Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'contingency wall return'.
Other Suggestions:
contingent wall return
Magic Items
Dungeon Master’s Guide
Wall of Thorns
6
Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree
discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff
Spells
Player’s Handbook
sealed by the Arcane Lock spell. In addition, you can cover up to ten doors with an illusion to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area from top to
return within 10 minutes if dispersed while Guards and Wards lasts)
Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and the time it rises as a phantom warrior is usually 24 hours.
Faded Memories
Magic Items
Tasha’s Cauldron of Everything
This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of
wind, Leomund's tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard
Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
is to become as powerful a vampire as Strahd.
Kasimir Velikov's Traits
Ideal. “I failed my people and my sister, and now I must atone or be damned.”
Bond. “I seek to return my long-dead sister, Patrina
Monsters
Strixhaven: A Curriculum of Chaos
: detect magic
2/day each: dispel magic, mage armor, remove curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any
.
The current Oracle is an elderly human named Jadzi. A graduate of Quandrix College, Jadzi has since expanded her studies to encompass all disciplines of spellcasting, tempering the mathematical abstractions she wielded at Strixhaven with benevolent divination and a return to the basics of magic itself.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
time in preparing for his return. He amassed an army of devils and monsters and left them to make final preparations for invading the Nine Hells, while he ventured to the Material Plane in search of an
Monsters
Tomb of Annihilation
spikes are made of ice), or wall of ice (2 charges).
Artus can expend the necessary number of charges and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4
Lugg.
Artus has spent most of his life trying to keep the Ring of Winter out of evil hands, but his return to Chult is focused on reuniting with his beloved Alisanda, who disappeared along with the
Monsters
Fizban's Treasury of Dragons
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
nests in a recessed shelf along the back wall, where the creature can gaze down at the hoard scattered across the chamber floor. Although the lair is mostly flooded with seawater, a layer of breathable
Staff of the Woodlands
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass
if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
illusion spell) to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
erect a railing or a wall that prevents them from falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
found, the book contains the following spells: contingency, fireball, gust of wind, Leomund’s tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you. Fulminating
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
found, the book contains the following spells: contingency, fireball, gust of wind, Leomund’s tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you. Fulminating
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Conjuration C, M Vitriolic Sphere Evocation — Wall of Fire Evocation C JANE KATSUBO Level 5 Wizard Spells Spell School Special Animate Objects Transmutation C Bigby’s Hand Evocation C Circle
Transmutation C Teleportation Circle Conjuration M Wall of Force Evocation C Wall of Stone Evocation C Yolande’s Regal Presence Enchantment C Level 6 Wizard Spells Spell School Special Arcane Gate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of Force Evocation C Wall of Stone Evocation C Level 6 Wizard Spells Spell School Special Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead
— Stoneskin Transmutation C, M Wall of Fire Evocation C Level 5 Wizard Spells Spell School Special Animate Objects Transmutation C Cloudkill Conjuration C Cone of Cold Evocation — Conjure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Detention Cave A male drow elite warrior named Xirk Dezpeti’il is chained to one of three sets of manacles that hang from the west wall. The nagas use the manacles to bind creatures that resist
’ routine in exchange for freedom to return to the Underdark. If he is freed, he avoids combat and is not above stealing from his benefactors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Detention Cave A male drow elite warrior named Xirk Dezpeti’il is chained to one of three sets of manacles that hang from the west wall. The nagas use the manacles to bind creatures that resist
’ routine in exchange for freedom to return to the Underdark. If he is freed, he avoids combat and is not above stealing from his benefactors.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
5th level, you can also cast wall of water with it (see the spell below). Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your
meaning of your words, though you have no special ability to understand them in return. Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
5th level, you can also cast wall of water with it (see the spell below). Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your
meaning of your words, though you have no special ability to understand them in return. Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Conjuration C, M Vitriolic Sphere Evocation — Wall of Fire Evocation C JANE KATSUBO Level 5 Wizard Spells Spell School Special Animate Objects Transmutation C Bigby’s Hand Evocation C Circle
Transmutation C Teleportation Circle Conjuration M Wall of Force Evocation C Wall of Stone Evocation C Yolande’s Regal Presence Enchantment C Level 6 Wizard Spells Spell School Special Arcane Gate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of Force Evocation C Wall of Stone Evocation C Level 6 Wizard Spells Spell School Special Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead
— Stoneskin Transmutation C, M Wall of Fire Evocation C Level 5 Wizard Spells Spell School Special Animate Objects Transmutation C Cloudkill Conjuration C Cone of Cold Evocation — Conjure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visible from the door are two semicircular fountains built into the south wall, one in each half of the room (see “Fountains” below).
Flyndol Greeth is a lazy wererat who serves Xanathar out of fear
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visible from the door are two semicircular fountains built into the south wall, one in each half of the room (see “Fountains” below).
Flyndol Greeth is a lazy wererat who serves Xanathar out of fear
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
slip over a wall undetected with a successful DC 15 Dexterity (Stealth) check. At dusk, hundreds of driftglobes make their way from the inhabited part of the city and congregate in the City of the
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
worm nursery by scaling down the rock wall here shortly after the adventurers arrive (see “Dark Hunters,” below). Characters can also leave the nursery and return to the Wormwrithings via this route
mouth is 40 feet above the cavern floor. Scaling the rock wall to reach the tunnel requires a successful DC 15 Strength (Athletics) check. Development Zhora Hallen and her Dark Hunters enter the purple
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
worm nursery by scaling down the rock wall here shortly after the adventurers arrive (see “Dark Hunters,” below). Characters can also leave the nursery and return to the Wormwrithings via this route
mouth is 40 feet above the cavern floor. Scaling the rock wall to reach the tunnel requires a successful DC 15 Strength (Athletics) check. Development Zhora Hallen and her Dark Hunters enter the purple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
slip over a wall undetected with a successful DC 15 Dexterity (Stealth) check. At dusk, hundreds of driftglobes make their way from the inhabited part of the city and congregate in the City of the
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
20. Thessalar’s Bedroom Thessalar’s private sleeping quarters are richly furnished with an ornate bed, chests filled with clothes, and other personal effects. A fireplace along the east wall
. Manipulating Time Having a mechanical guide spend 1 charge in this area causes Thessalar to return here from his private lab (area 15) and prepare to rest. His homunculus remains in the lab to clean up