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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     the targetâs hit point maximum lasts until the target finishes a long rest.
Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghostâs
                                                
                                            
                                                
                                                     let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     up to four other creatures within 60 feet of it that can see it. Until the start of the abishaiâs next turn, each of those creatures makes attack rolls with advantage and canât be
                                                
                                            
                                                
                                                     abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamatâs commands
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                    , forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zarielâs servants are universally effective, disciplined, and
                                                
                                            
                                                
                                                    ât take the same lair action two rounds in a row:
Fireball. Zariel casts the fireball spell.
Infernal Illusions. Zariel casts the major image spell four times, targeting different areas with it
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     high cliff over the fabled city of Qualinost.
Four slender spires rose from the cityâs corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
                                                
                                            
                                                
                                                     might continue to use the child name. Each elfâs adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted warriors. If any rank doesn
                                                
                                            
                                                
                                                     pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cultsâ continuing efforts to corrupt and terrorize the
                                                
                                            
                                                
                                                     advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     they should be 7th or 8th level and ready to continue with The Rise of Tiamat. The ideal party size is four characters. If your group is larger or smaller, you can adjust the adventureâs difficulty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    17. Old Streambed The stream flowing from area 10 to area 18 used to continue through this low passage, eventually emptying out into area 16. This passageway is barely four feet high and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     they should be 7th or 8th level and ready to continue with The Rise of Tiamat. The ideal party size is four characters. If your group is larger or smaller, you can adjust the adventureâs difficulty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the queen include an archmage with a death slaad bodyguard, a pair of elf vampires, a team of four assassins, or an adult green dragon. After the failure of the first group to deliver the characters
                                                
                                            
                                                
                                                    ) check, they can convince the agents that theyâre attempting to destroy the book on the queenâs behalf, buying them time to continue their investigations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     they should be 7th or 8th level and ready to continue with The Rise of Tiamat. The ideal party size is four characters. If your group is larger or smaller, you can adjust the adventureâs difficulty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the peace. Six months ago, an insidious new threat began to grow in the area, unsuspected by the locals or any passing adventurers. Dreams and visions drew four elemental prophets, one by one, to the
                                                
                                            
                                                
                                                     many malefactors has caused a spate of banditry, kidnappings, murders, and raids. The cultists have also upset the weather in the region. All of these occurrences continue to worsen over the course of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     dozen feet from you. Four unmoving, white-robed figures lie enmeshed within it.
 The mass of strands is a motionless memory web (see appendix B). The memory web attempts to catch the characters by
                                                
                                            
                                                
                                                     surprise, launching itself at them to feed on their memories. If the characters ignore the bodies and continue on their way, the memory web follows stealthily and strikes a few minutes later. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . The Eighth Remnant The Eighth Remnant chases down any potential source of soul coins. Targets who give up their soul coins freely are allowed to continue on their way without further harassment
                                                
                                            
                                                
                                                    , provided there are no demons lurking among them. Kovik has a Devilâs Ride and travels with two bearded devils on similar vehicles. The rest of the gang consists of four barbed devils on a Tormentor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     your campaign. To claim this treasure, it must be hacked out of the ice in the lair cavern. Doing so takes half a day (and is thus impossible if Arauthator is still in the lair). Marfulbâs four decades
                                                
                                            
                                                
                                                     talked into letting this material be transported south, provided she gets to come along. If Arauthator still lives, the ice toad would prefer to stay and continue her work with her records intact.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     with your campaign. To claim this treasure, it must be hacked out of the ice in the lair cavern. Doing so takes half a day (and is thus impossible if Arauthator is still in the lair). Marfulbâs four
                                                
                                            
                                                
                                                     talked into letting this material be transported south, provided she gets to come along. If Arauthator still lives, the ice toad would prefer to stay and continue her work with her records intact.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Confrontation If the characters confront the Redbrands at the Sleeping Giant, read: The Sleeping Giant is a ramshackle taproom at the east end of town. Four human ruffians linger on the covered porch
                                                
