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Returning 35 results for 'continually resist ground to have reflection'.
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continual result ground to have reflections
continually rest groups to have rejection
continual result ground to have reflection
continually rest group to have rejection
continually rest gond to have reflections
Spells
Xanathar's Guide to Everything
The air quivers around up to five creatures of your choice that you can see within range. An unwilling creature must succeed on a Wisdom saving throw to resist this spell. You teleport each affected
target to an unoccupied space that you can see within 120 feet of you. That space must be on the ground or on a floor.
Monsters
Ghosts of Saltmarsh
Sea Legs. The first mate has advantage on ability checks and saving throws to resist being knocked prone.Multiattack. The first mate makes two attacks with its longsword.
Longsword. Melee Weapon
the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
Magic Items
Storm King's Thunder
properties, which work only while it’s on your person.
Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance
, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
lower affecting the targets end.
Sucking Slime. Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in
Monsters
Fizban's Treasury of Dragons
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Monsters
Fizban's Treasury of Dragons
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
become a young sapphire dragon;young sapphire dragon's feeding ground.
5
A young sapphire dragon and a hobgoblin warlord have become friends. The hobgoblin visits regularly to trade war stories
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Features of Avernus The hellscape of Avernus sits under hideous clouds that obscure the vault of the sky, from which the occasional meteor streaks before crashing into the ground. Ambient light
continually swells up from just below the horizon as though lit by nine setting suns, yet no actual celestial bodies fill the sky — no sun, moons, or stars. This constant twilight makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
unwilling creature must succeed on a Wisdom saving throw to resist this spell. You teleport each affected target to an unoccupied space that you can see within 120 feet of you. That space must be on the ground or on a floor.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orc Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his
toughness and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground. On some worlds, such as Eberron, orcs were among the first defenders of the natural
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
them to work. The dwarves proved to be able slaves, but the elder brain saw within them another kind of usefulness. The dwarves’ innate ability to resist the effects of harmful substances such as poison
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Perception 10
Languages any one language (usually Common)
Challenge 1 (200 XP)
Sea Legs. The first mate has advantage on ability checks and saving throws to resist being knocked prone.
Actions
used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
boar spear that is driven shaft-down into the ground, and whose head is adorned with three crowns. One limb of the spear’s crossguard bears a narrow silver circlet. On the other hangs a crown of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For
the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
resist the trap or to stop dancing is successful, the creature is immune to the haunted trap for the next 24 hours. While the phantom performer plays, any creature within the haunted trap’s area can
trap are freed from its effects and float to the ground safely. Faceless Malice Haunt Bonus +2 This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
important to members of the order, and they share a trust normally reserved for siblings. They seek to uphold justice as best they can, and to continually test their mettle against the forces of evil
Underdark has always been a proving ground for candidates of the order, as well as a frequent destination for veteran paladins, monks, and clerics looking to smite evil. It hasn’t taken long for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skilled artistry remains apparent. The living monkeys chatter and shriek continually, and the gorge echoes with the sound of their cries. Occasionally, the echoes from up and down the gorge overlap
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lightning rail train is made up of an elemental vessel linked to a series of connected carts, all of which float about 5 feet off the ground. Each cart, similar in form to a large wagon with no wheels
, has a conductor stone embedded in its underside. A corresponding set of conductor stones laid out in a line on the ground interacts with the stones in the carts to form a rail for the train to follow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the tower’s ground-floor entrance, and a horrible noise comes from within — a deep, guttural, dirge pouring from the lips of something
hungry and stops her mournful singing after 2d20 minutes. The hungry giant leaps down to the ground floor, pushes the boulder aside, and exits the tower in search of food. If the characters hide and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mud-brick edifice, decorated with the preserved carapaces and claws of giant crabs, where commerce is normally conducted. The ground around it, usually clear of construction, now houses a host of
innocent. But then, two tendays afterward, another group of yuan-ti came on the scene. These yuan-ti attacked the village, killed any frogfolk who tried to resist, and captured the grippli who weren’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecna’s ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
Weather. The weather within 6 miles of the dragon’s lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46–54 Unintelligible murmurings threaten to
nearest creature it can see. If there are no other creatures within reach, the target spends its action babbling. 55–63 Bizarre appendages squirm beneath the ground and around trees or other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Heart of Ubtao A massive chunk of earth and rock torn from the earth drifts over the swampy forest, about two hundred feet above the ground. A petrified tree towers above the stone, with its stone
can’t be dispelled. It hovers 200 feet above the ground and rotates slowly counterclockwise, completing one revolution every hour. Chultans call it the Heart of Ubtao because the earthmote is vaguely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perceptions over facts: illusionists, spies, and assassins, for example. Predatory or fierce winged creatures of any kind, even non-sentient monsters that would otherwise resist training, perceive the
inverted triangle with three branching lines above it. Some believe it stands for the funnel cloud of a tornado, while others see it as the superiority of winged creatures over the ground. Some maintain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can impersonate the creature as it was in life. But the truth of the matter quickly becomes apparent to those around it, because a dybbuk can’t resist pursuing its vices with a maniacal single
maggots, and contorting their limbs in impossible ways as they scuttle across the ground. Dybbuk
Medium fiend (demon), chaotic evil
Armor Class 14
Hit Points 37 (5d8 + 15)
Speed 0 ft., fly 40 ft
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the earth — directly or indirectly. In areas where the influence of Elemental Evil takes hold, animals and monsters that live or burrow in the ground accept the cultists as allies. Creatures
vitality of a lovely fey creature. As long as he wore the ring, his imperfections vanished and no one could resist his physical charms — until the day the ring transformed Marlos into a medusa. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
singing with a wave of her hand. She introduces herself as Jebbek, and she says to the characters, “This is a robbery. If you resist, we’ll beat you black and blue.” Jebbek has no interest in treasure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A