fish, furs, perfumes, and every other luxury good to be found across the continent and beyond. Despite its crowds, the Wide is well regulated, the Watch keeping a
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
sit beside dealers hawking spices, fish, furs, perfumes, and every other luxury good to be found across the continent and beyond. Despite its crowds, the Wide is well regulated, the Watch keeping a
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
artists sit beside dealers hawking spices, fish, furs, perfumes, and every other luxury good to be found across the continent and beyond. Despite its crowds, the Wide is well regulated, the Watch keeping
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
customers that “This is how aristocrats wear their boots in Neverwinter,” or “Hats such as this are all the rage in Silverymoon,” even though he has never been to those places. He refuses to speculate about
day’s walk along the Larch Path, then about four miles east into the hills.” If the characters investigate this lead, run “The Last Laugh” encounter in chapter 6. Rumors of Evil. Endrith bought a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
customers that “This is how aristocrats wear their boots in Neverwinter,” or “Hats such as this are all the rage in Silverymoon,” even though he has never been to those places. He refuses to speculate about
day’s walk along the Larch Path, then about four miles east into the hills.” If the characters investigate this lead, run “The Last Laugh” encounter in chapter 6. Rumors of Evil. Endrith bought a