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Returning 35 results for 'continent will repel'.
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Species
Player’s Handbook
Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
Monsters
The Book of Many Things
.
Spellcasting. The medusa casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):
At will: Light, Spare the Dying, Thaumaturgy
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Backgrounds
Baldur’s Gate: Descent into Avernus
authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
races
unable to repel war-hungry armies burning and lumbering their sheltering woodlands. They instead retreated deep into their forests on the outskirts of human civilization, where they believed the
ulufey, meaning mortal fey and the descendants of the fey sidhe. The faerie courts who had once guided the elves were not vanquished in the Era of Expansion and many hope such Spirits of Nature will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
questioned. If the drow don’t get the answers they want, they attack. Any nearby drow who hear a fight break out will investigate and team up to repel boarders.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Will You Be? “The soldiers will need my support more than you will. I’ll be coordinating defenses on the other wall sections. You won’t see me again until the danger has passed.” Should We Retreat
? “And let the Red Wizards establish a stronghold here in the Western Heartlands? No, we must repel them here and now.” Can You Pay More? “The city sponsoring you has authorized hazard pay of 1,000 GP each. Plus, you can split my 1,000 GP hazard pay among yourselves. I really need your help.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
realms claim sovereignty—kingdoms of elves and goblins, and what of this nation of monsters called Droaam? Can it last, or will another war fracture us further? Should I dwell on such things when the
Mourning might simply consume us all? Gods, how I fear the future.
—Lyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—kingdoms of elves and goblins, even this so-called ‘nation of monsters.’ Can it possibly last? And if not, will it be another war that brings it down, or will the Mourning consume us all?
—Lyrian Das
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragons The dragons of Eberron are much more than mere monsters; adventurers will rarely barge into a dragon’s lair in search of its treasure horde. Dragons in the world are either aloof and
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Running the Adventure This version of White Plume Mountain is designed for a group of 8th-level player characters. Your players will need both brains and brawn to successfully complete their mission
players are used to using their wits, they should find this an intriguing balance of problems and action. Unless you are used to mastering lengthy adventures, it will probably take more than one session
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
at a rate that some people find alarming. Even people who admire these adventurers for their energy and their acts of valor might have misgivings: what horrors will be unleashed if adventurers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
humanity’s arrival on the continent. The elves of Valenar are utterly devoted to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic with stealth and
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elves Put up your swords and talk of peace, or hide behind your walls of stone. When the host of Valenar thunders forth, neither will save you.
— Shaeras Vadallia, High King of Valenar
Tens of
thousands of years ago, the elves of the distant continent of Xen’drik rose up against the giants who ruled over them. This rebellion is the defining event in elf history. As the ancient war progressed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
will destroy the airship and everyone on it. But if she wins the debate, the dragon will take them to distant Argonnessen, and no human has ever seen the land of dragons and returned! The world of
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
evil. While such alliances can be tenuous, the gods often work together to enact their shared will across the world or to oppose unions of their foes. The Deities of Krynn table and the following
the burning mountain that followed. They sank Istar beneath the waves, shattered the continent, and withdrew from the world. They chose to cause the immense suffering of the disaster and the centuries
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
easily defended glade with an artesian spring. Most of the city is toppled and almost completely covered in undergrowth. Intruders who enter the ruins will discover that the ancient streets now serve as
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
descendants have finally emerged, competing among themselves to determine which leader deserves the imperial crown. Once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani
discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior even to the artificers of House Cannith, and they are experts in the working of adamantine
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
for upsetting the balance of nature, and he knows that many dragons supporting the cult will die before the end. He would rather not kill unnecessarily, however. Delaan is initially reserved in his
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
for upsetting the balance of nature, and he knows that many dragons supporting the cult will die before the end. He would rather not kill unnecessarily, however. Delaan is initially reserved in his
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
for upsetting the balance of nature, and he knows that many dragons supporting the cult will die before the end. He would rather not kill unnecessarily, however. Delaan is initially reserved in his
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elf Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragons to utterly destroy the giant nations, and the continent of Xen’drik remains ravaged by the epic spells unleashed in this battle. In Khorvaire, the empire of the goblins was brought down by a
determine the path of the Prophecy, and player characters may be pawns in this great game. As one of the heroes of the age, you surely have a role in the Draconic Prophecy. Will you be a tool of one of these ancient forces, or will you master the game and determine your own destiny?
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elf MIKE PAPE Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed
able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or radiant energy from their staves to repel a host
ability (spell save DC 14, +6 to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse, speak with dead
1/day each: banishment, dispel evil and good
Martin Mottet
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
the world to maintain a divine shroud. 6 Watch the entrance to a slumbering titan’s tomb for any sign the titan might awaken, and repel the forces that seek to break the tomb’s seal. Hierophant Medusa
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and without light. If the characters approach silently from the port side, without using light sources, they will be totally unobserved — the smugglers on deck are watching the coast from the starboard
is mainly of wooden construction, so fire always presents a hazard. The ship could, with some difficulty, be set ablaze and burned down to the waterline. The vessel will not ignite readily, for its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defensive tactics to make steady but slow advances. Bel remains one of her chief lieutenants, and he doesn’t discourage her reckless tactics in the hope that she will overextend her forces and suffer
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The