                                            
                                                
                                                    , you see four armed ruffians waiting for you. All of them are humans wearing grimy red cloaks, their hands on their weapons as they watch you.
 One of the ruffians spits on the ground. âTime for you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     pallid skin stands in the middle of the hall, presiding over the work. She wears a crimson robe and a horned headdress. Surrounding her are four gaunt creatures with sharp claws, long tongues, and
                                                
                                            
                                                
                                                    .
 The woman is Xia, a Ghast Gravecaller. Accompanying her are four Ghouls. Xia has tasked four Zombies in crimson Robes to paint fluffy white clouds and silver dragons on the wall, in accordance with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pulses from the four open bedroom doors above the bar.
 This version of the Test Market is empty except for the rooms rented by the âCâ Team. When the characters make their way to the second floor, read
                                                
                                            
                                                
                                                    : All four of the bedrooms along the hall show signs of a fierce battle that took place here â and which has seemingly claimed the lives of Walnut Dankgrass, Donaar Blitâzen, Rosie Beestinger, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Warriors (Neutral) who demand that the merchant surrender his goods. In combat, the kobolds shout things like âFor the Winged God!â and âFight to reclaim our home!â If four of them fall in battle, the
                                                
                                            
                                                
                                                     remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tents, each ten feet in diameter, are pitched outside a ring of four barrel-topped wagons. A much larger tent stands near the shore of the lake, its sagging form lit from within. Near this tent, eight
                                                
                                            
                                                
                                                     the four wagons but leap quickly into action if an alarm is raised. Although the Vistani in this camp are in league with Strahd, they attack only if the characters provoke them with threats or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . A citadel spider (see appendix A) attacks the structure while four driders direct its efforts. They expect retaliation from Miskaâs forces and are quick to attack unfamiliar creatures. If Lolthâs
                                                
                                            
                                                
                                                     forces were routed due to Camlashâs defeat, the four driders are gone but the citadel spider remains to stubbornly bash at the bunker. It attacks anyone who comes near. The dented metal door doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     horses with them. When the characters inspect the scene closer, read the following: The horsesâ saddlebags have been looted. An empty leather map case lies nearby.
 Four goblins are hiding in the woods
                                                
                                            
                                                
                                                     can continue to Phandalin, buy new gear at Barthenâs Provisions, return to the ambush site, and find the goblinsâ trail, should they wish. The characters might capture one or more goblins by knocking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     High Overseer, Thavius Kreeg. Ravengard did not go eagerly, however. It took months of persuasion by his fellow dukes â the other three members of Baldurâs Gateâs ruling Council of Four â to convince
                                                
                                            
                                                
                                                     Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders â paladins who have sworn oaths to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
                                                
                                            
                                                
                                                    . Over the last four years, people have ventured into the mist for many reasons. Some sought to plunder the abandoned treasures of the richest nation in Galifar. Others hoped to find lost loved ones, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , twelve ghouls hiding in open graves converge on the characters in four groups of three, each group approaching from a different cardinal direction. They hunger for flesh. A wight named Drovath Harrn
                                                
                                            
                                                
                                                     a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     spits on the ground. âYouâve been asking too many questions,â he snarls. âTime to move on, strangers. Give us your stuff and be on your way.â
 Continue the baiting as long as you like. The Redbrands
                                                
                                            
                                                
                                                     attack in a round or two if the characters donât. Neither side is surprised because itâs obvious a fight is brewing. Four Redbrand ruffians (see appendix A) fight the characters. The ruffians are not overly brave. If three of the Redbrands are defeated, the remaining ruffian flees toward Tresendar Manor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Revelâs End Locations (R9-R16) R9. Guard Towers Each of these four triangular towers is two stories tall. A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch
                                                
                                            
                                                
                                                     prison has stockpiled enough necessities to continue operations for six months. R14. Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, guards order prisoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
                                                
                                            
                                                
                                                     feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
                                                
                                            
                                        






