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Magic Items
Dungeon Master’s Guide
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Eberron: Rising from the Last War
this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the
, lesser restoration (1 hour).
Medicine (+4), herbalism kit
4
Lamplighter
Light. Ritual only: continual flame (1 hour).
Tinker's tools
5
Locksmith
Mending. Ritual only: arcane lock (1
Monsters
Eberron: Rising from the Last War
’s choice).
Flame Strike (5th-Level Spell; Requires a Spell Slot). The councilor chooses a point it can see within 60 feet of it. Each creature in a 10-foot-radius, 40-foot-high cylinder centered
starts its turn in the bright light must succeed on a DC 17 Constitution saving throw or be blinded until the end of the councilor’s next turn.Undying councilors guide and protect the people of
Magic Items
Mythic Odysseys of Theros
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Erebos’s Claim. While carrying the whip, you can use an action to cast either circle of
dusk.
Destroying the Whip. To destroy the whip, it must be taken to the heights of Mount Hiastos in Nyx, unraveled by a Returned, and left to bask in continual daylight for one month.
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
gaze requires Demogorgon to focus both heads on the target, he can’t use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of
demon lord, roll on the Madness of Demogorgon table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see chapter 7 of the Dungeon Master’s Guide) in which to trap Maegera. While the drow creep back into Gauntlgrym to perpetrate this great theft (see the “Gauntlgrym” section in chapter 3), Zalto
readies his family’s ancestral forge for the arrival of Maegera and the Vonindod fragments. In this part of their mission, the characters journey to Ironslag, Zalto’s fortress in the icy mountains north
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to Everything
also offers more spells. 1st Level
Protection from evil and good
2nd Level
Augury (ritual)
Continual flame
Enlarge/reduce
Summon beast *
3rd Level
Aura of vitality
Elemental weapon
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Ioun Stone Wondrous Item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
the stones presented in the Dungeon Master’s Guide, the following new Ioun stone can play a part in this adventure. Vitality (Very Rare). You gain a +1 bonus to death saving throws while this luminous green-and-blue marbled sphere orbits your head.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Piwafwi of Fire Resistance Wondrous item, rare (requires attunement) This cloak is a cloak of elvenkind (see chapter 7, “Treasure,” of the Dungeon Master’s Guide). It also grants you resistance to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room, is sealed with an Arcane Lock spell that requires a successful DC 30 Dexterity (Sleight of Hand) check using thieves’ tools to open. Lighting Continual Flame spells cast on sconces bathe most
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
peruse the contents within, with an Avowed adjutant (a commoner) serving as their guide. Visitors are required to stay with their guide, since those unfamiliar with the library might become lost in
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Light. All areas of the shrine are brightly lit by the continual flame spell cast on torches in sconces.
Open First Level. The lack of doors on the first level of the shrine means that sound
(4d10) psychic damage on a hit. After attacking once, the dragon disappears.
Walls. Climbing the walls of the shrine without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering the Scab The most obvious way to enter the Scab is through a hole near the top of the Scab (area S1). Climbing a chain or the outer surface of the scab to reach this hole requires a
successful DC 15 Strength (Athletics) check. Once inside the Scab, Lulu can sense the distance and direction of the Bleeding Citadel’s entrance (area S14), and guide the characters toward it.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, including Dean Tullus, know the password to bypass these spells. Opening a lock requires thieves’ tools and a successful DC 25 Dexterity check (DC 35 while the arcane lock spell is active). Illumination
. Light from the domed skylight and continual flame spells cast on hanging lanterns provide bright illumination throughout the hall. Magic Steps. All steps, including the hall’s grand staircase, shift
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
Tiny clockwork device that was left behind by a svirfneblin miner. The device produces a miniature flame that can be used to light a candle, torch, or campfire. Using the device requires an action. 6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inhabitants of Svardborg aren’t placed on alert. The frost giants have tracked a lot of snow through the main doors. Torch sconces mounted to wooden pillars have continual flame spells cast on them
two rooms is lit by a continual flame spell cast on a sconce and contains four hammocks. Each hammock is suspended between a hook on a central pillar and another hook on one of the surrounding walls. 2C
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
details. Frigid Water. The river is considered frigid water (see the Dungeon Master’s Guide). Moving in the River. Swimming in the river requires a successful DC 10 Strength (Athletics) check. The
areas in the lair are subject to extreme cold (see the Dungeon Master’s Guide). Freezing River A subterranean river flows through several areas in Challidax’s lair (D16, D11, D10, and D5) before
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Ioun Stone Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to
the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) This dark spider-silk cloak is made by drow. It is a cloak of elvenkind (see chapter 7, “Treasure,” of the Dungeon Master’s
Guide). It loses its magic if exposed to sunlight for 1 hour without interruption. DROWCRAFT ITEMS
Magic items crafted by the drow — and often other races of the Underdark — use components and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Scorpion Armor Armor (plate), rare (requires attunement) This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor
disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaash’kala, you are a champion of the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Running the Adventure The following adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read an entire adventure before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. If you choose to award blessings to the characters in your campaign, use the guidelines in the Dungeon Master’s Guide. If a blessing duplicates the effect of a magic item, it requires a minimum piety
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than the surrounding forest, and their stone doors are unlocked. 3a. North Guardhouse A rusty lantern hanging from a rafter has a continual flame spell cast on it, brightly illuminating a musty room
requires a successful DC 15 Strength (Athletics) check to force open. Piled behind the doors are broken chairs, shattered benches, and empty chests. Inside the building, characters find the following: Arch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
. The renown system requires the characters to become active participants in the horrors of Kalakeri, encouraging them to ally with evil beings or make uncomfortable concessions to win greater victories
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Choose your favorites, and make them part of your D&D play. Along with the Player’s Handbook (2024) and Dungeon Master’s Guide (2024), the Monster Manual is part of D&D’s foundation and requires those
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
Medium humanoid (any race), any alignment
Armor Class 11
Healer Resistance, spare the dying. Ritual only: detect poison and disease, lesser restoration (1 hour). Medicine (+4), herbalism kit 4 Lamplighter Light. Ritual only: continual flame (1 hour). Tinker’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action. A character can only provide help if the task is one that he or she could attempt alone. For
example, trying to open a lock requires proficiency with thieves' tools, so a character who lacks that proficiency can't help another character in that task. Moreover, a character can help only when two or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, “Combat”). A character can only provide help if the task is one that he or she
could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task. Moreover, a