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Returning 35 results for 'contingency will remainder'.
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Backgrounds
Sword Coast Adventurer's Guide
)Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will
Tortle
Legacy
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Zuggtmoy’s minions, which are crushed by falling rock that also seals off the characters’ escape route. Basidia and some of the myconid rebels survive, and will accompany the adventurers out of
Araumycos’s caverns before returning to Neverlight Grove to root out any remainder of the demon queen’s infestation.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Zuggtmoy’s minions, which are crushed by falling rock that also seals off the characters’ escape route. Basidia and some of the myconid rebels survive, and will accompany the adventurers out of
Araumycos’s caverns before returning to Neverlight Grove to root out any remainder of the demon queen’s infestation.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
.
“Find that first piece of the rod, my friends. The portal on the dais will take you to it. Once you locate the first piece, the magic inherent in the artifact will point you to the second piece, and then
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
.
“Find that first piece of the rod, my friends. The portal on the dais will take you to it. Once you locate the first piece, the magic inherent in the artifact will point you to the second piece, and then
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 2: Places of Interest (continued) The remainder of this chapter describes places of interest throughout Icewind Dale. Map 2.1 notes their locations, although you can move them elsewhere to
cautious and manage their resources well, although they should be prepared to flee or hide when they find themselves out of their depth. Characters of 6th level or higher will face few real challenges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 2: Places of Interest (continued) The remainder of this chapter describes places of interest throughout Icewind Dale. Map 2.1 notes their locations, although you can move them elsewhere to
cautious and manage their resources well, although they should be prepared to flee or hide when they find themselves out of their depth. Characters of 6th level or higher will face few real challenges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 2: Places of Interest The remainder of this chapter describes places of interest throughout Icewind Dale. Map 2.1 notes their locations, although you can move them elsewhere to suit the needs
manage their resources well, although they should be prepared to flee or hide when they find themselves out of their depth. Characters of 6th level or higher will face few real challenges, but you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 2: Places of Interest The remainder of this chapter describes places of interest throughout Icewind Dale. Map 2.1 notes their locations, although you can move them elsewhere to suit the needs
manage their resources well, although they should be prepared to flee or hide when they find themselves out of their depth. Characters of 6th level or higher will face few real challenges, but you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
17. Magical Secret Door This entrance to the remainder of the tomb is on the wall adjoining the stairway that leads down. It can be found by mundane means, requiring a successful DC 20 Wisdom
(Perception) check, but nothing will enable it to be opened until either the area is viewed through a gem of seeing, a true seeing spell is cast, or a detect magic spell is used to determine the door’s magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
17. Magical Secret Door This entrance to the remainder of the tomb is on the wall adjoining the stairway that leads down. It can be found by mundane means, requiring a successful DC 20 Wisdom
(Perception) check, but nothing will enable it to be opened until either the area is viewed through a gem of seeing, a true seeing spell is cast, or a detect magic spell is used to determine the door’s magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
character takes one-quarter of the damage dealt to the beak and the beak takes the remainder. Treasure. The golden circlet is a bracelet of rock magic (see appendix A) that was originally a ring, an earring, or some other piece of stone giant jewelry.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
character takes one-quarter of the damage dealt to the beak and the beak takes the remainder. Treasure. The golden circlet is a bracelet of rock magic (see appendix A) that was originally a ring, an earring, or some other piece of stone giant jewelry.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, for the rule of the queen remains absolute) are the traditionalists, led by the shamans. The shamans believe that allying and intermingling with other races is contrary to the divine will of their god
denounces the alliance, pulls the lizardfolk out of it, sacrifices the aged lizardfolk minister to the lizardfolk deity Semuanya, and leads the remainder of the tribe into the depths of the marsh beyond the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, for the rule of the queen remains absolute) are the traditionalists, led by the shamans. The shamans believe that allying and intermingling with other races is contrary to the divine will of their god
denounces the alliance, pulls the lizardfolk out of it, sacrifices the aged lizardfolk minister to the lizardfolk deity Semuanya, and leads the remainder of the tribe into the depths of the marsh beyond the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountain to the edge of the mountain’s snow line. Few creatures will confront a party that looks well prepared. Day 2 The second day of travel is hampered by extreme cold and high elevation. Above the snow
characters are attacked by an abominable yeti, after which they are left alone for the remainder of their rest. Day 3 The final leg of the journey takes place under the effects of extreme cold, strong wind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountain to the edge of the mountain’s snow line. Few creatures will confront a party that looks well prepared. Day 2 The second day of travel is hampered by extreme cold and high elevation. Above the snow
characters are attacked by an abominable yeti, after which they are left alone for the remainder of their rest. Day 3 The final leg of the journey takes place under the effects of extreme cold, strong wind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, see “Tortle Guides;" for statistics, see “Tortles”). Four of the adult tortles stand watch on the ramparts (two in area 3 and two in area 9). The remainder sleep on woven mats or busy themselves with
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, see “Tortle Guides;" for statistics, see “Tortles”). Four of the adult tortles stand watch on the ramparts (two in area 3 and two in area 9). The remainder sleep on woven mats or busy themselves with
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
my rules answers will include advice on achieving the RAF interpretation of a rule for your group. I recommend a healthy mix of RAW, RAI, and RAF!
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
my rules answers will include advice on achieving the RAF interpretation of a rule for your group. I recommend a healthy mix of RAW, RAI, and RAF!
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
NOT be fooled by the familiar corridors of this forsaken place, where shadows strangle their masters.
Evil dwells here.
I have lost the way.
My companions are dead.
I fear I will join them soon
the Game of Chance (see Section 2), the Signee forfeits their soul.
3.1. The Signee retains their soul for the remainder of the Signee's mortal life.
3.2 Upon the Signee's death, the Signee's
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
be slain. If it can be proved that two or more houses attacked another house, all the houses that participated in the attack will be destroyed jointly by the remainder.
is no god or goddess other than Lolth. Any who follows the dictates of another entity will be slain, preferably as a sacrifice to Lolth. Ritual worship of any entity other than Lolth is forbidden
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
be slain. If it can be proved that two or more houses attacked another house, all the houses that participated in the attack will be destroyed jointly by the remainder.
is no god or goddess other than Lolth. Any who follows the dictates of another entity will be slain, preferably as a sacrifice to Lolth. Ritual worship of any entity other than Lolth is forbidden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
waiting to attack will be happy to finish the job. FRIENDLY FROM A DISTANCE
Even though dwarves have a natural affinity for one another, different clans keep a comfortable distance between their
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
waiting to attack will be happy to finish the job. FRIENDLY FROM A DISTANCE
Even though dwarves have a natural affinity for one another, different clans keep a comfortable distance between their
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
mortal’s emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
mortal’s emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but