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                        Returning 35 results for 'continue cold'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ", "rollDamageType":"cold"} cold damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Freezing Touch", "rollDamageType":"necrotic"} necrotic damage. If this damage would reduce the
                                                
                                            
                                                
                                                    );{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Icy Axe", "rollDamageType":"cold"} cold damage.
Polar Ray. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d8","rollType":"damage","rollAction":"Drown","rollDamageType":"cold"} cold damage.In the Water Node
When it becomes clear that the Temple of the Crushing Wave is no longer secure, Gar
                                                
                                            
                                                
                                                    , without using components or a spell slot. He canât cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair action. He can take no other
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Chaos Bolt"}: 1, acid;{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Chaos Bolt (Acid)", "rollDamageType":"acid"}; 2, cold;{"diceNotation":"2d10+3
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Chaos Bolt (Cold)", "rollDamageType":"cold"}; 3, fire;{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Chaos Bolt (Fire)", "rollDamageType":"fire"}; 4, force
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     only), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)Before their banishment to the Underdark
                                                
                                            
                                                
                                                    , inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes, where they could continue their journeys of knowledge
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Cold
                                                
                                            
                                                
                                                    )", "rollDamageType":"cold"}, fire;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Fire)", "rollDamageType":"fire"}, or lightning;{"diceNotation":"9d8", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
                                                
                                            
                                                
                                                     it with you.â
Flaw: âEveryone has a price.â
Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
                                                
                                            
                                                
                                                     pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     uppermost level for food and treasure. The bugbears are cold and shivering, and their growls and complaints can be heard throughout the spire as they get their bearings. The bugbear leader, Brekk, is a
                                                
                                            
                                                
                                                     fighting the bugbears or hiring them as muscle can pay them 10 gp each to leave the spire at once and continue on their merry way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     hatred and loathing of the living is sufficient to keep them roaming the wilds for years after their murderers are slain. A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold
                                                
                                            
                                                
                                                     to avoid harm, re-forming at a distance to continue its assault.   Frostmourn Huge Undead, Typically Neutral Evil
 Armor Class 13 (natural armor)
 Hit Points 195 (17d12 + 85)
 Speed 40 ft.
  STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . You wouldnât be standing around in this cold otherwise.â
 The speaker is Dannika Graysteel (lawful neutral half-elf acolyte), a scholar who thinks that wee elemental spirits known as chwingas might be
                                                
                                            
                                                
                                                    . She then tells them sheâs been looking all over town and hasnât found any chwingas. She suggests the characters might have better luck in one of the other settlements. She could continue the search
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     deliberately disjointed specifics that you can adjust or leave incoherent as you please. Many can also be used as the first moments of a longer memory. If youâd like the memory to continue, ask the player
                                                
                                            
                                                
                                                     of the character remembering the event what happens next. Suppressed Memories    d6 Memory 
     1  Youâre paralyzed on a cold table. Clicking sounds surround you. Pallid tentacles slither toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     where they want their characters to go and continue with âBeliard,â âShallow Graves,â or âWomford Rats,â as appropriate. Controlling Information. To find a Haunted Keep, the party must develop a lead by
                                                
                                            
                                                
                                                     information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Cold War No one knows what caused the Mourning, and the fear of repeating this cataclysm â not the Treaty of Thronehold â is what keeps potential combatants at bay. No one is happy with the
                                                
                                            
                                                
                                                     outcome of the war, but no one dares to continue fighting, since all believe that renewed full-scale conflict could result in utter destruction. That said, the general belief is that the mystery of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The conch you seek is close to her.â
 âThe great riverâ refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
                                                
                                            
                                                
                                                    , continue with chapter 6, âCanyon of the Stone Giants.â Jarl Storvald
 âTravel west, oâer mountains, to the Sea of Moving Ice. There, among the glaciers, youâll find Svardborg â the berg of the frost giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     other activity in the community ceased; the forges grew cold, and the temples to Moradin stood empty. Every dwarf old enough to hold a pick or shovel worked the mines. The dwarves relentlessly dug
                                                
                                            
                                                
                                                    , hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     held shut by an arcane lock spell (see âPrison Featuresâ). This hatch leads to the towerâs flat rooftop, which is lined with battlements. Three Lordsâ Alliance guards (veterans) in cold weather
                                                
                                            
                                                
                                                     prison has stockpiled enough necessities to continue operations for six months. R14. Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, guards order prisoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     defending a wall might return as a phantom warrior and continue guarding the wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and
                                                
                                            
                                                
                                                    
 Damage Immunities cold, necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     place in Edginâs crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are
                                                
                                            
                                                
