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Returning 27 results for 'continual rebuke given to have revolve'.
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continue refuge given to have resolve
Monsters
Phandelver and Below: The Shattered Obelisk
takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
":"damage", "rollAction":"Obsessive Rebuke", "rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.Many oculorbs are dreamed into existence by beholder
Monsters
Icewind Dale: Rime of the Frostmaiden
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature
that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Hellish Rebuke","rollDamageType
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
the dictates of Maglubiyet have prevented the hobgoblins from hunting down and exterminating these creatures.
A Legacy of Hatred. Given their ancient defeat and terrible treatment at the hands of other
Monsters
Mordenkainen's Fiendish Folio Volume 1
make a single melee attack.Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.Cruel, vicious
foes even when relegated to menial labor. Only the dictates of Maglubiyet have prevented the hobgoblins from hunting down and exterminating these creatures.
A Legacy of Hatred. Given their ancient
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, corridors, rooms, and staircases are brightly lit by continual flame spells cast on wall sconces. (The cells in area R17 are exceptions.) In some locations, the magical lights can be dimmed or suppressed, as
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Given their ancient defeat and terrible treatment at the hands of other goblinoids, the norkers have developed a peculiar sect of Maglubiyet worshipper. They call him the Great Scourge and believe
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
brightly lit with continual flame spells cast on wall sconces. (The unlit cells in area R17 are exceptions.) In some locations, the magical lights can be dimmed or suppressed, as noted in the text
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
brightly lit with continual flame spells cast on wall sconces. (The unlit cells in area R17 are exceptions.) In some locations, the magical lights can be dimmed or suppressed, as noted in the text
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Many performers moonlight as assassins, spies, and thieves, given their talents and resources, and as such many amphitheaters contain hidden shrines to Phenax. Amphitheater Adventures Adventures in
an amphitheater often revolve around deception. Great performances get audiences immersed in what they’re seeing, lowering their defenses and allowing pickpockets and spies to work. Backstage, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
given gruesome, corporeal form. Like a beholder, an oculorb can fire beams of energy from its eyes, but an oculorb’s eyes lack the more sophisticated magical nature of a beholder’s eyestalks. Instead, an
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, west, and south can be scanned through 4-foot-tall, 1-foot-wide arrow slits. The continual flame spells that light the room can be dimmed or brightened by uttering a command word (“lights”). When the
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members before
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in every word addressed to me, and I’m quick to anger. 4 I have an insatiable desire for decadent pleasures. 5 In fact, the world does revolve around me. 6 By my words and actions, I often bring shame
ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(created by continual flame spells) that blaze in golden sconces along the walls. A golden sconce is worth 250 gp and weighs 25 pounds. Outdoor areas have natural lighting.
Oversized Furnishings
terrain features and objects hundreds of miles away.
Airship Characters can approach the castle in the dragon cultists’ airship (see the “Airship of a Cult” section in chapter 4), but given the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
two sons given to him by Marral, named Durth and Nildar. Clad in Chardalyn. Xardorok wears the following nonmagical items fashioned from chardalyn: a nine-spired crown (two intact spires representing
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.
Reactions
Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss might display
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Gate. Given time, Thavius thinks he can use the shield to drag Baldur’s Gate down into Avernus. Thavius craves power and the appreciation of his hellish masters. However, he abhors violence and avoids
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
society. If not, the hill giant is instead starved to the point of madness so that Grolantor’s hunger can be given a mouth in the world. Starved and Insane. A mouth of Grolantor is so disgraced that it
rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Glass is a continual presence in their minds, moving telepathically from character to character to frantically warn them that the ghost is lying, and that it and its guardian creatures must be
it or stand in its way. If it’s given a clear path to the exit, the dragon stomps through areas H3 and H2 before escaping the dungeon by flying up the shaft in area H1. Treasure. A loose flagstone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
statue of Moradin is made of solid granite except for its eyes and the panels of the lantern, which are fashioned from quartz. A continual flame spell cast within the lantern’s hollow interior
enchantment. She’s obsessed with the avariel (winged elves), so she has given herself illusory wings so she can pretend to be one. She knows about the characters and their exploits, but her pride
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lit by continual flame spells cast on wall sconces. X34a. In the middle of this tomb rests a gold marble sarcophagus, its lid carved in the likeness of a long-haired human wizard who wears a robe
Office The continual flame spells that once lit this room have been dispelled. Characters need light sources or darkvision to see here. The room contains the following features: Two open crates rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is