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Returning 35 results for 'continent world reclusive'.
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Species
Player’s Handbook
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Equipment
Siberys dragonshards fall from the Ring of Siberys, the ring of crystals that encircles the world. While rare in Khorvaire, there are significant shard fields in the continent of Xen’drik
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Backgrounds
Baldur’s Gate: Descent into Avernus
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldur’s Gate live in the
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
Monsters
Fizban's Treasury of Dragons
of the world.
Adult Emerald Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult emerald dragon wages
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
disaster waned. Though many elves and mountain dwarves remained reclusive, other cultures tentatively rebuilt. Explorers ventured forth to map the drastically altered continent. Societies reestablished
, and mass migrations. The Knights of Solamnia, the champions who might’ve kept Ansalon united, were distrusted as former allies of Istar and persecuted across the continent, even in Solamnia. The elven
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
disaster waned. Though many elves and mountain dwarves remained reclusive, other cultures tentatively rebuilt. Explorers ventured forth to map the drastically altered continent. Societies reestablished
, and mass migrations. The Knights of Solamnia, the champions who might’ve kept Ansalon united, were distrusted as former allies of Istar and persecuted across the continent, even in Solamnia. The elven
races
Dragonborn walk with pride through a world that greets them with equal parts fear and admiration. Their powerful resemblance to dragons makes them remarkable among other common folk. Thick scales
continent began to undertake pilgrimages to the city, where they were encouraged to embrace worship of the Divine Seraphs. With their ancient prayers seemingly answered at last, many dragonborn were drawn to
races
a threat by the dominant folk of the continent. Left unchecked, their numbers quickly grew. And in the end, the humans’ adaptable nature and adventurous mindset led them to expand beyond their
positions of power within their societies. Many have asserted their claim to the High Throne of Altenheim, wishing to control the most powerful empire in the world. Known as the Era of Descent, the years
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continent of Wildemount) or the Cobalt Reserve in Westruun (a small city on the continent of Tal’dorei) On the world of Eberron, the Library of Korranberg in the nation of Zilargo, the University of Wynarn’s
, substituting any large library similar to Candlekeep. Examples from other published D&D settings include the following: On the world of Exandria, the Soltryce Academy in Rexxentrum (a large city on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continent of Wildemount) or the Cobalt Reserve in Westruun (a small city on the continent of Tal’dorei) On the world of Eberron, the Library of Korranberg in the nation of Zilargo, the University of Wynarn’s
, substituting any large library similar to Candlekeep. Examples from other published D&D settings include the following: On the world of Exandria, the Soltryce Academy in Rexxentrum (a large city on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Peoples of Krynn The Dragon Armies threaten all the peoples of Krynn. This section presents information about the inhabitants of the continent of Ansalon and contextualizes the races from the
Player’s Handbook within the world of Krynn. The locations referenced in this section appear on the poster map included with this book.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Peoples of Krynn The Dragon Armies threaten all the peoples of Krynn. This section presents information about the inhabitants of the continent of Ansalon and contextualizes the races from the
Player’s Handbook within the world of Krynn. The locations referenced in this section appear on the poster map included with this book.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
, becoming a living prison that could forever hold the darkness within. And this is the foundation of our reality. Eberron is the Dragon Between, the world on which we stand. Khyber is the Dragon Below
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
, becoming a living prison that could forever hold the darkness within. And this is the foundation of our reality. Eberron is the Dragon Between, the world on which we stand. Khyber is the Dragon Below
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mourning might simply consume us all? Gods, how I fear the future.
—Lyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
map included with this book and on map 2.1. Although humans make up the majority of the population in the nations of Khorvaire, the continent is home to a wide range of peoples and cultures. Once
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
villains the heroes must overcome and the locations they must explore to bring the adventure to its conclusion. This book also presents the continent of Ansalon on the planet of Krynn, home of the
Dragonlance campaign setting. The introduction and chapter 1 cover broad details of the world but focus on the lands surrounding the city of Kalaman in the nation of Solamnia—the setting of the adventure
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
: one nation, united in a common cause.
Now I look at the map and I don’t recognize my world. Galifar has been shattered. The Five Nations are irreparably severed. There are so many new realms
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
villains the heroes must overcome and the locations they must explore to bring the adventure to its conclusion. This book also presents the continent of Ansalon on the planet of Krynn, home of the
Dragonlance campaign setting. The introduction and chapter 1 cover broad details of the world but focus on the lands surrounding the city of Kalaman in the nation of Solamnia—the setting of the adventure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven’s World Strixhaven bills itself as “the premier institution of magical learning in the world,” but the question that raises for your campaign is this—which world? In the multiverse of the
Magic: The Gathering Trading Card Game, Strixhaven is located on a world called Arcavios, which (according to legend) formed from the collision or merging of two other worlds. It is situated in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
: one nation, united in a common cause.
Now I look at the map and I don’t recognize my world. Galifar has been shattered. The Five Nations are irreparably severed. There are so many new realms
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven’s World Strixhaven bills itself as “the premier institution of magical learning in the world,” but the question that raises for your campaign is this—which world? In the multiverse of the
Magic: The Gathering Trading Card Game, Strixhaven is located on a world called Arcavios, which (according to legend) formed from the collision or merging of two other worlds. It is situated in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mourning might simply consume us all? Gods, how I fear the future.
—Lyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
map included with this book and on map 2.1. Although humans make up the majority of the population in the nations of Khorvaire, the continent is home to a wide range of peoples and cultures. Once
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
once home to over a dozen distinct kingdoms, but wars devastated the continent. From this chaos, a band of saviors rose up to forge a new world. Guided by celestial spirits and endowed with vast
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists left, setting in motion events shaping modern-day Khorvaire. Sarlona was
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 5: Living on the Edge The Xaryxian Empire attacked the characters’ world, forcing them to take refuge on the Rock of Bral. There, they met a sympathetic giff named Krux. Aboard his ship, the
destination, Krux and the characters hope to obtain a map of Doomspace from Topolah, a reclusive wizard. After defeating a void scavver named Big Momma, the characters seek out a notorious pirate who might be willing to join their fight against the Xaryxian Empire.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
once home to over a dozen distinct kingdoms, but wars devastated the continent. From this chaos, a band of saviors rose up to forge a new world. Guided by celestial spirits and endowed with vast
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists left, setting in motion events shaping modern-day Khorvaire. Sarlona was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
used it to defeat the evil god Takhisis the Dragon Queen and end the war, forcing the god and her dragons to leave Krynn. The good dragons of Krynn soon departed as well, leaving the world to mortals