                                                    : 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.
 Spellcasting. Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Playerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Flesh Colossus During the dawn of the giantsâ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
                                                
                                            
                                                
                                                     failed save, a creature takes 40 (9d8) damage of a type of the colossusâs choosing: acid, cold, fire, or lightning. On a successful save, a creature takes half as much damage.
 At the same time as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     that they continue to carry out Tiamatâs commands. The sight of a fearsome red abishai inspires its allies, filling them with a fanatical willingness to fight. âI offer my life, my soul, and all my
                                                
                                            
                                                
                                                     Throws Str +12, Con +10, Wis +8
 Skills Intimidation +10, Perception +8
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
 
  INT
  13 (+1) 
 
  WIS
  16 (+3) 
 
  CHA
  11 (+0)
Saving Throws Dex +6, Wis +6
 Skills Perception +6, Stealth +6
 Damage Resistances cold; bludgeoning, piercing, and slashing from
                                                
                                            
                                                
                                                    
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire, lightning, poison
 Condition Immunities poisoned
 Senses darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
                                                
                                            
                                                
                                                     unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs wonât hatch until they are
                                                
                                            
                                                
                                                     here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
 Damage Immunities acid, fire, poison
 Condition Immunities poisoned
 Senses darkvision
                                                
                                            
                                                
                                                    (+6)
 
  WIS
 23(+6)
 
  CHA
 18(+4)
Saving Throws Int +12, Wis +12
 Skills Arcana +12
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     the demiplane, read or paraphrase the following: You appear in a chamber enclosed by thick walls of thorns. Behind you, the glowing portal back to the woods shimmers. Cold mist coils through the air
                                                
                                            
                                                
                                                     his size is Small. Bullywugs captured Nosey outside the demiplane and were planning to offer the puppy to their king as a gift, but Nosey escaped from them. Nosey suffers from a bad cold and sneezes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
 âYou shouldnât be here,â echoes a familiar voice in
                                                
                                            
                                                
                                                    : âWhat have you done? 
 What have you done! 
 Back to the darkness, 
 Into the void.â
 After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps
                                                
                                            
                                                
                                                    
 15 (+2)
 
  WIS
 14 (+2)
 
  CHA
 16 (+3)
Saving Throws Con +7, Cha +7
 Skills Deception +7, Intimidation +7, Persuasion +7
 Damage Resistances cold, necrotic
 Damage Immunities poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     his lair, which lies beyond the opening in the ceiling. Statue Guardian. If the characters approach the statue, the panther will stand and pad menacingly in their direction ⊠and then continue on
                                                
                                            
                                                
                                                     cast cone of cold, but he can cast sleet storm and fear once per day each. When he casts fear, he unleashes a great bellow that shakes the room. Treasure. Xipeâs treasure includes a wooden cylinder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K20. Heart of Sorrow A mosaic floor adds a touch of color to the otherwise dark, cold, empty tower that rises above you. A spiral staircase rises slowly into darkness, hugging the outer wall. In the
                                                
                                            
                                                
                                                     crystal heart pulsates with red light. Above the heart, the stairs continue upward.  Have the characters and the Heart of Sorrow roll initiative. If the characters leave the tower and later return, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isnât in use, the
                                                
                                            
                                                
                                                     shiver covers its magical eye with an eye patch. Even when hidden, the orbâs magical power makes itself felt â a one-eyed shiver has ice-cold blood and is constantly surrounded by an aura of thin, cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of corpses. It feels cold to the touch.   Magic Itemâs History   1d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the orderâs symbol. 2 Bane. This item was
                                                
                                            
                                                
                                                     itemâs use. 7 Painful. You experience a harmless flash of pain when using the item. 8 Repulsive. You feel a sense of distaste when in contact with the item and continue to experience discomfort while bearing it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
                                                
                                            
                                                
                                                    )
Saving Throws Int +7, Wis +8
 Skills Insight +8, Perception +8
 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     little hope of wriggling out of a pact. However, she expects the best from her servants, so she allows her mortal followers to live out their lives provided they continue to hone their talents to
                                                
                                            
                                                
                                                     +16, Cha +18
 Skills Intimidation +18, Perception +16
 Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     side roomânot heated, unlike the rest of the prisonâis used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall
                                                
                                            
                                                
                                                     the towerâs flat rooftop, which is lined with battlements. Three Lordsâ Alliance guards (veterans) in cold-weather clothing are stationed on the roof of each tower. R10: Armory This room contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     others, becoming petty tyrants. When Maglubiyet conquered the bugbearsâ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblinsâ gods, he knew he had to
                                                
                                            
                                                
                                                     community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoidsâ conquest, with a corresponding drop-off in production. In any
                                                
                                            
                                        






